Prompt: With finger guessing as the game background, design a game launch page, the required size 1080*1920
Prompt: Based on the game based on two people's fingers, 0-5, and then each guessing a number, guessing the number of two people's hands is calculated as the win, and a background picture is designed
Prompt: Based on the game based on two people's fingers, 0-5, and then each guessing a number, guessing the number of two people's hands is calculated as the win, and a background picture is designed
Prompt: Design an icon based on a palm with the other four fingers together and only the food value sticking out
Prompt: Draw a human hand with its fingers dipped in sand. A hand moving in one direction leaves fingerprints in the sand. The image should be in two colors: black and white.
Style: Sticker
Prompt: Imagine an image of a once-pristine game controller now engulfed by a swarm of voracious hands, each hand representing a player eager to shape the game according to their desires. The controller, originally a symbol of the developer's control, is now surrounded by a chaotic mass of diverse hands reaching out, grasping, and altering its form. Some hands hold coins, symbolizing the demand for monetary compensation, while others wield clocks, signifying the precious time developers must invest once the game is shared. The once-defined structure of the controller becomes blurred and distorted as the horde of hands overpowers the creator's original design, illustrating the inevitable loss of control when a game is released into the wild world of players and their myriad expectations.
Prompt: Design a game promotional image related to numbers, with bright and lively colors, and add some cartoon elements
Prompt: Imagine an evocative image capturing the essence of frustration and misalignment, featuring a hand desperately attempting to fit a square peg into a round hole. The strained expression on the face and the mismatched shapes symbolize the struggle game developers face when trying to mold the interactive medium of video games into a rigid, cinematic framework.
Prompt: A SHEET OF WITCHES HAND DESIGN ELEMENTS, ALL THE SAME STYLE. WITCHES HANDS ALL WITH 5 FINGERS. THEY ARE IN A GRID, THEY ALTERNATE BETWEEN HOLD UP 3 FINGERS, AND 1 FINGER.
Prompt: Visualize a dynamic image of a game controller being passed from the hands of a creator to a group of enthusiastic players. The controller, pulsating with energy, symbolizes the vitality of the game. As it changes hands, the players eagerly press buttons, unleashing a burst of colorful effects and interactions. Some players offer suggestions and feedback, while others appear disinterested, showcasing the spectrum of responses creators may encounter.
Prompt: a minimalist game interface: at its center, a stylized inventory with limited slots, showcasing a few essential items or units. Surrounding this central inventory, faded out or grayscale icons represent the vast library of content available but not currently in use. In the foreground, there's a clear display of a unit or character being deployed, emphasizing the player's restricted yet strategic choices. This image captures the essence of managing limited resources while hinting at a broader array of options beyond immediate gameplay.
Style: Digital Art
Prompt: Design a game launch page UI with elephants, lions, tigers, leopards, wolves, dogs, cats, and mice as the game background for battles
Prompt: Design a game launch page UI with elephants, lions, tigers, leopards, wolves, dogs, cats, and mice as the game background for battles