Prompt: Demonic, spooky, scary shadow figure woman emerging from the darkness, black and grey gradient, foggy, realistic, 8k, unreal engine, cinematic
Prompt: Shadow figure woman emerging from the darkness, black and grey gradient, foggy, realistic, 8k, unreal engine, cinematic
Prompt: Jack and Amy appear against the backdrop of a stream, with water flowing beneath their feet. Jack has brown hair, blue eyes, and is tall and handsome; Amy has reddish-brown hair, green eyes, and is beautiful and charming. High quality, panoramic, full-body, ultra-clear8k
Style: Comic Book
Prompt: serious cgi render of terrifying skinny shadow corrupted creature with claws who using necromancy magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: video of a screaming Ghost woman in a palude realistic cinematic nightly scene horror mood
Style: 3D Model
Prompt: A full body twenty years old girl, short light blue hair, green eyes, futuristic military midnight blue uniform. Futuristic interior dark spaceship in background, Gundam in background. Final Fantasy style. super resolution, 8k, cinematic, photorealistic,
Style: Anime
Prompt: serious cgi render of female humanoid which look likes something between the deep ones of Lovecraft and mermaid, using aquatic magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Negative: glowing eyes.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Negative: glowing eyes.
Prompt: serious cgi render of an humanoid snake female with daggers, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: dark and mysterious fog with the face of a man breaching the darkness, wearing an NBC respirator in what appears to be a toxic zone, looking desolate at the camera wide angle perfection flawless masterpiece 1080p octane render
Negative: not octane, not panning, not wide angle, not breathing, not particle generator, not gaseous, not fog, not dark, not mysterious
Prompt: 1888, dark London streets, thick fog, mysterious ambiance, eerie atmosphere of the night, with a silhouette of a woman, perhaps a mysterious figure.
Style: Cinematic
Prompt: 1888, dark London streets, thick fog, mysterious ambiance, eerie atmosphere of the night, with a silhouette of a woman, perhaps a mysterious figure.
Style: Cinematic
Prompt: video of a terrorized woman running in a Ghost Town detail fog nightly scene Speed ramp on her horror mood cinematic
Prompt: video of a terrorized woman running in a Ghost Town detail fog nightly scene Speed ramp on her horror mood cinematic
Prompt: serious cgi render of an piromancer female elf with red skin and diabolic horn, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: Stunning background for a YouTube channel , dedicated to real-life horror, eerie ambiance, by DarkBackdrop Artworks, horror theme, mysterious, chilling, dark color scheme, moonlit night, shadows, detailed, cinematic, 3D, subtle fog, haunted atmosphere, 8k, channel branding, fear-inducing, atmospheric.
Prompt: a black humanoid alien without face looking up, plain background, tech, black background, masterpiece, octane, unreal, 8k
Style: 3D Model
Prompt: A terrifying specter emerges from the thick fog on a dark and eerie night, haunting the shadows with its otherworldly presence.
Style: Photographic
Prompt: The woman is a demon, she is all in shadow, but her eyes will glow. Creepy atmosphere
Style: Digital Art
Prompt: \"Create a photorealistic image of a terrifying female demon from the underworld. Pay meticulous attention to the details of her nightmarish form, menacing features, and the eerie surroundings of the underworld. Portray her as a nightmarish entity that strikes fear into the hearts of all who encounter her. Use a high-resolution render to emphasize the realism and the chilling atmosphere of this underworld female demon. \"
Style: Photographic
Prompt: Dark night, Malay abandoned wood Mansion, eerie, horror, dimly lit, bright backlight, a Malaysian female, dressed in something spooky, captured in phone camera, image is shaking heavily, hazy, foggy, image noise
Prompt: serious cgi render of an human male warrior with sword, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: cinematic photo a woman inside a liminal space of nightmares, dynamic lighting, photorealistic, trending on art station, stunning visuals, creative, cinematic, ultra detailed, atmospherical, ambient lighting, scary art . 35mm photograph, film, bokeh, professional, 4k, highly detailed
Prompt: white huge monster silhouette in the dark hallway, dark and gloomy atmosphere, Natural night Light, HDR, intricate details, cinematic lighting effects, HD Image Quality, soft light, tyndall effect, dreamy, rich details , high quality, very high resolution, (very detailed CG unit 8k wallpaper)
Negative: uncreative, fur, feather, scales
Prompt: a scary nun in white in water. Only the head and shoulders peep out of the water. She has no eyes, only black. She has black lips. She is wet. 3D model. Dark. Mist. Rain
Prompt: cinematic photo a woman inside a liminal space of nightmares, dynamic lighting, photorealistic, trending on art station, stunning visuals, creative, cinematic, ultra detailed, atmospherically, ambient lighting, scary art . 35mm photograph, film, bokeh, professional, 4k, highly detailed ,Trash Surrealism, Focus at right side of a crowded lounge Floor ,many different doors in the room leading into eternity. a realm of infinite doors. eldritch horror.
Style: 3D Model
Prompt: a Korean woman walking along a path in the dark and haunting demonic world. Infuse the scene with an unsettling atmosphere inspired by the demonic setting. Utilize advanced AI techniques to authentically capture her movements, emphasizing eerie lighting, shadows, and an overall chilling aesthetic. The goal is to produce a video that seamlessly blends the elegance of the Korean woman with the dark and malevolent nature of the surrounding demonic world, offering a captivating and haunting viewing experience.
Prompt: A dark night with heavy fog in the sky and a scary ghost shadow, scary atmosphere. Style: Photographic
Prompt: Cinematic shot of a bold man, perfect body, looking to the side, pale grey, surrounded by grey smoke, background greyish bricks, ultra realistic cgi movie scene, dark colorgrading, greyish colors, dark and moody, black white grey
Negative: hair
Prompt: serious cgi render of female elf with blue skin, using healing magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: 1888, dark London streets, thick fog, mysterious ambiance, eerie night atmosphere, a silhouette of a woman, gas lamps illuminating the scene.
Style: Cinematic
Prompt: 1888, dark London streets, thick fog, mysterious ambiance, eerie night atmosphere, a silhouette of a woman, gas lamps illuminating the scene.
Style: Cinematic
Prompt: An ultrarealistic photograph of a minimalist futuristic full body power suit, without lights, made of black mate metal and polymer, full crystal hull, woman shape, imposing, modern minimalism, elegant, dystopia, mysterious, godlike, scary, in a dark room, 8k
Prompt: A very scary female ghost with a twisted, bloodied expression, haunting presence, eerie atmosphere, minimalist style, vector illustration, monochromatic grayscale, dynamic and unsettling composition, inspired by Junji Ito, digital vector art, haunted environment, dim and chilling lighting, stark contrast, ominous mood, unconventional composition, Wacom Intuos tablet.
Prompt: a nanga goth girl in a ruined industrial environment, bleak, stripped bare, exposed, alone, black and white
Style: 3D Model