Prompt: serious cgi render of an humanoid male cheetah with spear, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an human male warrior with sword, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an humanoid ugly male insect with bow, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an humanoid snake female with daggers, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Negative: glowing eyes.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Negative: glowing eyes.
Prompt: An humanoid male cheetah with spear, bravely exploring a mist-shrouded forest during a dense fog at sunrise. The forest is enveloped in thick fog, trees emerging spectrally from the mist. The dawn light break through the fog, casting an ethereal glow on the surroundings. realistic, hyperdetailed, shadows, lights, hyper realistic, ultra detailed photograph, captured with a 85mm lens, f4. 6, bokeh, ultra detailed, ultra accurate detailed, bokeh lighting, surrealism, ultra unreal engine, ray tracing, photorealistic, serious cgi render, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics
Prompt: serious cgi render of terrifying skinny shadow corrupted creature with claws who using necromancy magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an male elf using magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: An humanoid male cheetah with spear, bravely exploring a mist-shrouded forest during a dense fog at sunrise. The forest is enveloped in thick fog, trees emerging spectrally from the mist. The dawn light break through the fog, casting an ethereal glow on the surroundings. realistic, hyperdetailed, shadows, lights.
Style: Digital Art
Prompt: serious cgi render of an big fantasy precious stone golem who tank damages, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an piromancer female elf with red skin and diabolic horn, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: a neon glowing humanoid male cheetah with spear profile on black background, in the style of daz3d, colorful vibrations, ethereal portraits, bold shadows, i can't believe how beautiful this is, captivating portraits, airbrush art
Prompt: an humanoid male cheetah with spear, soft light photography, long exposure, 8K resolution, glossy shine, surreal realism, dreamy lighting, detailed features, 8K masterpiece, captivating reflections.
Prompt: An humanoid male cheetah with spear, bravely exploring a mist-shrouded forest during a dense fog at sunrise. The forest is enveloped in thick fog, trees emerging spectrally from the mist. The dawn light break through the fog, casting an ethereal glow on the surroundings. realistic, hyperdetailed, shadows, lights, hyper realistic, ultra detailed photograph, captured with a 85mm lens, f4. 6, bokeh, ultra detailed, ultra accurate detailed, bokeh lighting, surrealism, ultra unreal engine, ray tracing, photorealistic, serious cgi render, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics
Style: Fantasy Art
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, unreal rays, unnatural radiance, spectral shine, surreal sparkle, peculiar spark, odd aura, weird ambiance, peculiar ambiance, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy.
Prompt: portrait of an humanoid male cheetah with spear, The dimly lit background accentuates the sense of isolation and the unknown. texture and shading to evoke a feeling of unease. sharp focus and clean linework, 8K resolution, masterpiece quality. H.P. Lovecraft-inspired art: Lovecraftian artists, such as Michael Whelan or John Jude Palencar, often create nightmarish and cosmic imagery that could complement the horror and mystery of the portrait.
Prompt: serious cgi render of an female forest elf with blue skin, using healing magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: an humanoid male cheetah with spear on her bare back suddenly spinning only her head facing the camera with a cringe smile, her body facing the other way, her sharp and dirty teeth can be seen, inside of deep of the jungle with a very dim lit jungle, perfect balance of low and high lit, eerie scene, scary, the weather is cold and foggy, pouring rain, deep dark night, very low vision, wet floor, hyperealism, ultra realistic photography
Prompt: serious cgi render of female humanoid which look likes something between the deep ones of Lovecraft and mermaid, using aquatic magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of female elf with blue skin, using healing magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: an humanoid male cheetah with spear in a vast sci-fi dreamscape, transcendent euphoria radiates cosmic lights, dance of iridescent hues blending seamlessly with tranquil panorama stretching beyond horizons, universal joy defies constraints of space and time, essence of existence weaving through fabric of reality, whispers of laughter echoing through celestial realms as happiness takes tangible form, cosmic energy intertwining in symphony of bliss, every pixel telling story of utopian future where happiness becomes language spoken by stars in infinite expanse of galactic tapestry
Prompt: an lotus humanoid male cheetah with spear, beautiful, mysterious, intricate background, stunning, lotuscore, empresscore, hyperdetailed, hyperrealistic, color gradient, dynamic lighting, inspired by pinterest art
Prompt: an humanoid male cheetah with spear made of glowing nebula, in a dark room, Neon Punk, square Enix style, very detailed
Style: Fantasy Art
Prompt: (artist Anton Semenov:1.2), (artist Zladislaw Beksiński:1.1) an humanoid male cheetah with spear, set in a dark and eerie atmosphere. The scene is filled with shadows and a sense of mystery, The background is a mix of industrial and organic elements, creating a dystopian and unsettling feel. The image is digitally painted with a high level of detail and a focus on lighting and textures. It is trending on artstation and has a cinematic quality
Prompt: an humanoid male cheetah with spear in a savannah plain Vibrant color grading, Light leaks, Cinemascope, Chromatic aberrations, CGI, Epic fantasy and adventure style movie, Juxtaposing film noir with a bright color palette, 8k, cinematic, volumetric lighting, ultra realistic render, look like frame form movie scene, medieval fantazy movie
Style: Cinematic
Prompt: Ultra detailed digital art masterpiece , an humanoid male cheetah with spear, winter forest , Tom Bagshaw, Anne Bachelier, mixed with dark elements, dark environment , very dark night, abstract , big shiny eyes, ultra detailed atmospheric details, beautiful glowing effects , sparkle effects , realistic body proportions, beautiful face proportions, complex masterpiece, creative glowing detailed tattoos, complex physics, enhanced colors, complimentary colors, ultra detailed raytracing reflections, Ultra detailed complex background, environment feels alive, by BoneAge
Style: Analog Film
Prompt: an humanoid male cheetah with spear, photorealistic details, perfect face, red aesthetic, 90's vintage, artstation trend, ray-traced environment, neon lights, rainy day, inspired by Masamune Shirow, Mamoru Oshii, vintage anime style, detailed cyberpunk, impeccable realism, atmospheric lighting, cutting-edge anime art, futuristic ambiance.
