Prompt: a hyper-realistic, 8k cinematic composition in Unreal Engine with photorealistic details. Utilize ultra-wide-angle shots and depth of field for an epic and beautifully color-graded scene. Incorporate insane and intricate details, emphasizing Unreal Engine's capabilities. Experiment with cinematic lighting, including global illumination, backlight, natural lighting, and optical fiber effects. Employ advanced techniques such as ray tracing reflections, lumen reflections, and screen space reflections for maximum realism. Utilize technologies like 32k super-resolution, ProPhoto RGB, and VR to achieve hypermaximalist, elegant, and dynamically posed visuals. Apply post-processing effects, shaders, and VFX to enhance the scene's hyper-realistic nature. Output the final image in 8k resolution
Prompt: a hyper-realistic and intricately detailed scene featuring photorealistic 8k cinematography with epic composition in Unreal Engine. Employ Ultra-Wide Angle and Depth of Field for a visually stunning experience. Utilize hyper-detailed and beautifully color-coded elements to create an unreal atmosphere. Incorporate elements of Cinematic Color Grading for a breathtaking effect. Explore the interplay of light with Halfrear, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, and Volumetric effects. Include Contre-Jour, Beautiful Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, and Optics for a diverse lighting palette. Integrate Shadows with Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, and Chromatic Aberration. Enhance the visuals with GB Displacement, Scan Lines, and Ray Traced effects. Implement advanced rendering techniques like Ray Tracing Ambient Occlusion, Anti-Aliasing (FKAA, TXAA, RTX, SSAO), Shaders (OpenGL-Shaders, GLSL-Shaders), and Post Processing techniques. Add artistic touches with Cel Shading, Tone Mapping, CGI, VFX, and SFX. Aim for an insanely detailed and intricate, hypermaximalist, elegant, and dynamic pose in 8k resolution with an aspect ratio of 16:9.
Prompt: Create a photorealistic, 8k, HD scene with cinematography emphasizing epic composition in Unreal Engine. Utilize cinematic color grading techniques, incorporating ultra-wide-angle perspectives and depth of field. Ensure hyper-detailed elements with beautifully color-coded intricacies. Leverage Unreal Engine for its cinematic capabilities and apply editorial photography principles, considering photoshoot elements such as Depth of Field (DOF), White Balance, and Super-Resolution at 32k. Explore lighting techniques, including Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre-Jour, Beautiful Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination. Incorporate optical phenomena such as Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration. Utilize advanced graphics features including GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing (FKAA, TXAA, RTX), SSAO, Shaders (OpenGL-Shaders, GLSL-Shaders), and Post-Processing techniques like Cel Shading, Tone Mapping. Integrate CGI, VFX, and SFX elements, ensuring insane detail and intricacy with a hypermaximalist, elegant, hyper-realistic, super-detailed, dynamic pose. The final output should be in 8k resolution with an aspect ratio of 16:9.\"
Prompt: In 1937, an airplane flying over the obscured Pacific Ocean in the fog, creating a mysterious atmosphere.
Style: Cinematic
Prompt: a hyper-realistic, photorealistic scene captured in 8k resolution, showcasing an epic composition through Unreal Engine cinematography. Employing ultra-wide-angle lenses, the cinematography features a meticulously color-graded environment with insane details and intricacies. The lighting, a combination of natural, incandescent, and optical fiber, creates a moody yet beautifully color-coded atmosphere. The scene incorporates Unreal Engine cinematic elements, emphasizing depth of field and utilizing techniques such as half-rear lighting, backlighting, and studio lighting. The use of volumetric, contre-jour, and accent lighting enhances the overall cinematic feel. Global illumination, screen space global illumination, and ray tracing global illumination contribute to the realism, casting stunning shadows and reflections. Optical effects like diffraction grading, chromatic aberration, GB displacement, scan lines, and ray-traced ambient occlusion add another layer of intricacy. Anti-aliasing techniques such as FKAA, TXAA, and RTX are employed, along with shaders like OpenGL-Shaders and GLSL-Shaders. Post-processing elements such as cel shading, tone mapping, and CGI/VFX/SFX are seamlessly integrated. The composition features a dynamic pose, and the hypermaximalist approach ensures every detail is hyper-realistically rendered. The final image resolution is 8k with an aspect ratio of 16:9, delivering an unparalleled visual experience.
Prompt: a hyper-realistic, photorealistic scene captured in 8k resolution, showcasing an epic composition through Unreal Engine cinematography. Employing ultra-wide-angle lenses, the cinematography features a meticulously color-graded environment with insane details and intricacies. The lighting, a combination of natural, incandescent, and optical fiber, creates a moody yet beautifully color-coded atmosphere. The scene incorporates Unreal Engine cinematic elements, emphasizing depth of field and utilizing techniques such as half-rear lighting, backlighting, and studio lighting. The use of volumetric, contre-jour, and accent lighting enhances the overall cinematic feel. Global illumination, screen space global illumination, and ray tracing global illumination contribute to the realism, casting stunning shadows and reflections. Optical effects like diffraction grading, chromatic aberration, GB displacement, scan lines, and ray-traced ambient occlusion add another layer of intricacy. Anti-aliasing techniques such as FKAA, TXAA, and RTX are employed, along with shaders like OpenGL-Shaders and GLSL-Shaders. Post-processing elements such as cel shading, tone mapping, and CGI/VFX/SFX are seamlessly integrated. The composition features a dynamic pose, and the hypermaximalist approach ensures every detail is hyper-realistically rendered. The final image resolution is 8k with an aspect ratio of 16:9, delivering an unparalleled visual experience.
Prompt: render,fever dream hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: bedroom, object,random objects, indoor
Prompt: render,fever dream hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: bedroom, object,random objects, indoor
Prompt: render,fever dream hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: bedroom, object,random objects, indoor
Prompt: render,fever dream hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: bedroom, object,random objects, indoor
Prompt: render,higher dimensional being hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: spherical objects, ball,random objects
Prompt: render,higher dimensional being hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: object
Prompt: render,higher dimensional being hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: object
Prompt: render,higher dimensional being hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: spherical objects, ball,random objects
Prompt: render,higher dimensional being hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: spherical objects, ball,random objects
Prompt: render,higher dimensional being hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: spherical objects, ball,random objects
Prompt: render,higher dimensional being hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: spherical objects, ball,random objects
Prompt: Some images are in thumbnails. I have it in large formats. What do you think?
Style: 3D Model
Prompt: render,instinct, hyper realistic (DOF) (SSS) (stable ray tracing) (organic modeling)
Negative: poorly drawn face
Prompt: render,instinct, hyper realistic (DOF) (SSS) (stable ray tracing)
Negative: poorly drawn face
Prompt: render,the competition surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face
Prompt: render,the competition surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face
Prompt: render,the competition surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face
Prompt: render,the competition surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face
Prompt: render,the competition surreal hyper realistic (SSS) ,full wide shot (subject in focus)
Negative: poorly drawn face