Prompt: serious cgi render of female humanoid which look likes something between the deep ones of Lovecraft and mermaid, using aquatic magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an humanoid snake female with daggers, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of female elf with blue skin, using healing magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of terrifying skinny shadow corrupted creature with claws who using necromancy magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an female forest elf with blue skin, using healing magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Negative: glowing eyes.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Negative: glowing eyes.
Prompt: serious cgi render of an piromancer female elf with red skin and diabolic horn, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an male elf using magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an big fantasy precious stone golem who tank damages, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an humanoid ugly male insect with bow, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an human male warrior with sword, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, unreal rays, unnatural radiance, spectral shine, surreal sparkle, peculiar spark, odd aura, weird ambiance, peculiar ambiance, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy.
Prompt: an female humanoid which look likes something between the deep ones of Lovecraft and mermaid, using aquatic magic, soft light photography, long exposure, 8K resolution, glossy shine, surreal realism, dreamy lighting, detailed features, 8K masterpiece, captivating reflections.
Prompt: portrait of an piromancer female humanoid which look likes something between the deep ones of Lovecraft and mermaid, using aquatic magic, using healing magic, The dimly lit background accentuates the sense of isolation and the unknown. texture and shading to evoke a feeling of unease. sharp focus and clean linework, 8K resolution, masterpiece quality. H.P. Lovecraft-inspired art: Lovecraftian artists, such as Michael Whelan or John Jude Palencar, often create nightmarish and cosmic imagery that could complement the horror and mystery of the portrait.
Prompt: portrait of an female humanoid which look likes something between the deep ones of Lovecraft and mermaid, using aquatic magic, using healing magic, The dimly lit background accentuates the sense of isolation and the unknown. texture and shading to evoke a feeling of unease. sharp focus and clean linework, 8K resolution, masterpiece quality. H.P. Lovecraft-inspired art: Lovecraftian artists, such as Michael Whelan or John Jude Palencar, often create nightmarish and cosmic imagery that could complement the horror and mystery of the portrait.
Prompt: Demonic, spooky, scary shadow figure woman emerging from the darkness, black and grey gradient, foggy, realistic, 8k, unreal engine, cinematic
Prompt: serious cgi render of an humanoid male cheetah with spear, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: a neon glowing female humanoid which look likes something between the deep ones of Lovecraft and mermaid, with very extreme big lips, she using aquatic magic profile on black background, in the style of daz3d, colorful vibrations, ethereal portraits, bold shadows, i can't believe how beautiful this is, captivating portraits, airbrush art
Prompt: A human-sized female circus puppet, thick smoke, fog, inspired by fith element by luc besson, rebecca dautremer, arcane serie, cinematic, nightmare, circus of the strange, grim fantasy, demon's dance, hilarious horror, Circus Carnage, backlighting, Sinister Sabbath, marked chiaroscuro, overdetailed
Prompt: A light pink horrific demon princess, in a dark city, thick smoke, fog, inspired by fith element by luc besson, rebecca dautremer, arcane serie, cinematic, celestial nightmare, circus of the strange, grim fantasy, demon's dance, chimeric citadel, morbid fantasia, backlighting, marked chiaroscuro, overdetailed
Prompt: full body portrait of a fashion show a dementor(death) center stage, spirit fading away with flowing magical fog suit made of dark wispy clouds glowing electroflorescent fabric turning into fog on the floor, in a fashion show , masterpiece, centered, high fashion model,
Style: Photographic
Prompt: An very pretty beautiful sensual female humanoid which look likes something between the deep ones of Lovecraft and mermaid, diablo 4, with very big fake botox lips , she using aquatic magic, bravely exploring a mist-shrouded forest during a dense fog at sunrise. The forest is enveloped in thick fog, trees emerging spectrally from the mist. The dawn light break through the fog, casting an ethereal glow on the surroundings. realistic, hyperdetailed, shadows, lights, hyper realistic, ultra detailed photograph, captured with a 85mm lens, f4. 6, bokeh, ultra detailed, ultra accurate detailed, bokeh lighting, surrealism, ultra unreal engine, ray tracing, photorealistic, serious cgi render, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics
Prompt: Mystical Elegance: The Enchantress of Ethereal Dreams, In a world draped in ethereal mist, a figure emerges donned, cinematic snow and sparkling brokeh background, hyper realistic, octane render, masterpiece quality and superior resolution
Prompt: A human-sized female circus dancer string puppet in a burning forest, thick smoke, fog, inspired by fith element by luc besson, arcane serie, cinematic, nightmare, circus of the strange, grim fantasy, demon's dance, hilarious horror, Circus Carnage, Sinister Sabbath, backlighting marked chiaroscuro, overdetailed
Prompt: Surrounded by water vapor Bottom view, woman, Surrounded by water vapor, fluid mechanics, full of sunlight, in the style of influenced by ancient chinese art, Fantasy style martial arts style traditional techniques reimagined, octane rendering ultra-realistic, cinematic lighting, ultra high definition, high detail, high quality,16K
Prompt: Shadow figure woman emerging from the darkness, black and grey gradient, foggy, realistic, 8k, unreal engine, cinematic
Prompt: Jack and Amy appear against the backdrop of a stream, with water flowing beneath their feet. Jack has brown hair, blue eyes, and is tall and handsome; Amy has reddish-brown hair, green eyes, and is beautiful and charming. High quality, panoramic, full-body, ultra-clear8k
Style: Comic Book
Prompt: An very pretty beautiful sensual female humanoid which look likes something between the deep ones of Lovecraft and mermaid, diablo 4, with very big fake botox lips , she using aquatic magic, bravely exploring a mist-shrouded forest during a dense fog at sunrise. The forest is enveloped in thick fog, trees emerging spectrally from the mist. The dawn light break through the fog, casting an ethereal glow on the surroundings. realistic, hyperdetailed, shadows, lights, hyper realistic, ultra detailed photograph, captured with a 85mm lens, f4. 6, bokeh, ultra detailed, ultra accurate detailed, bokeh lighting, surrealism, ultra unreal engine, ray tracing, photorealistic, serious cgi render, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, close up face
Style: 3D Model
Prompt: a feminine figure that appear to be made of a glowing, translucent material. They emit a soft, white light, giving them an otherworldly appearance as if she is composed of energy or spirit. The background is dark and hazy, enhancing the ghostly effect of the figure. figure has a human-like shape, with head and shoulder distinctly outlined, but the lower parts of her body are less defined, merging with the surrounding mist. ethereal, humanoid figures; translucent; glowing; blue-white; energy-like; standing; group; indistinct features; radiant; otherworldly; mysterious; illuminated; nebulous; shimmering; spectral; diffuse; hazy;background, dark; vague; supernatural; ghostly; eerie; soft light; digital art; visual effects.
