Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were damaged by the shells, and only seawater, ruins, and a small number of plants were left on the ground, so people left the ground and turned to live underground, collectively living in underground shelter spaces, and began to build cities underground, and the underground world was bright, with cement buildings, steel structures, glass curtain buildings, green spaces, clean water sources, etc., like the scene of the movie \"Inception\", to build a fully developed city
Negative: old,cars,shabby,Underdeveloped cities
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were damaged by the shells, and only seawater, ruins, and a small number of plants were left on the ground, so people left the ground and turned to live underground, collectively living in underground shelter spaces, and began to build cities underground, and the underground world was bright, with cement buildings, steel structures, glass curtain buildings, green spaces, clean water sources, etc., like the scene of the movie \\\"Inception\\\", to build a fully developed city Negative: old, cars, shabby, Underdeveloped cities
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were damaged by the shells, and only seawater, ruins, and a small number of plants were left on the ground, so people left the ground and turned to live underground, collectively living in underground shelter spaces, and began to build cities underground, and the underground world was bright, with cement buildings, steel structures, glass curtain buildings, green spaces, clean water sources, etc., like the scene of the movie \\\"Inception\\\", to build a fully developed city Negative: old, cars, shabby, Underdeveloped cities
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were destroyed by the shells, and only deserts, seawater, ruins, and burned plants were left on the ground, so people left the ground and turned to live underground, and collectively lived in underground shelters, and began to build cities underground, and the underground world was bright, with buildings, buildings, green spaces, clean water, and so on
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were destroyed by the shells, and only deserts, sea water, ruins, and burned plants were left on the ground, so people left the ground and turned to live underground, and collectively lived in the underground refuge space, and began to build cities underground, and the underground world was bright, with buildings, buildings, green spaces, clean water, etc., like the scene of the movie \"Inception\".
Negative: old,cars,shabby,Underdeveloped cities
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were destroyed by the shells, and only deserts, sea water, ruins, and burned plants were left on the ground, so people left the ground and turned to live underground, and collectively lived in the underground refuge space, and began to build cities underground, and the underground world was bright, with buildings, buildings, green spaces, clean water, etc., like the scene of the movie \"Inception\".
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were destroyed by the shells, and only the badlands and the sea remained, and people left the ground and turned to live underground, collectively living in underground shelters, and began to build cities underground, and the underground world was bright, with buildings, buildings, green spaces, clean water, and so on
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were destroyed by the shells, and only the badlands and the sea remained, and people left the ground and turned to live underground, collectively living in underground shelters, and began to build cities underground, and the underground world was bright, with buildings, buildings, green spaces, clean water, and so on
Prompt: To create a post-war world where people do not have a stable place to live. The buildings on the ground were destroyed by the shells, and only the badlands and the sea remained, and people left the ground and turned to live underground, collectively living in underground shelters, and began to build cities underground, and the underground world was bright, with buildings, buildings, green spaces, clean water, and so on
Prompt: To create a post-war world where people do not have a stable place to live, and people collectively live in underground evacuation spaces. The buildings on the ground were shattered by shells, but the world underneath was bright. The architectural style of the underground is technological and advanced, and people leave the ground to live underground.
Prompt: To create a post-war world where people do not have a stable place to live, and people collectively live in underground evacuation spaces. The buildings on the ground were shattered by shells, but the world underneath was bright. The architectural style of the underground is technological and advanced, and people leave the ground to live underground.
Prompt: To create a post-war world where people do not have a stable place to live, and everyone lives collectively in underground evacuation spaces. The buildings on the ground were shattered by shells, but the world underneath was bright. The architectural style of the underground is technological and advanced, and people leave the ground to live underground.
Prompt: To create a post-war world where people do not have a stable place to live, and everyone lives collectively in underground shelters. The buildings on the ground were shattered by shells, but the world underneath was bright. The architectural style of the underground is technological and advanced, and people leave the ground to live underground.
