Prompt: [A stunning, post-apocalyptic 8K rendering of \"The Last of Us\" RPG game, expertly crafted in Cinema 4D. Immersive HDR and UHD visuals bring this intricate and detailed world to life. Experience the cinematic lighting and explore every complex detail in this breathtaking 3D render:A misty, post-apocalyptic landscape painting, Mehoffer style, Impressionist, Antoine Blanchard influence, the video game 'the last of us', Vernacular French farmhouse, ((overgrown flowers)). Morning sunlight, golden godrays. Red deers grazing in mist. Wildlife art, Robert Bateman, Jacek Malczewski. Rembrandt lighting, dramatic ambiance. Dystopian touch, fog, mist. Jacub Rozalski's concept art:10]
Prompt: A stunning, post-apocalyptic 8K rendering of \"The Last of Us\" RPG game, expertly crafted in Cinema 4D. Immersive HDR and UHD visuals bring this intricate and detailed world to life. Experience the cinematic lighting and explore every complex detail in this breathtaking 3D render.
Prompt: Post apocalyptic world, post apocalyptic, cyberpunk, ultra realistic, octane render, 8KPost apocalyptic world, post apocalyptic. Post apocalyptic. Cinematic, Post apocalyptic, post-processed, Octane render. Hyper real, octane render, 4k, post processing, --ar 9:16Post apocalyptic world in the style of Zdzisław Beksiński, realistic, 8K resolution, artstation --aspect 2:3Post apocalyptic world, desert sand dunes mountains, volumetric cinematic ultra realistic. Glowing desert sky. Morning sun, soft bright light, desert sunrise. 8k, octane render. --ar 21:9Post apocalyptic world, giant city built by robots, dystopian, octane rendre, photorealism, epic, wide angle, 8k, --ar 16:9Post apocalyptic world of post-apocalyptic cyberpunk city : : interior shot, ultrawide shot, establishing shot, cinematic film : : 8k, extremely detailed illustration --ar 16:9 --fast --stop 50Post apocalyptic world, giant worm, scary, 4k, scary reflections, 3D renderPost apocalyptic world, cyberpunk neon city, unreal Engine 5, cinematic shot postprocessing highly detailed human bodies, body parts, in a messy environment, rendered in Octane, post processed 4k, photo real organic line 3d claymation rendered in Blender, octane render 4k post-processing --w 3840 --h 16
Prompt: landscape photo, 4k, 8k, unreal engine, octane render, photorealistic by cosmicwonder, high definition, volumetric lighting, dusty haze, 24mm, DSLR, high quality, ultra realistic
Prompt: landscape photo, 4k, 8k, unreal engine, octane render, photorealistic by cosmicwonder, high definition, volumetric lighting, dusty haze, 24mm, DSLR, high quality, ultra realistic
Style: Photographic
Prompt: post-apocalyptic cinematic, overgrown city plaze, solitude, by Jakub Rozalski and greg rutkowski, hard science fiction, golden hour light, a lone deer, highly detailed, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, art by Simon Stålenhag
Prompt: post-apocalyptic cinematic, overgrown city plaze, solitude, by rozalski, jeremy mann, hard science fiction, golden hour light, a lone deer, highly detailed, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, Simon Stålenhag
Negative: low exposure
Prompt: post-apocalyptic cinematic, overgrown city plaze, solitude, by rozalski, jeremy mann, hard science fiction, golden hour light, a lone deer, highly detailed, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, Simon Stålenhag
Prompt: post-apocalyptic cinematic, overgrown city plaze, solitude, by Jakub Rozalski, hard science fiction, golden hour light, a lone deer, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, adobe lightroom, highly detailed
Prompt: A landscape of a huge but strange structure. Hyper realistic, Dark-Art, 8K, concept art, filmic, HDR, volumetric lighting, highly detailed, cinematic lighting, artstation, vibrant nature, volumetric light, octane render, redshift render, camera close up, rich deep moody colors, ultra realistic
Prompt: post-apocalyptic cinematic, overgrown city plaze, solitude, by Jakub Rozalski, hard science fiction, golden hour light, a lone deer, highly detailed, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, art by Simon Stålenhag, intricate details, hdr, cinematic, adobe lightroom, highly detailed
Prompt: Post-apocalyptic cinematic, McDonald's overgrown, solitude, McQuarrie, Rozalski inspired, golden hour light, intricate decay, atmospheric world, moody ambiance, 4K, Mullins cinematic light, deer.
Prompt: Post-apocalyptic cinematic, McDonald's overgrown, solitude, McQuarrie, Rozalski inspired, golden hour light, intricate decay, atmospheric world, moody ambiance, 4K, Mullins cinematic light, deer.
