Prompt: https://i0.hdslb.com/bfs/article/f36ea52543e1de85f45ae268eabdda98181113252.jpg Painting, 3D, ray tracing
Prompt: illustration on the aim of RayTracing, convert 3D environnemnts into 2D image, we see the camera pointing at 3D scene and the result of the render
Prompt: render,higher dimensional being hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: spherical objects, ball,random objects
Prompt: render,higher dimensional being hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: object
Prompt: render,higher dimensional being hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: object
Prompt: render,higher dimensional being hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: spherical objects, ball,random objects
Prompt: render,higher dimensional being hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: spherical objects, ball,random objects
Prompt: render,higher dimensional being hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: spherical objects, ball,random objects
Prompt: render,higher dimensional being hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: spherical objects, ball,random objects
Prompt: render,instinct, hyper realistic (DOF) (SSS) (stable ray tracing) (organic modeling)
Negative: poorly drawn face
Prompt: render,instinct, hyper realistic (DOF) (SSS) (stable ray tracing)
Negative: poorly drawn face
Prompt: render,the originator(trippy,psychedelic,surreal being), hyper realistic(SSS) (stable ray tracing) (DOF)
Negative: poorly drawn face,indoor
Prompt: render,the originator(trippy,psychedelic,surreal being), hyper realistic(SSS) (stable ray tracing) (DOF)
Negative: poorly drawn face,indoor
Prompt: illustration of the aim of RayTracing : convert 3D environnemnts into 2D image, we see the camera pointing at 3D scene and the result of the render on a display
Prompt: render,the originator(trippy,psychedelic), hyper realistic(SSS) (stable ray tracing) (DOF)
Negative: poorly drawn face,indoor
Prompt: render,surreal higher form being(trippy,psychedelic,surreal being), hyper realistic(SSS) (stable ray tracing) (DOF)
Negative: poorly drawn face,indoor
Prompt: render,surreal higher form being(trippy,psychedelic,surreal being), hyper realistic(SSS) (stable ray tracing) (DOF)
Negative: poorly drawn face,indoor
Prompt: render,fever dream hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: bedroom, object,random objects, indoor
Prompt: render,fever dream hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: bedroom, object,random objects, indoor
Prompt: render,fever dream hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: bedroom, object,random objects, indoor
Prompt: render,fever dream hyper realistic (subsurface scattering fx,ray tracing) ,full wide shot (subject in focus)
Negative: bedroom, object,random objects, indoor
Prompt: photorealistic, high detail, subsurface scattering, realistic texture, realistic imperfections, satin color,