Prompt: Two passages made up of tiles, spaced two meters apart with a gap in between. Both passages cross over the void. This scene unfolds in a fantastical medieval dungeon.
Prompt: A vast abyss, two distinct rows of wooden tiles connecting each end of the abyss. This scene takes place in a fantastical medieval dungeon
Prompt: A vast abyss, two separate lines of platforms connect each end of the abyss. Each platform is spaced 2 meters apart. This scene takes place in a fantastical medieval dungeon
Prompt: The tile challenge from the Netflix series Squid Game, but in a fantastical medieval setting. The scene is comprised of an immense, bottomless abyss and two rows of wooden tiles
Prompt: dark corridor in front of you. The darkness is thick, and you can barely see beyond a few meters. stone walls. The darkness seems to swallow everything around it. The corridor branches off in a few directions, but there is no signage to guide you.
Prompt: The gate door opens to reveal a narrow, dimly lit corridor that seems to twist and turn in an inscrutable way. Will you be able to traverse the maze and uncover its secrets, or will you be lost in its depths forever?
Prompt: very detaled picture of a dungeon hunter entering a secret room,the point of view is from behing the hunter facing down the long dark room at the chest, at the end of the dangerous room is an ominous chest, it tempts the hunter, but it could be a creature in disguise
Style: Pixel Art
Prompt: `In the dim confines of the cellar, a formidable wall emerges, constructed with weathered bricks that whisper tales of time's passage. The absence of any discernible light source casts a mysterious gloom, emphasizing the rough texture of the bricks and the unassuming yet sturdy vault door at the center. The bricks, worn and aged, carry the weight of history in their silent endurance. Shadows play upon the uneven surfaces, concealing the intricacies of the craftsmanship. The vault door, though lacking in ornate embellishments, radiates a palpable sense of security within the somber cellar, a testament to the strength and resilience cocooned within the depths of the aged walls.`
Style: Fantasy Art
Prompt: Within the dim confines of the cellar, a substantial 20-foot expanse of aged bricks stands stoically, its surface marked by the touch of time. The absence of any discernible light source enhances the mysterious aura, casting shadows that dance upon the uneven, weathered textures of the bricks. At the heart of this expanse, a closed vault door, standing at a modest 5 feet, exudes an unassuming strength. Though unadorned, the door hints at the impenetrable secrets safeguarded within the cellar. The cold metal surface, untouched by light, stands as a sentinel to the past, its silent strength promising security in the face of the unknown.
Style: Fantasy Art
Prompt: As you stand at the entrance of the maze, the dim light behind you casts long shadows along the cold stone walls that rise 15 feet tall on either side of the passage. The ceiling, 20 feet above, is barely visible in the low light. The entrance is an ominous gateway into the labyrinth, shrouded in darkness. The only source of illumination is the faint glow from the outside, creating a stark contrast against the inky blackness within. The walls, slightly illuminated by the distant light, tower above you, giving a sense of confinement. From the heart of the maze, a sinister and toxic smoke billows, curling its way into the space. Its eerie tendrils reach out like ghostly fingers, seeping into the maze's twists and turns. The murky smoke further obscures the already limited visibility, adding an unsettling atmosphere to the challenge that lies ahead.
Style: Fantasy Art
Prompt: very detaled picture of a dungeon hunter entering a secret room,the point of view is from behing the hunter facing down the long dark room at the chest, at the end of the dangerous room is an ominous chest, it tempts the hunter, but it could be a creature in disguise
Prompt: dark corridor in front of you. The darkness is thick, and you can barely see beyond a few meters. stone walls. The darkness seems to swallow everything around it. dark atmosphere
Prompt: a stone hall without a floor, you can only see water and the water is very deep. this place is like an underground cave. dark and scary. high ceilings.
Prompt: a stone hall without a floor, you can only see water and the water is very deep. this place is like an underground cave. dark and scary. high ceilings.
Prompt: The door creaks open, revealing a narrow, dimly lit corridor that seems to twist and turn in impossible ways. Will you be able to navigate this maze and uncover its secrets, or will you become lost in its depths forever?
Prompt: In the dim confines of the cellar, a formidable wall emerges, constructed with weathered bricks that whisper tales of time's passage. The absence of any discernible light source casts a mysterious gloom, emphasizing the rough texture of the bricks and the unassuming yet sturdy vault door at the center. The bricks, worn and aged, carry the weight of history in their silent endurance. Shadows play upon the uneven surfaces, concealing the intricacies of the craftsmanship. The vault door, though lacking in ornate embellishments, radiates a palpable sense of security within the somber cellar, a testament to the strength and resilience cocooned within the depths of the aged walls.
Style: Fantasy Art
Prompt: tabletop rpg playing field with topview game dungeon with corridor, crossroads of corridors, corridors turns
Prompt: tabletop rpg playing field with topview game dungeon with corridor, crossroads of corridors, corridors turns
Prompt: The atmosphere around the dark corridor became more and more eerie. The weak light cast on the narrow passageway, reflecting some vague shapes. The corridor was curved and long, seemingly leading to unknown depths.
Prompt: very detaled picture of a dungeon hunter entering a secret room, at the end of the dangerous room is an ominous chest, it tempts the hunter, but it could be a creature in disguise
Prompt: painting of a cinematic black stone corridor. It is empty and dark. Medieval. The stone looks like obsidian or knapped flint.