Negative: low exposure
Prompt: a hyper-realistic, photorealistic scene captured in 8k resolution, showcasing an epic composition through Unreal Engine cinematography. Employing ultra-wide-angle lenses, the cinematography features a meticulously color-graded environment with insane details and intricacies. The lighting, a combination of natural, incandescent, and optical fiber, creates a moody yet beautifully color-coded atmosphere. The scene incorporates Unreal Engine cinematic elements, emphasizing depth of field and utilizing techniques such as half-rear lighting, backlighting, and studio lighting. The use of volumetric, contre-jour, and accent lighting enhances the overall cinematic feel. Global illumination, screen space global illumination, and ray tracing global illumination contribute to the realism, casting stunning shadows and reflections. Optical effects like diffraction grading, chromatic aberration, GB displacement, scan lines, and ray-traced ambient occlusion add another layer of intricacy. Anti-aliasing techniques such as FKAA, TXAA, and RTX are employed, along with shaders like OpenGL-Shaders and GLSL-Shaders. Post-processing elements such as cel shading, tone mapping, and CGI/VFX/SFX are seamlessly integrated. The composition features a dynamic pose, and the hypermaximalist approach ensures every detail is hyper-realistically rendered. The final image resolution is 8k with an aspect ratio of 16:9, delivering an unparalleled visual experience.
Prompt: a hyper-realistic, photorealistic scene captured in 8k resolution, showcasing an epic composition through Unreal Engine cinematography. Employing ultra-wide-angle lenses, the cinematography features a meticulously color-graded environment with insane details and intricacies. The lighting, a combination of natural, incandescent, and optical fiber, creates a moody yet beautifully color-coded atmosphere. The scene incorporates Unreal Engine cinematic elements, emphasizing depth of field and utilizing techniques such as half-rear lighting, backlighting, and studio lighting. The use of volumetric, contre-jour, and accent lighting enhances the overall cinematic feel. Global illumination, screen space global illumination, and ray tracing global illumination contribute to the realism, casting stunning shadows and reflections. Optical effects like diffraction grading, chromatic aberration, GB displacement, scan lines, and ray-traced ambient occlusion add another layer of intricacy. Anti-aliasing techniques such as FKAA, TXAA, and RTX are employed, along with shaders like OpenGL-Shaders and GLSL-Shaders. Post-processing elements such as cel shading, tone mapping, and CGI/VFX/SFX are seamlessly integrated. The composition features a dynamic pose, and the hypermaximalist approach ensures every detail is hyper-realistically rendered. The final image resolution is 8k with an aspect ratio of 16:9, delivering an unparalleled visual experience.
Prompt: \"3D Game Cinematic Feel, Epic 3D Videogame Graphics, Intricately Detailed, 8K Resolution, Dynamic Lighting, Unreal Engine 5, CryEngine, Trending on ArtStation, HDR, 3D Masterpiece, Unity Render, Perfect Composition. I want the art to be about a run down futuristic science gene lab. The lab is old, and is built over by more privitive buildingmaterials\"
Prompt: A haunting Chernobyl landscape, cinematic portrayal, by Mingchen Shen, atmospheric lighting, desolate ruins, emotional depth, digital painting, by Simon Stålenhag, by Wojciech Fangor, eerie ambiance, post-apocalyptic, somber colors, textured brushwork, abandoned beauty, artstation, 4k resolution, hauntingly realistic.
Prompt: Horror art by Tomasz Strzalkowski and Greg Staples, Mrbeast , Epic Composition, 8k resolution concept art, Hyperdetailed matte painting, ZBrush Central, Intricate, digital artwork, Reimagined By Industrial Light And Magic, 4k resolution post-processing,Voluemtric, high detail
Negative: ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft
Style: Cinematic
Prompt: Horror art by Tomasz Strzalkowski and Greg Staples, God of war , Epic Composition, 8k resolution concept art, Hyperdetailed matte painting, ZBrush Central, Intricate, digital artwork, Reimagined By Industrial Light And Magic, 4k resolution post-processing,Voluemtric, high detail
Negative: ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft
Style: Cinematic
Prompt: post-apocalyptic cinematic, overgrown city plaze, solitude, by Jakub Rozalski, hard science fiction, golden hour light, a lone deer, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, cinematic lighting, concept art, distinct, in the style of studio ghibli
Prompt: Post-apocalyptic cinematic, McDonald's overgrown, solitude, McQuarrie, Rozalski inspired, golden hour light, intricate decay, atmospheric world, moody ambiance, 4K, Mullins cinematic light, lone deer.
