Prompt: a giant spider sitting on top of a pile of rocks, a low poly render, inspired by Wadim Kashin, portrait of a futuristic robot, red realistic 3 d render, cyberpunk forest, unreal engine render
Prompt: a red robotic spider mech, fully covered in ivy creepers, metallic red surfaces with scratches, concept art by beeple, c4d and octane render, deep fog and volumetric godrays, very high space, artificial sun, reflective pool, dark moody night, vray, a giant spider sitting on top of a pile of rocks, a low poly render, inspired by Wadim Kashin, portrait of a futuristic robot, red realistic 3 d render, cyberpunk forest, unreal engine render
Prompt: a red robotic spider mech, metallic red surfaces with scratches, concept art by beeple, c4d and octane render, deep fog and volumetric godrays, very high space, reflective pool
Prompt: a red robotic spider mech, fully covered in ivy creepers, metallic red surfaces with scratches, concept art by beeple, c4d and octane render, deep fog and volumetric godrays, very high space, artificial sun, reflective pool, dark moody night, vray
Prompt: a red robotic spider mech, fully covered in ivy creepers, metallic red surfaces with scratches, concept art by beeple, c4d and octane render, deep fog and volumetric godrays, very high space, artificial sun, reflective pool, dark moody night, vray
Prompt: a red robotic spider mech, fully covered in ivy creepers, metallic red surfaces with scratches, concept art by beeple, c4d and octane render, deep fog and volumetric godrays, very high space, artificial sun, reflective pool, dark moody night, vray
Prompt: a red robotic spider mech, fully covered in ivy creepers, metallic red surfaces with scratches, concept art by beeple, c4d and octane render, deep fog and volumetric godrays, very high space, artificial sun, reflective pool, dark moody night
Prompt: ((render)), a red robotic spider mech, metallic red surfaces with scratches, concept art by beeple, c4d and octane render, deep fog and volumetric godrays, very high space, artificial sun, reflective pool, dark moody night
Prompt: dieselpunk robot spider, 3d model, unreal engine, realistic render, micro details, intricate details, elegant, highly detailed
Prompt: large collosal steel spider gome with a glowing gems for eyes moving over a lava pit
Style: Digital Art
Prompt: dieselpunk robot spider, 3d model, unreal engine, realistic render, micro details, intricate details, elegant, highly detailed, oxidized, distressed, grunge, dark and gritty, made of bone and blackened iron
Prompt: huge mechanical spider mecha going through a lava filled dungeon, similar to gundam, eight legs
Style: Digital Art
Prompt: a dark looking critter, arachnid with skeleton head, fantasy illumination, abstract art, ultra high quality, 8k Ultra HD, plain background, intricate details, highly detailed, perfect body composition
Style: Low Poly
Prompt: concept art, Canon EOS 90D, octane render, a spider made out of glass 40cm in size, jungle, cute, giant spider, normal spider face, gorgeous reflection of light through the glass body, phenomenal light, curiosity
Negative: bad anatomy, too many legs, too little legs, human, human face anatomy, giant eyes, vase, cup, body too big in ratio to head
Prompt: many Edison light bulbs, a red robotic spider mech, metallic red surfaces with scratches, concept art by beeple, c4d and octane render, deep fog and volumetric godrays, very high space, reflective pool, dark moody night,
Prompt: concept art, Canon EOS 90D, octane render, a spider made out of glass 40cm in size, ((glass spider)),jungle, cute, giant spider, normal spider face, gorgeous reflection of light through the glass body, phenomenal light, curiosity
Negative: bad anatomy, too many legs, too little legs, human, human face anatomy, giant eyes, vase, cup, body too big in ratio to head
Prompt: Surreal, humanoid representation of a spider, with ((humanoid curves)), whimsical, and science-fiction-esque
Negative: ugly
Style: 3D Model
Prompt: hyper realistic armored mecha robot, Ian McQue inspired, stone jungle setting, cinematic lighting, Feerikart style, human pilot, Sparth influence, detailed scifi film color palette, volumetric lighting, trending on ArtStation, CGSociety, Ridley Scott film, high resolution, masterful execution
Prompt: concept art, Canon EOS 90D, octane render, a glass spider 40cm in size, jungle, cute, giant spider, normal spider face, gorgeous reflection of light through the glass body, phenomenal light, curiosity
Negative: bad anatomy, too many legs, too little legs, human, human face anatomy, giant eyes, vase, cup, body too big in ratio to head
Prompt: photorealistic rendering of a cybernetic tree entwined with technological components on a rocky precipice, illuminated in neon microcircuitry along gnarled branches, trunk and roots, by greg rutkowski, syd meadows, simon stålenhag with photo-realism and photogrammetry, 16K ultra high definition masterpiece, with precise materials, textures and lighting for a cinematic science fiction atmosphere.