Prompt: To create a post-war world where people do not have a stable place to live, and everyone lives collectively in underground shelters. The buildings on the ground were shattered by shells, but the world underneath was bright. The architectural style of the underground is technological and advanced, and people leave the ground to live underground.
Negative: words
Prompt: To create a post-war world where people do not have a stable place to live, and everyone lives collectively in underground evacuation spaces. The buildings on the ground were shattered by shells, but the world underneath was bright
Prompt: In the future, the continents of the Earth changed from forests to deserts.Part of humanity will stay on the already desertified earth, and the other part will go to the universe to find a new shelter.The humans who remained on Earth moved underground because the continents were uninhabitable.The cities of the future are built underground to survive, and in contrast to the dry land, it is very wet underground, and people have built tall buildings underground, because it is dark, it is full of neon lighting, and there is only enough space to squeeze at least five people into a room.The sun of the future world scorched the earth, and people put on masks to block the sun and sand to walk on the earth.Because the desert environment is harsh, future humans because of wearing masks when traveling difficult to communicate, they invented a sensor worn on the head can communicate through brain waves.Due to the gradual extinction of animals and plants in the future, human children can only understand the green world of the past through images.The part of mankind that went to space exploration, because of the anxiety of the shortage of materials, invented and used the technology to convert part of the garbage into food.
Prompt: The cities of the future are built underground to survive, and in contrast to the dry land, it is very wet underground, and people have built tall buildings underground, because it is dark, it is full of neon lighting, and there is only enough space to squeeze at least five people into a room.
Prompt: In the future, part of humanity will stay on the already desertified earth, and the other part will go to the universe to find a new shelter. The humans who remained on Earth moved underground because the continents were uninhabitable.
Prompt: As the front lines advanced, soldiers in a war-torn city stumbled upon an underground bunker filled with forgotten experimental weapons, unleashing both hope and fear about their potential to turn the tide of the conflict.
Prompt: an urderground city rich in mineral resources, due to the urgent climate change, it will have to build a large-scale underground city in the future, and face the annual collective migration, futuristic, blue and yellow, future ruins, technical
Prompt: make me slums in a cyberpunk style city. A precise neighbourhood where the streets would be full of colour, there'd be lots of rubbish on the ground and people on the streets. There would also be smoke coming out of the sewers. You need to have the impression that the area is intoxicated.
Prompt: The streets of the city were in chaos, littered with ruins and damaged buildings. People scrambled through the ruins, looking for shelter that could provide shelter and food.
Prompt: Colorful, mysterious and unpredictable cave world, the underground city of the future. Big, prosperous, technological architecture, mysterious flying machines, Zaha Hadid style, --ar 9:16
Prompt: A cyberpunk megalopolis burrowed deep within a dormant volcano's caldera, its neon-lit tunnels and hover-lanes swirling with autonomous transports ferrying citizens to and fro among the mining levels and hydroponic gardens, was captured on film through a kaleidoscopic collage of hard-edged geometry and liquid textures, imbuing the subterranean utopia with a kinetic futuristic energy on the cusp of a new dawn.
Prompt: Suspended islands, the future city will be built on it. There are many flying cars, high-rise buildings, surrounded by trees, and many other suspended islands. Schools and shopping malls have been built, and spaceships are flying between the islands.
Prompt: A futuristic city with a variety of high-tech buildings, such as flying cars, hover trains, and robots. The city's architecture is diverse, with classical, modern, and futuristic styles. The city's streets are filled with people and vehicles, and the city's skies are also filled with flying vehicles.
Prompt: structures harmoniously integrated into the nature that surrounded them. Their homes were built using natural materials such as wood, woven leaves and local stones, creating buildings that blended seamlessly into the landscape. Houses were often built high, with wooden platforms supported by artistically carved pillars. Zephyrian dwellings were designed to take full advantage of natural light, with large openings to allow the ocean breeze to flow freely through the rooms. Roofs were often covered with woven palm fronds, providing protection from tropical downpours while allowing optimal ventilation.
