Prompt: Medieval style shooting tower for mob game, low height tower, this tower is cylindrical in shape, this tower can shooting, this tower is for mob game
Prompt: Medieval style shooting tower for mob game, low height tower, this tower is cylindrical in shape, this tower can shooting, this tower is for mob game
Prompt: Medieval style shooting tower for mob game, low height tower, this tower is cylindrical in shape, this tower is for mob game
Prompt: Medieval style shooting tower for mob game, low height tower, this tower is cylindrical in shape, this tower is for mob game, izometric view
Prompt: Medieval style shooting tower for mob game, low height tower, this tower is cylindrical in shape, this tower is for mob game, izometric view
Prompt: a panorama of an ancient roman city blend in with grand royal gardens, look down, magnificent, fairy and dreamy, under deep sea, dim light, dark night, bioluminescent plants glowing
Negative: moon
Style: Fantasy Art
Prompt: Imagine an image of a delicate Jenga tower, each block representing a design decision in a game. The precarious balance of the tower mirrors the fragility of game design, where even the slightest misstep can lead to a cascade of issues. Some blocks symbolize technical debt, others depict hollow core gameplay, difficulty of expansion, mismatching content, standardization failures, and being painted into a corner business/monetization-wise. The vulnerability of the tower underscores how crucial each decision is, as the consequences may reverberate throughout the entire structure, much like the impact on a game's future.
Prompt: E-sports style, there are large and small various shapes of the display screen splicing into the atmosphere
Prompt: There are two bowls and a bag on the table, pastels by Seitan Maeda, reddit, folk crafts, with celadon glaze, japanese pottery, tea ceremony scene, pot, celadon glaze, Kawamori Shoji's style, handmade pottery, Ishida spike, chie yoshii style, thawan duchanee style
Prompt: Street Fighter game character Ah Long is fighting, super cool, with high details and high quality
Prompt: With finger guessing as the game background, design a game launch page, the required size 1080*1920
Prompt: Portray the snail as a watchtower carrying a camera, emphasizing its role in observation and monitoring.
Prompt: Portray the snail as a watchtower carrying a camera, emphasizing its role in observation and monitoring.
Prompt: A large, chunky, clockwork mechanical creature with four legs and two arms lunging with weapons at the end of it's upper limbs. Made of a dark bronze patina. black stone background.
Negative: humanoid, human shape, upright, knight, warrior, helmet, armour, face, lizard, skull, clock, biological, two legs, hands, claws, fingers skeleton, skeletal.
Style: Photographic
Prompt: a pixelart 32*32 pixels for a game. make it of the top of the bulding, with a livingroom and a hallwall height:576