Prompt: a minimalist game interface: at its center, a stylized inventory with limited slots, showcasing a few essential items or units. Surrounding this central inventory, faded out or grayscale icons represent the vast library of content available but not currently in use. In the foreground, there's a clear display of a unit or character being deployed, emphasizing the player's restricted yet strategic choices. This image captures the essence of managing limited resources while hinting at a broader array of options beyond immediate gameplay.
Style: Isometric
Prompt: a minimalist game interface: at its center, a stylized inventory with limited slots, showcasing a few essential items or units. Surrounding this central inventory, faded out or grayscale icons represent the vast library of content available but not currently in use. In the foreground, there's a clear display of a unit or character being deployed, emphasizing the player's restricted yet strategic choices. This image captures the essence of managing limited resources while hinting at a broader array of options beyond immediate gameplay.
Style: Digital Art
Prompt: a minimalist game interface: at its center, a stylized inventory with limited slots, showcasing a few essential items or units. Surrounding this central inventory, faded out or grayscale icons represent the vast library of content available but not currently in use. In the foreground, there's a clear display of a unit or character being deployed, emphasizing the player's restricted yet strategic choices. This image captures the essence of managing limited resources while hinting at a broader array of options beyond immediate gameplay.
Style: Fantasy Art
Prompt: a minimalist game interface: at its center, a stylized inventory with limited slots, showcasing a few essential items or units. Surrounding this central inventory, faded out or grayscale icons represent the vast library of content available but not currently in use. In the foreground, there's a clear display of a unit or character being deployed, emphasizing the player's restricted yet strategic choices. This image captures the essence of managing limited resources while hinting at a broader array of options beyond immediate gameplay.
Style: Anime
Prompt: a young man covered in sand with ginger hair looking out over the desert at sunset, low-light cinematic still on grainy 35mm film
Prompt: Imagine an image of a dynamic, abstract game environment characterized by interconnected pathways and nodes, resembling a sprawling, chaotic network. The nodes represent various aspects of the game—missions, metagame elements, and open-world exploration. Each pathway symbolizes the multiple, diverse ways players can approach and navigate through the game. Random elements, depicted as vibrant bursts of color, permeate the environment, reflecting the embrace of chaos and the unexpected. The landscape suggests the influence of physics, with momentum-driven gameplay evident in the fluid, non-linear design. A level select screen seamlessly integrates with the open-world concept, providing a visual representation of the expansive choices available to the player.
Style: Isometric
Prompt: Imagine an image depicting a dynamic gaming interface with a character seamlessly switching between various abilities, equipment, and items in real-time. The interface could showcase a sleek design with intuitive icons representing different skills and gear, allowing both players and NPCs to fluidly adapt their loadouts during gameplay. The background could feature a diverse virtual landscape, emphasizing the versatility and adaptability of the system.
Style: Digital Art
Prompt: Imagine an image featuring a solitary figure at a cluttered desk, bathed in the soft glow of a computer screen. The person, presumably the game designer, is immersed in a sea of sketches, notes, and design documents. Their focused expression reflects the weight of responsibility as they navigate the intricate web of decisions that shape the game. Surrounding them are elements symbolizing various game components — characters, environments, mechanics.
Style: Isometric
Prompt: Imagine an eerie digital landscape with a lone player character, armed with a menacing gun, traversing a game world fraught with tension. The image captures the essence of unpredictability as the player, wearing a mischievous troll face reminiscent of the famous meme, holds the power to shoot any character, even critical NPCs integral to the story. The atmosphere is charged with suspense, conveying the risk of a kill-field activating at any moment, disrupting the narrative by abruptly ending the life of a vital character.
Style: Isometric
Prompt: Imagine an image showcasing a sleek and versatile user interface design for a video game. The interface features dynamic scrolling lists, adaptable drop-down boxes, and content browsers, emphasizing a standardized and modular approach. The design avoids rigid buttons and slots with hardcoded limits, instead opting for dynamically scalable bars, symbolizing the limitless potential for adding new content to the game.