Prompt: structures harmoniously integrated into the nature that surrounded them. Their homes were built using natural materials such as wood, woven leaves and local stones, creating buildings that blended seamlessly into the landscape. Houses were often built high, with wooden platforms supported by artistically carved pillars. Zephyrian dwellings were designed to take full advantage of natural light, with large openings to allow the ocean breeze to flow freely through the rooms. Roofs were often covered with woven palm fronds, providing protection from tropical downpours while allowing optimal ventilation.
Prompt: imagine underwater metropolis encapsulated within a colossal glass-domed tunnel, with bioluminescent flora and aquatic life surrounding advanced subaquatic infrastructure; vehicles and submarines traverse amidst coral-covered arches and high-tech stations, while schools of fish dart through the bustling aqua avenues, illuminated by a constellation of submarine lights under a serene water surface pierced by rays of sunlight --vibrant --stylize as an otherworldly merger of nature and futurism, serene and bustling with life.
Prompt: In shadowed grottoes still glittering with mysteries untold lurked troglodyte lineages surviving the aeons, tending bioluminescent fungi that illuminated carvings telling of civilizations risen and ruined, vanquished realms now reclaimed by bats and spiders in basalt cathedrals at history's bottom.
Negative: nudity
Prompt: In that moment, I was yet to grasp the contradictory nature of humanity. I had no inkling of how much sincerity could be tainted by pretense, how nobility could harbor hidden vices. Perhaps, even in the clutches of evil, virtues could be discovered. A cyberpunk-inspired city emerges from these words, where everyone is engrossed in their own affairs, wrapped in mutual apathy.
Prompt: In that moment, I was yet to grasp the contradictory nature of humanity. I had no inkling of how much sincerity could be tainted by pretense, how nobility could harbor hidden vices. Perhaps, even in the clutches of evil, virtues could be discovered. A cyberpunk-inspired city emerges from these words, where everyone is engrossed in their own affairs, wrapped in mutual apathy.
Prompt: When Earth is struck by an unprecedented disaster, the sky is shrouded in thick clouds. Sudden hurricanes, earthquakes, and volcanic eruptions destroy cities and villages. Power systems collapse, communications are severed, and people scramble in chaos, searching for shelter. The streets echo with sirens and the cries of people, while debris and smoke fill the air.
Prompt: in the deep blue underwater world, there's a mysterious underwater city where many different kinds of marine creatures live. Tonight, we will journey through this enchanting city, exploring various underwater areas, and helping each ocean friend fall asleep.
Prompt: structures harmoniously integrated into the nature that surrounded them. Their homes were built using natural materials such as wood, woven leaves and local stones, creating buildings that blended seamlessly into the landscape. Houses were often built high, with wooden platforms supported by artistically carved pillars. Zephyrian dwellings were designed to take full advantage of natural light, with large openings to allow the ocean breeze to flow freely through the rooms. Roofs were often covered with woven palm fronds, providing protection from tropical downpours while allowing optimal ventilation.
Style: Anime
Prompt: structures harmoniously integrated into the nature that surrounded them. Their homes were built using natural materials such as wood, woven leaves and local stones, creating buildings that blended seamlessly into the landscape. Houses were often built high, with wooden platforms supported by artistically carved pillars. Zephyrian dwellings were designed to take full advantage of natural light, with large openings to allow the ocean breeze to flow freely through the rooms. Roofs were often covered with woven palm fronds, providing protection from tropical downpours while allowing optimal ventilation.
Style: Anime
Prompt: A village ravaged by time and neglect, with dilapidated houses, peeling walls, and collapsed roofs. The surrounding landscape is covered with weeds and wild grass, devoid of vitality,a desolate and forlorn atmosphere, filled with a sense of loss and helplessness,Dull, melancholic, evoking a feeling of being forgotten and abandoned,Collapsed houses, shattered windows, withered flowers and plants, empty streets, abandoned farm tools and furniture, crows or other black birds flying in the air,Dim lighting, casting shadows to accentuate the desolation and decay of the village,by Andrew Wyeth,highly detailed,hdr,uhd,4k,8k,64k, Style: Sticker,night
Prompt: In the fungal forests fast taking hold of dead cities could still be glimpsed tottering morebots trudging through the ruins, harvesting molds and bacteria in the swathed tombs of conquest where vanquished cyborgs fused into ever more fantastical mycelial sculptures greeting each discovery.