Prompt: photorealistic rendering of a cybernetic tree entwined with technological components on a rocky precipice, illuminated in neon microcircuitry along gnarled branches, trunk and roots, by greg rutkowski, syd meadows, simon stålenhag with photo-realism and photogrammetry, 16K ultra high definition masterpiece, with precise materials, textures and lighting for a cinematic science fiction atmosphere.
Prompt: game design, concept buggy as spider, off-road, powerful engine, strong protection, Speculative fiction, sci-fi, bizarre shape, wild power, frostpunk style, The Wandering Earth style, vivid light, colored, dnd, 3d, vibran colour, high detail, ultra quality, octan render, unreal engine, by John Blanche Diego Gisbert Llorens, Games Workshop style
Negative: low quality, low-grade, low detail, ultra realistic, photorealistic, complex parts
Style: 3D Model
Prompt: concept art, Canon EOS 90D, octane render, macro, a spider made out of glass, sitting in his elagant glass web waiting for prey to come, light refracting in many rays trough the glass body, ((glass spider)), jungle, cute, giant spider, normal spider face, gorgeous reflection of light through the glass body, phenomenal light, curiosity, exotic
Negative: bad anatomy, too many legs, too little legs, human, human face anatomy, giant eyes, vase, cup, body too big in ratio to head, non transparent body, normal, yellow spider, black spider
Prompt: concept art, Canon EOS 90D, octane render, macro, a spider made out of glass, sitting in his elagant glass web waiting for prey to come, light refracting in many rays trough the web, ((glass spider)), jungle, cute, giant spider, normal spider face, gorgeous reflection of light through the glass body, phenomenal light, curiosity
Negative: bad anatomy, too many legs, too little legs, human, human face anatomy, giant eyes, vase, cup, body too big in ratio to head
Prompt: concept art, Canon EOS 90D, octane render, macro, a spider made out of glass, sitting in his elagant glass web waiting for prey to come, light refracting in many rays trough the spiders glass body, ((glass spider)), jungle, cute, giant spider, normal spider face, gorgeous reflection of light through the glass body, phenomenal light, curiosity
Negative: bad anatomy, too many legs, too little legs, human, human face anatomy, giant eyes, vase, cup, body too big in ratio to head, non transparent body, normal
Prompt: concept art, Canon EOS 90D, octane render, macro, a spider made out of glass, sitting in his elagant glass web waiting for prey to come, light refracting in many rays trough the glass body, ((glass spider)), jungle, cute, giant spider, normal spider face, gorgeous reflection of light through the glass body, phenomenal light, curiosity
Negative: bad anatomy, too many legs, too little legs, human, human face anatomy, giant eyes, vase, cup, body too big in ratio to head, non transparent body, normal
Prompt: A giant mechanical spider, crawling on a skyscraper, in the style of H.R. Giger, Zdzisław Beksiński, and Simon Stålenhag, biomechanical horror, dark and twisted, metallic and organic, nightmarish, dystopian, cyberpunk, detailed and realistic, 16K, UHD.
Prompt: iron spiderman 2099 cybernetic character from a comic book series that has a mechanic and glass part,dark,masterpiece,detailed, stunning graphics,
Style: 3D Model
Prompt: iron spiderman 2099 cybernetic character from a comic book series that has a mechanic and glass part,dark,masterpiece,detailed, stunning graphics,
Style: 3D Model
Prompt: concept art, Canon EOS 90D, octane render, macro, a spider made out of glass 40cm in size, sitting in his elagant glass web waiting for prey to come, light refracting in many rays trough the web, ((glass spider)),jungle, cute, giant spider, normal spider face, gorgeous reflection of light through the glass body, phenomenal light, curiosity
Negative: bad anatomy, too many legs, too little legs, human, human face anatomy, giant eyes, vase, cup, body too big in ratio to head
Prompt: Ancient village ruins, overgrown alien forest, a lone cyborg hornet man, exahusted, resting on a rock, very high, dark ambiance, hyperrealistic, Simon Stålenhag, Jakub Rozalski, concept art, light rays, god rays, detailed textures, cinematic, atmospheric, mysterious, 35K resolution.