Prompt: Design a futuristic inventory UI for a sci-fi game set in the year 2150. Imagine a sleek and intuitive user interface that seamlessly integrates advanced technology. Consider incorporating holographic elements, augmented reality displays, and cutting-edge design aesthetics. Your goal is to create an interface that not only enhances the player's experience but also reflects the high-tech and immersive nature of the game's futuristic setting. Think about how the UI elements would adapt to different types of items, sorting options, and interactive features, providing a visually stunning and user-friendly experience for players navigating their inventory in this futuristic gaming world
Prompt: (((a medium shot of a woman with horns on her head))), a character portrait, by Yang J, fantasy art, very beautiful anime cat girl, with burning red eyes, rin tohsaka, official fanart behance hd, ne zha from smite, detailed portrait of anime girl, anime styled, super detailed face and eyes, (((site on throne of hell))), beautiful face and red eyes, sexy, attractive woman, beautiful, attractive, admirable, adorable, love, kawaii, evil smile, gray filter, smile, (((red particular of light))), woman in the hell, black hair, earrings, (((the pointed ears))), careful skin texture, elegant clothes, perfect skin, smooth face.
Negative: unnatural, unrealistic, cartoon, illustration, painting, drawing, unreal engine, oversaturated, low saturation, surreal, underexposed, overexposed, jpeg artifacts, conjoined, aberrations, multiple levels, harsh lighting, anime, sketches, twisted, video game, photoshop, creative, UI, abstract, collapsed, rotten, extra windows, open mouth, teeth, normal ears, fails pointed ears normal, 3 ears, deformed pointed ears
Style: Photographic
Prompt: Envision an expansive overworld map, resembling an intricate network of interconnected paths and branching routes. The traditional linear progression is replaced by a labyrinthine design, where levels are scattered like landmarks across the terrain. The paths meander through diverse landscapes, each representing a distinct style of gameplay content. Instead of a linear difficulty curve, the map conveys the idea of a player choosing different routes, encountering varied challenges that aren't necessarily more difficult but offer a unique flavor to the gameplay experience.
Style: Isometric
Prompt: Isometric style presents objects and scenes with a three- dimensional appearance while maintaining a fixed, 2D perspective. This style is often used in video games, architectural drawings, and illustrations to convey complex environments or layouts with clarity and a sense of spatial orientation,
Prompt: a dynamic and immersive game interface featuring elements of both empowerment and learning. The foreground might showcase a player avatar or symbol of power, surrounded by virtual elements representing real-life skills and knowledge acquisition. Additionally, subtle income-related symbols like a virtual currency or a virtual workspace could be incorporated. The background might blend aspects of a digital environment and elements reminiscent of real-world scenarios, symbolizing the bridge between virtual and practical application. This composition would visually encapsulate the multifaceted nature of the game, catering to empowerment, learning, and the potential for real-world impact.
Negative: watermark, text, out of frame, signature, tiling, worst quality, low resolution, low quality, grainy, logo, blurred, cropped
Style: Digital Art
Prompt: Create an isometric tileset for a top-down fantasy ghost game. Use a 3/4 view with only ambient light. Generate individual tiles for stone ground in an old ghost house. Ensure that the objects have consistent proportions and appear correctly aligned within the isometric grid.
Prompt: A sleek, futuristic digital storage icon symbolizing efficiency and organization, with a constant flow of miniature game assets seamlessly entering a virtual realm. This icon showcases a stream of diverse content—icons, audio waves, and visual elements—merging into the storage, indicating minimal space consumption. The backdrop features a grid system, emphasizing organization, with assets interlocking to avoid duplication. This imagery captures the essence of a game's standardized content system, illustrating intelligent content addition and asset reuse, ensuring optimal disk space utilization.
Style: Pixel Art
Prompt: Game card featuring equipment attributes and effects, Digital artwork, (best quality, high resolution), Illustration of equipment with visible attributes, Clear and readable attribute values, Detailed and concise effect description, Distinctive icons for effects, Engaging and strategic design layout, Complementary color scheme for attributes and effects, Symbolic representation of effects, Well-organized layout for attributes and descriptions
Prompt: In terms of content overload, player will have a limited inventory and a maximum cap of units they can field at any given time, as well as loadouts that help greatly in keeping what the player has to deal with at any given moment, yet still have access to the vast library of content that they can access for deeper gameplay options between battles.
Style: Anime
Prompt: A dynamic collage showcasing various terrains and combat scenarios encapsulates the essence of multi-domain warfare. At its center, a digital map displays interconnected networks representing land, sea, air, space, and cyber domains. Fighter jets streak across a dusky sky, naval vessels navigate choppy waters, armored vehicles traverse rugged landscapes, satellites orbit above, and binary code streams signify cyber operations.