Prompt: an humanoid male cheetah with spear, (medieval univers) landscape of the Bioluminescent Forest of Pandora, Pandora's flora and fauna emit a supernatural glow casting a mesmerizing and ethereal light over everything, Supernatural wonders, Alien Moon, Alien Planet, Paranormal phenomena, Enchanting and magical atmosphere, Towering trees with massive trunks and wide canopies dominate the landscape, glowing patterns on their skin, (Masterpiece, professional work, award winning), ultra realistic illustration, biochemical android steampunk, ultra detailed steampunk, hyper realistic color splash art, Unreal minimalism with octane render, depth of field with bokeh, (Epic composition, epic proportion, epic fantasy), cinematic lighting, volumetric lighting, vibrant color, RAW photo, photography, sc-fi, UHD, DSLR, 8k
Negative: bad_pictures, (worst quality:2), (low quality:2), (normal quality:2),realisticvision-negative-embedding, bad-picture-chill-75v,polydactyly, extra digits,watermark,nsfw
Prompt: an humanoid male cheetah with spear, (medieval univers) landscape of the Bioluminescent Forest of Pandora, Pandora's flora and fauna emit a supernatural glow casting a mesmerizing and ethereal light over everything, Supernatural wonders, Alien Moon, Alien Planet, Paranormal phenomena, Enchanting and magical atmosphere, Towering trees with massive trunks and wide canopies dominate the landscape, glowing patterns on their skin, (Masterpiece, professional work, award winning), ultra realistic illustration, hyper realistic color splash art, Unreal minimalism with octane render, depth of field with bokeh, (Epic composition, epic proportion, epic fantasy), cinematic lighting, volumetric lighting, vibrant color, RAW photo, photography, sc-fi, UHD, DSLR, 8k
Negative: bad_pictures, (worst quality:2), (low quality:2), (normal quality:2),realisticvision-negative-embedding, bad-picture-chill-75v,polydactyly, extra digits,watermark,nsfw
Prompt: An AI-generated digital artwork of humanoid male cheetah with spear exploring afantastical bubble wonderland,dreamlike, whimsical, aerialperspective, vibrant and pastelcolors, influenced by GUNK, beeple,Ash Thorp, Maciej Kuciara,surrealistic landscapes, cosmiclighting, intricate bubbleformations, ethereal atmosphere,surreal creatures, infinite depth,fine details, 16K, imaginativemasterpiece
Prompt: a photograph capturing an humanoid male cheetah with spear in a pose in a dim lit medieval street and a big reflection in a puddle on the ground, there is a slight haze in the air, and you know something is about to happen, there is anticipation. It’s like a scene from a Hollywood movie, high production value, anthropomorphic lens glare
Prompt: diablo 4 style hell, (highly detailed:1. 3) professional detail, hyper realistic, ultra detailed photograph, captured with a 85mm lens, f4. 6, bokeh, ultra detailed, ultra accurate detailed, bokeh lighting, surrealism, hell setting, ultra unreal engine, intricate, huge scale, an humanoid male cheetah with spear appears in god ray beam of light, extremely luminous bright design, lava, 8k, by Karol BÄ k and Jean-Baptiste Monge, hyper details, cinematic lighting, ray tracing, photorealistic mirror mapping, Christopher Nolan style, drama and lifesaving, in dynamic, atmosphere of darkness and horror, dramatic light, highly detailed, packed with hidden details,
Style: Digital Art
Prompt: diablo 4 style hell, (highly detailed:1. 3) professional detail, hyper realistic, ultra detailed photograph, captured with a 85mm lens, f4. 6, bokeh, ultra detailed, ultra accurate detailed, bokeh lighting, surrealism, hell setting, ultra unreal engine, intricate, huge scale, humanoid male cheetah with spear appears in god ray beam of light, extremely luminous bright design, lava, 8k, by Karol BÄ k and Jean-Baptiste Monge, hyper details, cinematic lighting, ray tracing, photorealistic mirror mapping, Christopher Nolan style, drama and lifesaving, in dynamic, atmosphere of darkness and horror, dramatic light, highly detailed, packed with hidden details,
Style: Digital Art
Prompt: an humanoid male cheetah with spear, explorer in a fantasy world, determined face, mystical themed world, ready for an adventure, hazel eyes, preparing to embark on a journey to the distance mist-covered forgotten isles
Style: Fantasy Art