Negative: people, busy
Prompt: painting of a cinematic black stone corridor. It is empty and dark. Medieval. The stone looks like obsidian or knapped flint.
Negative: people, busy, natural lighting
Prompt: silhouette of a person in calm water with a fishing hat, vigorously and energetically throwing a large fishing net that is spread out into the air, vibrant sunrise with mountains in the background
Prompt: Create a simple and modern website template for a business consultant with a white background and accents of red, orange, and green.
Style: Digital Art
Prompt: a background image containing a cave entrance with a whimsical and fantastic vibe reminiscent of the old school runescape videogame
Prompt: At the end of the corridor was a huge, ancient door that reeked of antiquity. The scene is dark and terrifying
Prompt: The alley is flanked by tall stone buildings that lean towards the center, creating a claustrophobic feeling for those who venture here. The walls are covered in moss and fungus, and the paving stones are worn and worn by the passage of time and persistent humidity. A dim light filters in from above, barely illuminating the uneven floor and the shadows that hide in the dark corners, Grimdark, Dark Fantasy
Prompt: darkness and gloom, a long-abandoned underground fantasy dungeon, many columns, brick walls, mold, moss, water, debris, dirt and grime on the walls everywhere, torch lights, bones and animal skulls
Style: Fantasy Art
Prompt: A circular pit nearly fills this chamber, leaving only a foot-side pathway between the edge of the pit and the wall. The pit is filled to about five feet below the lip.. with humanoid bones. A narrow walkyway hugging the walls is the only path through the chamber. Narrow niches in the walls are filled with carefully placed bones, baubles and other similar items.
Style: Fantasy Art
Prompt: that reflect the corridor infinitely in both directions. The pathway is eerie, with ambient red lights placed at the base of each frame, casting a sinister glow and sharp shadows on the floor. The ceiling is damaged and decayed in places, with some panels missing, revealing the dark voids above, suggesting neglect and abandonment. The floor appears to be slick and reflective, possibly wet, which enhances the red lighting and creates a feeling of unease as it mirrors the sinister ambiance above. This corridor has the hallmarks of a haunted attraction, designed to disorient and unsettle visitors. The repetition of frames and the perspective draw the viewer's eye to the vanishing point at the center of the image, which, coupled with the lighting, generates a sense of foreboding.
Prompt: a wide shot of a time travelling machine made in the year 3070 style of Alex Ross
Negative: no human figures
Style: Comic Book
Prompt: a first photograph set on a clean white underground corridor, liminal space, sharp edges, white tile walls, dark, eerie, pov, fps, unreal engine, 4k
Prompt: Beautiful plus-size supermodel Korean girl named Haemi Park sitting a table in a club, smiling, crossed arms, (shot on cheap mobile phone in 2002:1.2)
Negative: professional, best quality, drawing, painting, cartoon, anime, 3D render, CGI, smooth, Photoshopped, airbrushed
Prompt: Imagine a striking image captured from the perspective of someone standing at the entrance of a cutting-edge, dimly lit electromagnetic array linear catapult tunnel. The scene reveals a mesmerizing expanse, seemingly infinite, as the tunnel stretches into the distance. The electromagnetic field (EMF) is evident in the charged rails that intricately run along the floor, ceiling, and walls of the tunnel, casting an otherworldly glow. The ambient lighting barely illuminates the high-tech environment, emphasizing the mysterious and futuristic atmosphere. At the farthest point, a faint but compelling light beckons, drawing the viewer's gaze toward the unknown depths of this captivating technological marvel.
Style: Low Poly
Prompt: In the basement without any lights, I turned around and saw those figures in black walking towards me.
Style: Digital Art
Prompt: Create for me, an rpg map, with grids of squares of 1.5 meters each, this map is of an underground base, it has a large main room, with a light cement floor, it is made up of several large tables surrounded by chairs , some posters and investigation theories stuck on the wall. In front of the main stairs there is a large door with several occult symbols carved into it, to the left is a small room with a large one that serves as a division of the main hall, inside the small room you can see various types of weapons and tactical equipment. To the right of the main room there are some infirmary curtains, where there are stretchers and medicine cabinets, there are 8 stretchers in total
Prompt: The alley is flanked by tall stone buildings that lean towards the center, creating a claustrophobic feeling for those who venture here. The walls are covered in moss and fungus, and the paving stones are worn and worn by the passage of time and persistent humidity. A dim light filters in from above, barely illuminating the uneven floor and the shadows that hide in the dark corners.
Style: Fantasy Art
Prompt: Ancient city underground, standing in a alley with anicent architecture, with a cave roof above the buidlings
Prompt: describe an image of the entrance of the maze. there is no light inside only coming from behind the observer. the walls of the maze are 15 feet tall while the room is 20 feet tall from the middle of the maze toxic smoke comes out
Style: Fantasy Art
Prompt: A partially opening door in a dimly lit scary hallway, hinting at the possibility of it moving by itself, scary, horror, detailed
Prompt: tabletop rpg playing field with topview game dungeon with corridor. seamless rpeatable cards
Prompt: screenshot from a game: darkest dungeon mixed with ori and the blind forest, ((by mike mignola and krzysztof maziarz and moebius)), ink art, (chunky shapes), no gradients, ((big simple shapes)), mountain pass, environement only, (side view), few elements, simplistic, cubic, narrow path, corridor
Negative: building, house, person, vista, panoramic, epic, detail, lots of elements, detailed, perspective,