Prompt: render,a person glitching(like strands,threaded,high density)hyper realistic(subsurface scattering, particle scattering fx-high density), low intensity lightning, less dramatic
Prompt: render,a person glitching(like strands,threaded,high density)hyper realistic(subsurface scattering, particle scattering fx-high density), low intensity lightning, less dramatic
Prompt: render,a person glitching(like strands,threaded)hyper realistic(subsurface scattering, particle scattering fx), low intensity lightning, less dramatic
Negative: gloss
Prompt: render,a person glitching(like strands,threaded)hyper realistic(subsurface scattering, particle scattering fx), low intensity lightning, less dramatic
Negative: gloss
Prompt: render,a person glitching(like strands,threaded)hyper realistic(subsurface scattering, particle scattering fx), low intensity lightning, less dramatic
Negative: gloss
Prompt: render,a person glitching(like strands,threaded)hyper realistic(subsurface scattering, particle scattering fx), low intensity lightning, less dramatic
Negative: gloss
Prompt: render,a person glitching(like strands) hyper realistic(subsurface scattering, particle scattering fx,chromaticaberration)
Negative: glossy
Prompt: render,a person glitching(like strands) hyper realistic(subsurface scattering, particle scattering fx,chromaticaberration)
Negative: glossy
Prompt: render,a person glitching(like strands) hyper realistic(subsurface scattering, particle scattering fx)
Negative: shine
Prompt: render,a person glitching(like strands) hyper realistic(subsurface scattering, particle scattering fx)
Negative: shine
Prompt: render,a person glitching(like strands) hyper realistic(subsurface scattering, particle scattering fx)
Negative: shine
Prompt: render,a person glitching(like strands) hyper realistic(subsurface scattering, particle scattering fx)
Negative: shine
Prompt: render,a person glitching hyper realistic(subsurface scattering, particle scattering fx)
Negative: shine
Prompt: render,a person glitching hyper realistic(subsurface scattering, particle scattering fx)
Negative: shine
Prompt: render,a person glitching hyper realistic(subsurface scattering, particle scattering fx)
Negative: shine
Prompt: render,a person glitching hyper realistic(subsurface scattering, particle scattering fx)
Negative: shine
Prompt: render,a person glitching(like strands) hyper realistic(subsurface scattering, particle scattering fx,chromaticaberration)
Negative: glossy
Prompt: render,a person glitching hyper realistic(subsurface scattering, mie scattering), particle effect of glitching
Prompt: render,a person glitching hyper realistic(subsurface scattering, mie scattering), particle effect of glitching
Prompt: render,a person glitching hyper realistic(subsurface scattering, mie scattering), particle effect of glitching
Prompt: A nostalgic Saturday Evening Post illustration of FBI Agents Mulder and Scully, in a small town diner, chatting over coffee, in Norman Rockwell's trademark style, but with hints of surrealism, a woods visible out the steamy window, Rococo Details, Dramatic Golden Hour Lighting, Vibrant Colors, Highest Quality Digital Painting, Square Format, 8K Resolution, Trending on ArtStation.
Negative: poorly dawn fingers and hands.
Prompt: render,levitation(flying)surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face, indoor, room,closed space
Prompt: render,levitation(flying)surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face, indoor, room,closed space
Prompt: render,levitation(flying)surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face, indoor, room,closed space
Prompt: render,levitation(flying)surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face, indoor, room,closed space
Prompt: render,levitation(flying)surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face, indoor, room,closed space
Prompt: render,levitation(flying)surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face, indoor, room,closed space
Prompt: render,levitation(flying)surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face, indoor, room,closed space
Prompt: render,levitation(flying)surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face, indoor, room,closed space
Prompt: render,levitation(flying)surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face, indoor, room,closed space
Prompt: render,levitation(flying)surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face, indoor, room,closed space
Prompt: render,levitation(fly)surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face, indoor, room,closed space
Prompt: render,levitation(fly)surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face, indoor, room,closed space
Prompt: render,levitation(fly)surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face, indoor, room,closed space
Prompt: render,levitation(fly)surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face, indoor, room,closed space
Prompt: render,the responder (retro pop, retro reflective,subsurfacescattering) ,wide shot (subject in focus)
Prompt: render,the responder (retro pop, retro reflective,subsurfacescattering) ,wide shot (subject in focus)