Prompt: a massive swarm of flying monsters descending from the sky over a major city, eldritch horror, apocalyptic, terrifying, imposing, demons, demonic, agony, horror, dystopian surrealism, distorted features, doomsday, Zdzislaw Beksinski, dark, muted, heavy shadows, expressionistic
Style: Digital Art
Prompt: a building looks like a pencil, has many window on it , flow in the sky, full view
Style: Photographic
Prompt: Interfaz de Videojuegos, Interfaz, Sin Botones, Sin Fondo, Sin letras, un marco de madera, con nieve en los borders y hielo, con teamtica navideña, 4K, Ultradetallado, 2D, ScreenGUI, UI
Style: Digital Art
Prompt: Imagine an image showcasing a sleek and versatile user interface design for a video game. The interface features dynamic scrolling lists, adaptable drop-down boxes, and content browsers, emphasizing a standardized and modular approach. The design avoids rigid buttons and slots with hardcoded limits, instead opting for dynamically scalable bars, symbolizing the limitless potential for adding new content to the game.
Prompt: Year:1962. Formal portrait. High detail, Canon EOS DSLR photograph. UHD, 8K resolution, sharp focus, full color, intimate, close up facial portrait of an age 29 fashion model in 1962. She gazes pensively at the camera. Her very thick, richly textured hair fills the viewing screen and is delicately arranged in a typical yet fashionable and accurate style for a woman of her age in 1962. She wears a lightweight summer dress and has subtle, elegant makeup. Solid color background. Accurate 1962 styling.
Negative: (earrings: 1.6) outdoors, outdoor setting, loose tendrils of hair, jewelry, hair beyond camera view, cropped hair, tiara, orange colors, black and white image, nudity, NSFW,
Style: Photographic