Prompt: In the late 16th century, empty villages, fog, dark atmosphere, night, all disappeared on Roanoke Island, where British colonists tried to establish the first permanent settlement in the New World.
Style: Cinematic
Prompt: Create a commodity advertising window, the window is required to modernize the window, the window in the center of a watch, brand TISSOT, style of light luxury, biased towards the young elite social groups, the watch watch internal black, egg-shaped, sapphire mirror, retro style, the surrounding environment, the background for the pattern of the Swiss street towns, the lights are red and dim, the screen is facing the window of the commodity, the lens away from the watch far away
Style: Cinematic
Prompt: A city of high bastions. I could tell you how many steps make up the streets rising like stair-ways, and the degree of the arcades' curves, and what kind of zinc scales cover the roofs; but I already know this would be the same as telling you nothing.
Style: Isometric
Prompt: A drawing of a man sitting at a table with a cat, The cat is drinking tea, A cat drinks coffee, Storybook illustrations
Prompt: a isometric room, isometric game, game landscape, game map, game environment,
Style: Isometric
Prompt: Underwater city, scary, horror, creepy city, tallasphobia, some light from top
Negative: human, fish, sun, ground,
Style: Isometric
Prompt: an 80s horror movie, 80s horror movie poster, saw universe, a white man, blue eyes, light brown hair, logan nelson from saw, Matt Passmore, criminal coroner, serious face, he is holding a small vial of blood, blue shirt with white sleeves, pants blue, blue nurse uniform, he's in a morgue, dark ambience, blue lights, dark place, scary morgue
Style: Cinematic
Prompt: Isometric style presents objects and scenes with a three- dimensional appearance while maintaining a fixed, 2D perspective. This style is often used in video games, architectural drawings, and illustrations to convey complex environments or layouts with clarity and a sense of spatial orientation,
Prompt: ai is going to take over the world and end civilization as we know it
Negative: blurry, weird
Style: Isometric
Prompt: Envision an expansive overworld map, resembling an intricate network of interconnected paths and branching routes. The traditional linear progression is replaced by a labyrinthine design, where levels are scattered like landmarks across the terrain. The paths meander through diverse landscapes, each representing a distinct style of gameplay content. Instead of a linear difficulty curve, the map conveys the idea of a player choosing different routes, encountering varied challenges that aren't necessarily more difficult but offer a unique flavor to the gameplay experience.
Style: Isometric
Prompt: his style features retro tech elements, dream-like landscapes, and a sense of nostalgia, often achieved through digital manipulation.
Style: Isometric
Prompt: his style features retro tech elements, dream-like landscapes, and a sense of nostalgia, often achieved through digital manipulation.
Style: Isometric
Prompt: am isometric top down adventure map for a fantasy environment with long roads and winding sharp tidal pools of life, a strange willow tree city and a room plan for a dungeon of the Nanticoke-manticord
Style: Isometric