Negative: nudity
Prompt: A living underwater city, illuminated by bioluminescent corals and aquatic plants, where fish of all kinds swim gracefully around. In the city center there is a huge, ornate shell throne adorned with pearls and shell jewellery, surrounded by colorful fish, carriages drawn by dolphins carrying dignitaries to the palace, giant sharks
Prompt: Atlantis, as described by Plato, was a circular island with a central city boasting advanced technology, intricate canal systems, and lush, fertile land—a utopian civilization that has captured the imagination of many for centuries.
Prompt: Atlantis, as described by Plato, was a circular island with a central city boasting advanced technology, intricate canal systems, and lush, fertile land—a utopian civilization that has captured the imagination of many for centuries.
Prompt: The journey takes an unexpected turn into an abandoned industrial district, its eerie silence punctuated by the distant hum of machinery, heightening the protagonist's sense of isolation amid the haunting desolation.
Prompt: In the neon-lit alleyways of a cyberpunk city, holographic signs flicker and reflect off rain-soaked pavement. The air is thick with the scent of damp concrete and the hum of electronic devices. Graffiti-covered walls bear the marks of a rebellious counterculture, and distant skyscrapers pierce the night sky. Hovering drones buzz overhead, capturing the gritty, futuristic aesthetic of a city caught between decay and technological advancement.
Prompt: a mind-bending digital art piece, amalgamating elements from previous prompts to create a surreal and unimaginable environment. Picture a dystopian metropolis with colossal brutalist buildings that defy physics, seamlessly blending with the impossible geometry of vast subterranean cities. Within this chaotic landscape, incorporate a series of open-roofed liminal bathrooms adorned with abstract mosaic patterns, all suspended in a void illuminated by both artificial and natural light sources. Apply a style that fuses elements of digital, line art, and isometric aesthetics, creating a visual abomination that challenges the boundaries of imagination. Convey a sense of awe, confusion, and contemplation within this surreal and incoherent amalgamation of disparate prompts
Style: Digital Art
Prompt: In the future, part of humanity will stay on the already desertified earth, and the other part will go to the universe to find a new shelter.
Prompt: the last city, all of humanity stacked on top of each other in an endless vertical scramble. The edge of the city is an abrupt cliff-like wall of haphazardly stacked ramshakle dwellings, which shifts from time to time to keep up with the strain of its own weight. Beyond that is nothing but fetid marshes. Above it all, columns of steel and stone rise over the scattered tenements: ancient spires of terrible majesty dominating the urban landscape, between them narrow catwalks and tangled wires bridge dark chasms and trenches. Through the haze, everything glows a dim rusty red.
Prompt: Générez une image en deux parties. Dans la partie inférieure, représentez une ville détruite au style cyberpunk avec des bâtiments abandonnés et une atmosphère post-apocalyptique. Dans la partie supérieure, créez un contraste en illustrant des cités verdoyantes flottant dans le ciel, protégées par des dômes en verre. Assurez-vous de souligner le contraste entre le désespoir en bas et l'espoir dans le ciel. Veillez à ce que les éléments restent distincts et visuellement impactants
Prompt: Generate an image depicting the contrast between the massive destruction and the surprisingly low death toll. Show a scene of people regrouping, perhaps in makeshift shelters, with a sense of relief despite the devastation around them.
Negative: Deformed, blurry, bad anatomy, disfigured, poorly drawn face, mutation, mutated, extra limb, ugly, poorly drawn hands, missing limb, blurry, floating limbs, disconnected limbs, malformed hands, blur, out of focus, long neck, long body, mutated hands and fingers, out of frame