Prompt: To create a post-war world where people do not have a stable place to live, and people collectively live in underground evacuation spaces. The buildings on the ground were shattered by shells, but the world underneath was bright. The architectural style of the underground is technological and advanced, and people leave the ground to live underground.
Prompt: To create a post-war world where people do not have a stable place to live, and people collectively live in underground evacuation spaces. The buildings on the ground were shattered by shells, but the world underneath was bright. The architectural style of the underground is technological and advanced, and people leave the ground to live underground.
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were damaged by the shells, and only seawater, ruins, and a small number of plants were left on the ground, so people left the ground and turned to live underground, collectively living in underground shelter spaces, and began to build cities underground, and the underground world was bright, with cement buildings, steel structures, glass curtain buildings, green spaces, clean water sources, etc., like the scene of the movie \"Inception\", to build a fully developed city
Negative: old,cars,shabby,Underdeveloped cities
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were damaged by the shells, and only seawater, ruins, and a small number of plants were left on the ground, so people left the ground and turned to live underground, collectively living in underground shelter spaces, and began to build cities underground, and the underground world was bright, with cement buildings, steel structures, glass curtain buildings, green spaces, clean water sources, etc., like the scene of the movie \\\"Inception\\\", to build a fully developed city Negative: old, cars, shabby, Underdeveloped cities
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were damaged by the shells, and only seawater, ruins, and a small number of plants were left on the ground, so people left the ground and turned to live underground, collectively living in underground shelter spaces, and began to build cities underground, and the underground world was bright, with cement buildings, steel structures, glass curtain buildings, green spaces, clean water sources, etc., like the scene of the movie \\\"Inception\\\", to build a fully developed city Negative: old, cars, shabby, Underdeveloped cities
Prompt: Generate a highly realistic 3D render of an astronaut floating in the vastness of space, as if modeled and rendered in Blender. The astronaut should be centered, with a detailed space suit that includes intricate textures and materials that show reflections and subtle metallic finishes. Surrounding the astronaut are various Bitcoins, each modeled with a glossy, reflective gold finish, creating gleaming lights and specular highlights. The Bitcoins should appear to be flying in multiple directions, with some closer and others further from the viewer, giving a dynamic sense of three-dimensional space. The environment should have a deep space feel with a sense of the void and distant stars, utilizing Blender-like lighting techniques that mimic a realistic sun source casting hard shadows and providing a sense of depth in the void of space
Style: 3D Model
Prompt: To create a post-war world where people do not have a stable place to live, and everyone lives collectively in underground shelters. The buildings on the ground were shattered by shells, but the world underneath was bright. The architectural style of the underground is technological and advanced, and people leave the ground to live underground.
Prompt: To create a post-war world where people do not have a stable place to live, and everyone lives collectively in underground shelters. The buildings on the ground were shattered by shells, but the world underneath was bright. The architectural style of the underground is technological and advanced, and people leave the ground to live underground.
Negative: words
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were destroyed by the shells, and only deserts, seawater, ruins, and burned plants were left on the ground, so people left the ground and turned to live underground, and collectively lived in underground shelters, and began to build cities underground, and the underground world was bright, with buildings, buildings, green spaces, clean water, and so on
Prompt: To create a post-war world where people do not have a stable place to live, and everyone lives collectively in underground evacuation spaces. The buildings on the ground were shattered by shells, but the world underneath was bright. The architectural style of the underground is technological and advanced, and people leave the ground to live underground.
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were destroyed by the shells, and only deserts, sea water, ruins, and burned plants were left on the ground, so people left the ground and turned to live underground, and collectively lived in the underground refuge space, and began to build cities underground, and the underground world was bright, with buildings, buildings, green spaces, clean water, etc., like the scene of the movie \"Inception\".
Negative: old,cars,shabby,Underdeveloped cities
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were destroyed by the shells, and only deserts, sea water, ruins, and burned plants were left on the ground, so people left the ground and turned to live underground, and collectively lived in the underground refuge space, and began to build cities underground, and the underground world was bright, with buildings, buildings, green spaces, clean water, etc., like the scene of the movie \"Inception\".
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were destroyed by the shells, and only the badlands and the sea remained, and people left the ground and turned to live underground, collectively living in underground shelters, and began to build cities underground, and the underground world was bright, with buildings, buildings, green spaces, clean water, and so on
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were destroyed by the shells, and only the badlands and the sea remained, and people left the ground and turned to live underground, collectively living in underground shelters, and began to build cities underground, and the underground world was bright, with buildings, buildings, green spaces, clean water, and so on
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were destroyed by the shells, and only the badlands and the sea remained, and people left the ground and turned to live underground, collectively living in underground shelters, and began to build cities underground, and the underground world was bright, with buildings, buildings, green spaces, clean water, and so on
Prompt: an urderground city rich in mineral resources, due to the urgent climate change, it will have to build a large-scale underground city in the future, and face the annual collective migration, futuristic, blue and yellow, future ruins, technical
Prompt: a hulking steel concrete complex with many sublevels of containment chambers and accomodation for hundreds of of classified personnel
Prompt: The cities of the future are built underground to survive, and in contrast to the dry land, it is very wet underground, and people have built tall buildings underground, because it is dark, it is full of neon lighting, and there is only enough space to squeeze at least five people into a room.
Prompt: Decaying urban landscape, crumbling cityscape, abandoned buildings, post-apocalyptic, ruined structures, fractured metropolis, cracked pavement, gray skies, pollution haze, eerie atmosphere, sparse futuristic architecture, looming smokestacks, desolate alleyway, grimy brick walls, empty parking garage
Prompt: Interesting, design, environmental art design, industrial style restaurant, large space, large environment,