Prompt: warhammer game design, concept buggy as spider, off-road, powerful engine, strong protection, Speculative fiction, sci-fi, bizarre shape, wild power, frostpunk style, The Wandering Earth style, vivid light, colored, dnd, 3d, vibran colour, high detail, ultra quality, octan render, unreal engine, by John Blanche Diego Gisbert Llorens, Games Workshop style
Negative: low quality, low-grade, low detail, ultra realistic, photorealistic, complex parts
Style: 3D Model
Prompt: Decaying robot, sitting and broken arms, forest ruins. Worm's eye view, painterly, illustrative, 3/4 closeup composition. Concept art for a cinematic game. Contemporary style. Craig Mullins, Sparth, Jama Jurabaev, Maciej Kuciara. Lush greenery, muted earth tones, high detail, cast abyss in a waterfall, godrays of water mist
Prompt: Decaying robot, sitting and broken arms, forest ruins. Worm's eye view, painterly, illustrative, 3/4 closeup composition. Concept art for a cinematic game. Contemporary style. Craig Mullins, Sparth, Jama Jurabaev, Maciej Kuciara. Lush greenery, muted earth tones, high detail, cast abyss in a waterfall, godrays of water mist
Prompt: Decaying robot, sitting and broken arms, forest ruins. Worm's eye view, painterly, illustrative, 3/4 closeup composition. Concept art for a cinematic game. Contemporary style. Craig Mullins, Sparth, Jama Jurabaev, Maciej Kuciara. Lush greenery, muted earth tones, high detail.
Prompt: Surreal, anthropomorphic spider, ((humanoid curves)), whimsical, science fiction
Negative: ugly
Style: 3D Model
Prompt: huge spider made of shiny chrome metal, inside of a lava filled dungeon, large fangs, lava coming out of mouth,
Style: Fantasy Art
Prompt: a face covered in foliage and moss, art by tomasz alen kopera, by filip hodas, c4d and octane render, rusting red metal robot, fog, volumetrics, sharp morning light raytraced, dystopian structures in a rainforest, ground level, from below, worm's eye view, cinematic, rule of thirds, 4K, spongebob colors, starwars, rembrandt light
Prompt: a face covered in foliage and moss, art by tomasz alen kopera, by filip hodas, c4d and octane render, rusting red metal robot, fog, volumetrics, sharp morning light raytraced, dystopian structures in a rainforest, ground level, from below, worm's eye view, cinematic, rule of thirds, 4K, spongebob colors, starwars, rembrandt light
Prompt: protos game design, concept buggy as spider, off-road, powerful engine, strong protection, Speculative fiction, sci-fi, bizarre shape, wild power, frostpunk style, The Wandering Earth style, vivid light, colored, dnd, 3d, vibran colour, high detail, ultra quality, octan render, unreal engine, by John Blanche Diego Gisbert Llorens, Games Workshop style
Negative: low quality, low-grade, low detail, ultra realistic, photorealistic, complex parts
Style: 3D Model
Prompt: concept art hyper realistic armored mecha robot, Ian McQue inspired, stone jungle setting, cinematic lighting, Feerikart style, human pilot, Sparth influence, detailed scifi film color palette, volumetric lighting, trending on ArtStation, CGSociety, Ridley Scott film, high resolution, masterful execution, digital artwork, illustrative, painterly, matte painting, highly detailed
Negative: photo, photorealistic, realism, ugly
Prompt: concept art hyper realistic armored mecha robot, Ian McQue inspired, stone jungle setting, cinematic lighting, Feerikart style, human pilot, Sparth influence, detailed scifi film color palette, volumetric lighting, trending on ArtStation, CGSociety, Ridley Scott film, high resolution, masterful execution, digital artwork, illustrative, painterly, matte painting, highly detailed
Negative: photo, photorealistic, realism, ugly
Prompt: beautiful concept art illustration, speed art, Dark ambiance, art by stefan koidl, C4D and Octane, dark art by craig mullins, jacub rozalski, post apocalyptic scene, wildflowers, a red robotic spider mech, metallic red surfaces with scratches, trees, dark sky, near an abandoned forest cottage, Intruders, by Feng Zhu, Sabbas Apterus
Prompt: Decaying robot, forest ruins. Worm's eye view, painterly, illustrative, 3/4 closeup composition. Concept art for a cinematic game. Contemporary style. Craig Mullins, Sparth, Jama Jurabaev, Maciej Kuciara. Lush greenery, muted earth tones, high detail.
Prompt: futuristic giant spider with glowing eyes on the city streets, in the style of vray tracing, seapunk, 2d game art, 32k uhd, mike campau, neogeo, hyper-realistic animal illustrations
Style: Digital Art
Prompt: Amalgamation of Spider Man and Flash, superhero, 3d render blender, Super detailed, realistic textures, scifi, universe, glow up, techical suits, costume, Perfect anatomy, Real engine render, Volumetric lighting, Cinematic view, Style: 3D art
Prompt: By filip hodas, ue5, digital oil pastel painting of a rusting red metal war helmet sitting on a swamp, dystopian pile of debris, Ivan Shishkin, Rob Gonsalves, overgrown with green vines, landscape with dense trees, translucent leaves, Craig Mullins dramatic lighting, morning light, post-apocalyptic ambience, Extremely detailed alien landscape, sharp edges, golden hour, 8k, high quality, masterpiece, oil painting by Viktor Vasnetsov.