Style: Isometric
Prompt: disco ball, with pink background, with lights and shine, very realistic, 4k, hd, ultrarealistic, photography, 8k, mittens, no goggles, no helmet, no stocking cap, chaos , Fujifilm Superia, Panorama, Gamma, 8K, ProPhoto RGB, Visual Perception, Cinematic Lighting, Accent Lighting, FXAA, TXAA, Shaders, Post-Production, Tone Mapping, VFX, SFX
Prompt: Imagine an intricate top-down view of a vibrant, expansive planetary landscape. Dominating the center is a sprawling base, intricate in design with multiple modules representing various gameplay options. Surrounding it are diverse terrains: shimmering deserts, dense forests, and treacherous mountain ranges. Tiny, agile rovers traverse winding paths, mining resources, while overhead, spacecrafts with intricate designs navigate the skies. The scene pulsates with life and activity, highlighting enhanced gameplay elements like intricate base-building, expanded resource gathering, and deep metagame intricacies. This visual encapsulates the essence of \"Astroneer,\" elevated with richer content, options, and a novel top-down perspective.
Style: Isometric
Prompt: isometric cutaway scene of 4 zones stacked on top of each other, with the lowest representing a mix of underground and underwater zones, both respectively having drilling machines, tunnels with infantry in padded armor suits and submarines, sea mines and giant squids. The plane above that is the surface layer, having groups of infantry, battle tanks, APCs, self propelled artillery, howitzers, MLRS and low flying helicopters. Terrain is mostly flat grasslands with occasional patches of fir tree forest, desert or a hill with a bare top. Above the surface plane is the an area of clouds, combat helicopters, interceptor aircraft, bomber planes, fighter jets and big cruise missiles. Lastly the upper layer has carrier starships, space battleships, orbital frigates, satellites, space stations, asteroids and pockets of gas and red, yellow, blue stars visible in the far distance background.
Style: Isometric
Prompt: an isometric illustration of a interior designer expertly laying out the various components to decorate an empty room with white walls. The room is half finished, but still neatly organised in to various applied and unapplied decoration and furniture components. Really drive home the concept of the benefits of using modular components to decorate a room.
Prompt: Imagine a whimsical scene where three distinct characters proudly stand side by side against a colossal, malodorous pile of garbage. Each individual represents a unique archetype: one dons the attire of a filmmaker, another is unmistakably an engineer, and the third exudes the spirit of a tabletop Viking warrior. Their varied clothing and roles add layers of eccentricity, emphasizing a delightful juxtaposition. Their expressions of excitement starkly contrast with the repugnant backdrop, creating a playful commentary on diverse passions amidst unexpected surroundings.
Style: Isometric
Prompt: Envision an image capturing a gaming world, meticulously crafted with a linear path. Yet, a rebellious horde of players, vividly portrayed, diverges from the prescribed route. The chaos they introduce is palpable – diverse avatars sprinting in different directions, disrupting the intended design. The game's environment, originally structured, now witnesses a dynamic transformation as the horde forges unique trails.
Style: Tile Texture
Prompt: Chibi Style Pirate Ship on a big wave against a background of many small islands with one large volcanic island in the center. Waves, wind, clouds, sky
Negative: poorly drawn details, pirates, humans, figures, people
Style: Comic Book
Prompt: an isometric illustration of a interior designer expertly laying out the various components to decorate an empty room with white walls. The room is half finished and clearly still under construction, but still the work is neatly organised in to various components. Really drive home the concept of the benefits of using modular components to decorate a room, for example to give a different color to similar components
Prompt: https://cdn.discordapp.com/attachments/1101178530865352815/1181147380591108126/UI_iconsTreasure_Chest__buttons_and_assets_plus_a_screen_concept_for_a_game_in_the_style_of_Dark_realistic__of_rune_style-Photographic_width-1344_height-768_aspect-16-9_seed-0ts-1701677879_idx-0.png?ex=65800038\u0026is=656d8b38\u0026hm=4dc77369f76d264df1027dc13014783411be3153540e3d2c3ee569a3d5f5fd28\u0026 type,gorgeous
Prompt: Imagine an intricate image featuring a cosmic battlefield with four distinct layers: the orbital realm adorned with spaceships engaged in strategic maneuvers, a dynamic aerial space filled with futuristic aircraft, a vibrant surface battleground teeming with diverse units, and a mysterious underground/underwater layer hinting at hidden strategies. In the backdrop, a vast open-world universe unfolds, showcasing celestial bodies and interconnected star systems. The fusion of Advance Wars, Command and Conquer, Into The Breach, and 4X game mechanics becomes palpable as the composition seamlessly weaves these elements into a visually stunning and immersive strategy/tactics super game. This image captures the essence of a multi-layered, epic warfare experience, promising players an expansive and engaging metagame across the cosmos.
Style: Isometric