Negative: low exposure
Prompt: Post-apocalyptic cinematic, McDonald's overgrown, solitude, McQuarrie, Rozalski inspired, golden hour light, intricate decay, atmospheric world, moody ambiance, 4K, Mullins cinematic light, lone deer.
Negative: low exposure
Prompt: unsettling concept art, filip hodas style dystopian art, rusting mickey mouse helmet on a swamp, overgrown abandoned planet, Roger Deakins, rainforest, cinematic trailer, imax, 8k, high resolution, overgrown plants, alien jungle planet cinematic shot , artstation, behance, award winning concept art, ruined dark place, jeremy mann and Craig Mullins
Prompt: Post-apocalyptic cinematic, McDonald's overgrown, solitude, by McQuarrie and Rozalski, hard science fiction, simon stahlberg dystopian, golden hour light, intricate decay, atmospheric world, moody ambiance, 4K, Mullins cinematic light, lone deer.
Negative: low exposure
Prompt: Post-apocalyptic cinematic, McDonald's overgrown, solitude, by McQuarrie and Rozalski, hard science fiction, simon stahlberg dystopian, golden hour light, intricate decay, atmospheric world, moody ambiance, 4K, Mullins cinematic light, lone deer.
Negative: low exposure
Prompt: post-apocalyptic cinematic, overgrown city plaze, solitude, by mcquarrie, rozalski, hard science fiction, golden hour light, a lone deer, highly detailed, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, Simon Stålenhag, low shutter speed
Prompt: [Cinematic post-apocalyptic cityscape, overgrown McDonald's restaurant ruins, solitude, inspired by Ralph McQuarrie, Jakub Rozalski, concept art, golden hour lighting, intricate decaying city, atmospheric world, moody ambiance, 4K:cinematic lighting by craig mullins, a lone deer:10]
Prompt: post-apocalyptic cinematic, mcdonald's overgrown, solitude, by mcquarrie, rozalski, hard science fiction, golden hour light, a lone deer, highly detailed, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, Simon Stålenhag.
Prompt: post-apocalyptic cinematic, mcdonald's overgrown, solitude, by mcquarrie, rozalski, hard science fiction, golden hour light, a lone deer, highly detailed, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, Simon Stålenhag.
Negative: deformed, low exposure
Prompt: Cinematic post-apocalyptic cityscape, overgrown ruins, solitary wanderer amongst debris, inspired by Ralph McQuarrie, Jakub Rozalski and concept art, golden hour lighting, intricate decaying infrastructure, atmospheric world-building, rusting grime, moody ambiance, 4K resolution
Prompt: Post-apocalyptic urban jungle, towering vegetation commands ruined skyscrapers, winding vines, moss covered concrete, distant howling wind, lone explorer threads cautiously through tangled pathways, glimpses of a once vibrant metropolis amongst foliage shadows, JMW Turner's brooding natural light, Greg Rutkowski environment concept, photorealistic decaying textures, dystopian atmosphere, masterful 4K resolution
Prompt: post-apocalyptic cinematic, overgrown city plaze, solitude, by rozalski, hard science fiction, golden hour light, a lone deer, highly detailed, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, Simon Stålenhag
Negative: low exposure
Prompt: post-apocalyptic cinematic, overgrown city plaze, solitude, by rozalski, hard science fiction, golden hour light, a lone deer, highly detailed, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, Simon Stålenhag
Negative: low exposure
Prompt: a hyper-realistic and intricately detailed scene featuring photorealistic 8k cinematography with epic composition in Unreal Engine. Employ Ultra-Wide Angle and Depth of Field for a visually stunning experience. Utilize hyper-detailed and beautifully color-coded elements to create an unreal atmosphere. Incorporate elements of Cinematic Color Grading for a breathtaking effect. Explore the interplay of light with Halfrear, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, and Volumetric effects. Include Contre-Jour, Beautiful Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, and Optics for a diverse lighting palette. Integrate Shadows with Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, and Chromatic Aberration. Enhance the visuals with GB Displacement, Scan Lines, and Ray Traced effects. Implement advanced rendering techniques like Ray Tracing Ambient Occlusion, Anti-Aliasing (FKAA, TXAA, RTX, SSAO), Shaders (OpenGL-Shaders, GLSL-Shaders), and Post Processing techniques. Add artistic touches with Cel Shading, Tone Mapping, CGI, VFX, and SFX. Aim for an insanely detailed and intricate, hypermaximalist, elegant, and dynamic pose in 8k resolution with an aspect ratio of 16:9.