Prompt: create a creepy horror surreal image of humanoid male cheetah with spear. Digital tribal style illustration ,black and blood color.Detailed texts and hand written scripts in gold inks •Negative: Ugly, blurry, tiling, out of frame images, cartoon, anime, toon, 3d image, real image, shading, too much strokes, bad anatomy, cut marks on face, shading on face, nude, nisw,angry, evil, too many elements, too many faces, smoking,
Prompt: a portrait of humanoid male cheetah with spear, digital art piece, by Julie Dillon, Simon Stålenhag and Ashley A. Woods style, tribal markings, glowing eyes, magical aura, moonlit forest clearing, touches of bioluminescence, fantasy elements meet sci-fi, pointillism technique, enchanted night setting
Prompt: Handsome video game humanoid male cheetah with spear, fantasy epic concept art, art by , Greg Rutkowski wlop, in the style of , Lovecraft, moonlight, trending on artstation very detailed sharp hyper realistic highly detailed ultra realistic post-processing
Prompt: the silhouette of a man standing enveloped in light with thin rays of energy coming out of his body in all directions a ground with large multicolored spots with a semi-transparent low fog
Negative: trench coat
Style: 3D Model
Prompt: A illustration of a very young spartan kratos, with a red scar in his face and body, in furr lion coat, lion dead head in his left shoulder, wearing ares god of war full black armour, wielding the two blades of chaos bursting flames in his hands while standing menacing to attack, volumetric fog, godrays, high contrast, high contrast, high contrast, pale colors, vivid red colors, mid saturation, by john blanche watercolour art style , wide angle, horizontal orientation
Style: Fantasy Art
Prompt: An humanoid male cheetah with spear, (never-before-seen anatomy), (emphasizing cosmic connection), with appendages that resemble (celestial bodies), hovering gracefully in a landscape of (extraterrestrial flora), its eyes reflecting the (limitless expanse of the cosmos).
Prompt: A illustration of a very young spartan kratos, with a red scar in his face and body, in furr lion coat, lion dead head in his left shoulder, wearing ares god of war full black armour, wielding the two blades of chaos bursting flames in his hands while standing menacing to attack, volumetric fog, godrays, high contrast, high contrast, high contrast, pale colors, vivid red colors, mid saturation, by john blanche watercolour art style , wide angle, horizontal orientation
Style: 3D Model
Prompt: an humanoid male cheetah with spear squatting in front of a burning church, night, e-girl, stoner, dark, beautiful skin
Prompt: smoke filled scene render, ue5, transparent Batman face fades into smoke and black void, fading smoke effects, volumetric light effects, fog and mist, VFX, side profile, cinematic visual style, organic smoke physics, designed by Alberto Seveso, dark blue and blood red, cyberpunk Gotham city is in double exposure, see through.
Negative: liquids
Prompt: character concept art for medieval heroic fantasy video game, of humanoid male cheetah with spear
Style: 3D Model
Prompt: masterpiece, skull wrapped in thorns looking at the viewer, misty, holding a burning arrow, full body, perfect face, (perfect composition:1.4), detailed face and body, detailed hands, backlight, ray tracing, intense gaze, action pose, dynamic pose, water splash, delicate soft hazy lighting, very dark dark neon lighting, black backdrop (RAW, best quality, masterpiece:1.5), shiny skin, real rough skin texture, detailed background, detailed shadow, depth of field f/2 Negative: (worst quality, low quality:1.4), bad-artist, bad-artist-anime, bad-hands-5, bad-image-v2-39000, bad_prompt, bad_prompt_version2, EasyNegative, EasyNegativeV2, ng_deepnegative_v1_75t, bad anatomy, bad fingers, bad hand, bad legs, child, deformed, malformed, bad hands, bad fingers, bad eyes, bad teeth, long body, blurry, duplicated, cloned, duplicate body parts, disfigured, extra limbs, fused fingers, extra fingers, twisted, distorted, malformed hands, malformed fingers, mutated hands and fingers, conjoined, missing limbs, bad anatomy, bad proportions, logo, watermark, text, lowres, mutated, mutilated, blend, artifacts, gross, ugly, depth of field height:576 format:Video seed:570492953
Style: Cinematic