Prompt: Based on the game based on two people's fingers, 0-5, and then each guessing a number, guessing the number of two people's hands is calculated as the win, and a background picture is designed
Prompt: Based on the game based on two people's fingers, 0-5, and then each guessing a number, guessing the number of two people's hands is calculated as the win, and a background picture is designed
Prompt: Design an icon based on a palm with the other four fingers together and only the food value sticking out
Prompt: With finger guessing as the game background, design a game launch page, the required size 1080*1920
Prompt: Imagine an evocative image capturing the essence of frustration and misalignment, featuring a hand desperately attempting to fit a square peg into a round hole. The strained expression on the face and the mismatched shapes symbolize the struggle game developers face when trying to mold the interactive medium of video games into a rigid, cinematic framework.
Prompt: Based on the thumb game, rules, thumb wins index finger, index finger wins middle finger, Middle finger wins ring finger, ring finger wins pinkie, pinkie wins thumb. Two people choose one of the five fingers at the same time to see who wins. Design one Thumb game logo
Prompt: A SHEET OF WITCHES HAND DESIGN ELEMENTS, ALL THE SAME STYLE. WITCHES HANDS ALL WITH 5 FINGERS. THEY ARE IN A GRID, THEY ALTERNATE BETWEEN HOLD UP 3 FINGERS, AND 1 FINGER.
Prompt: Imagine an image of an open book with vibrant, interactive pages representing a game. In the background, a creator reluctantly hands over the book to a diverse group of players. The players engage with the content, adding their own notes, illustrations, and modifications, symbolizing the loss of the creator's control once the game is shared. Some players contribute eagerly, while others walk away, reflecting the diverse feedback creators receive when they introduce their creation to the public.
Prompt: Close-up of a hand hesitantly hovering over a smartphone screen, depicting indecision.
Style: Anime
Prompt: Imagine an image of a once-pristine game controller now engulfed by a swarm of voracious hands, each hand representing a player eager to shape the game according to their desires. The controller, originally a symbol of the developer's control, is now surrounded by a chaotic mass of diverse hands reaching out, grasping, and altering its form. Some hands hold coins, symbolizing the demand for monetary compensation, while others wield clocks, signifying the precious time developers must invest once the game is shared. The once-defined structure of the controller becomes blurred and distorted as the horde of hands overpowers the creator's original design, illustrating the inevitable loss of control when a game is released into the wild world of players and their myriad expectations.
Prompt: A hand covered in shiny black paint with the palm facing up, and only the index finger dirty with pink and blue paint at the tip of the finger. Completely white scenery
Prompt: Logo design, modern style, simple style, monochrome, flat style, left hand grabbing right hand, picture
Prompt: logo, simple style, monochrome, flat style, applause, palms overlapping, palms touching each other, five fingers clear, picture
Prompt: A set of manicure displayed on a showcase board, red in color, featuring bold geometric shapes, flames, lightning, metallic elements, and lines.