Prompt: dystopian art, render, weathered, rusted, Stormtrooper helmet, ancient ruin, ue5, foggy atmosphere, overgrown by alien plants, dystopian digital art, influenced by Filip Hodas, high resolution, realistic textures, eerie atmosphere, impressive, close up, orbital space city surrounding an inhabited planet., Hard science fiction, high resolution, post apocalyptic, masterpiece art.
Prompt: Design a post-apocalyptic game scene with a crumbling city, nature reclaiming buildings, and a lone survivor exploring the eerie streets
Style: Cinematic
Prompt: Horror art by Tomasz Strzalkowski and Greg Staples, God of war , Epic Composition, 8k resolution concept art, Hperdetailed matte painting, ZBrush Central, Intricate, digital artwork, Reimagined By Industrial Light And Magic, 4k resolution post-processing, photo taken with nikon D750
Negative: ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft
Style: Cinematic
Prompt: Horror art by Tomasz Strzalkowski and Greg Staples, God of war , Epic Composition, 8k resolution concept art, Hperdetailed matte painting, ZBrush Central, Intricate, digital artwork, Reimagined By Industrial Light And Magic, 4k resolution post-processing, photo taken with nikon D750
Negative: ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft
Style: Cinematic
Prompt: post-apocalyptic cinematic, mcdonald's overgrown, solitude, by mcquarrie, rozalski, hard science fiction, golden hour light, a lone deer, intricate decay, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, Simon Stålenhag.
Prompt: post-apocalyptic cinematic, mcdonald's overgrown, solitude, by mcquarrie, rozalski, hard science fiction, golden hour light, a lone deer, intricate decay, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, Simon Stålenhag.
Negative: deformed, low exposure
Prompt: post-apocalyptic cinematic, mcdonald's overgrown, solitude, by mcquarrie, rozalski, hard science fiction, golden hour light, a lone deer, intricate decay, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, Simon Stålenhag.
Prompt: residents Mad Max world, 8k, post-apocalyptic atmosphere, full body, cinematography, photorealistic, epic composition Unreal Engine, Cinematic, Color Grading, portrait Photography, Ultra-Wide Angle, Depth of Field, hyper detailed, beautifully coded by color, insane detail, intricate detail, beautifully colored, Unreal Engine, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Depth of Field, DOF, Tilt Blur, White Balance, 32k, Super-Resolution, Megapixel, ProPhoto RGB, VR , Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Fiber Optic, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre-Jour, Beautiful Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination , Optical, Scattering, Glowing, Shadows, Rough, Shimmer, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Gradation, Chr Aberration omatics, GB displacement, scan lines, ray tracing, ray tracing ambient occlusion, anti-aliasing, FK AA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post-processing, Post-production , Cel Shading, Tone Mapping, CGI, VFX, SFX, incredibly detailed and intricate, hypermaximal, elegant, hyper realistic, super detailed, dynamic pose, photography, 8k
Prompt: Zombie walking horror sf intricate artwork master piece ominous matte painting, ultra hd, realistic, vivid colors, highly detailed, UHD drawing, pen and ink, perfect composition, beautiful detailed intricate insanely detailed octane render trending on artstation, 8k artistic photography, photorealistic concept art, soft natural volumetric cinematic perfect light
Prompt: [Cinematic post-apocalyptic cityscape, overgrown McDonald's restaurant ruins, solitary wanderer amongst debris, inspired by Ralph McQuarrie, Jakub Rozalski, concept art, golden hour lighting, intricate decaying city, atmospheric world, moody ambiance, 4K:cinematic lighting by craig mullins:10]
Prompt: post-apocalyptic cinematic, mcdonald's overgrown, solitude, by mcquarrie, rozalski, hard science fiction, golden hour light, intricate decay, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, a lone deer, Simon Stålenhag.
Prompt: post-apocalyptic cinematic, overgrown city plaze, solitude, (art by Jakub Rozalski), hard science fiction, golden hour light, a lone deer, highly detailed, atmospheric world, moody ambiance, 4K, craig mullins cinematic light, in the style of Simon Stålenhag, greg rutkowski quality digital painting
Prompt: a hypermaximalist composition featuring photorealistic 8k cinematography, epic Unreal Engine rendering, and ultra-wide-angle shots. Utilize hyper-detailed and beautifully color-coded elements, incorporating insane and intricate details. Emphasize the cinematic qualities with precise color grading, depth of field, and lighting techniques such as moody, studio, soft, and volumetric lighting. Explore optical effects like diffraction grading, chromatic aberration, and glowing shadows. Implement advanced features like ray tracing global illumination, Lumen reflections, and screen space effects.