Prompt: a feminine figure that appear to be made of a glowing, translucent material. They emit a soft, white light, giving them an otherworldly appearance as if she is composed of energy or spirit. The background is dark and hazy, enhancing the ghostly effect of the figure. figure has a human-like shape, with head and shoulder distinctly outlined, but the lower parts of her body are less defined, merging with the surrounding mist. ethereal, humanoid figures; translucent; glowing; blue-white; energy-like; standing; group; indistinct features; radiant; otherworldly; mysterious; illuminated; nebulous; shimmering; spectral; diffuse; hazy;background, dark; vague; supernatural; ghostly; eerie; soft light; digital art; visual effects.
Prompt: full body portrait of a fashion show a dementor center stage, spirit fading away with flowing magical fog suit made of dark wispy clouds glowing electroflorescent fabric turning into fog on the floor, in a fashion show , masterpiece, centered, high fashion model,
Style: Photographic
Prompt: a highly detailed image of a female-shaped coloured sculpture made of smoke. The shot should be a full-body zoom with dynamic motion effects, emphasizing the dispersing smoke effect, visually rich portrait art illustration of an uncommon beautiful striking figure, playful body manipulations, (rule of thirds composition), ((detailed environment with strong lines)), best quality, warm and clean aesthetics, vibrant and colorful smoke particles should be depicted floating in the air, The scene should be well-lit with studio lights, maintaining ultra-sharp focus and a high-speed shot aesthetic, bokeh, HDR
Style: Neon Punk
Prompt: A human-sized chinese female circus dancer string puppet in a burning forest, thick smoke, fog, inspired by fith element by luc besson, Rebecca Dautremer, arcane serie, cinematic, nightmare, circus of the strange, grim fantasy, demon's dance, hilarious horror, Circus Carnage, Sinister Sabbath, backlighting marked chiaroscuro, overdetailed
Prompt: arafed woman in a blue bodysuit standing in front of a foggy background, from matrix(1999), alien design, biomechanical xray, female made of ice, black shadows, doug wheeler, dark goddess with six arms, art study of a body, watery, faceless, mists, blueprint
Prompt: A light pink horrific chinese demon princess, in a dark city, thick smoke, fog, inspired by fith element by luc besson, rebecca dautremer, arcane serie, cinematic, celestial nightmare, circus of the strange, grim fantasy, demon's dance, chimeric citadel, morbid fantasia, backlighting, marked chiaroscuro, overdetailed
Prompt: A light pink horrific chinese demon princess, in a dark city, thick smoke, fog, inspired by fith element by luc besson, rebecca dautremer, arcane serie, cinematic, celestial nightmare, circus of the strange, grim fantasy, demon's dance, chimeric citadel, morbid fantasia, backlighting, marked chiaroscuro, overdetailed
Prompt: A light pink horrific japanese demon woman warrior, in a dark city, thick smoke, fog, inspired by fith element by luc besson, rebecca dautremer, arcane serie, cinematic, celestial nightmare, circus of the strange, grim fantasy, demon's dance, chimeric citadel, morbid fantasia, backlighting, marked chiaroscuro, overdetailed
Prompt: A light pink horrific japanese demon woman warrior, in a dark city, thick smoke, fog, inspired by fith element by luc besson, rebecca dautremer, arcane serie, cinematic, celestial nightmare, circus of the strange, grim fantasy, demon's dance, chimeric citadel, morbid fantasia, backlighting, marked chiaroscuro, overdetailed
Prompt: highly detailed marble sculpture of a female necromancer, volumetric fog, Hyperrealism, breathtaking, ultra realistic, unreal engine, ultra detailed, cyber background, Hyperrealism, cinematic lighting, highly detailed, breathtaking ,photography, stunning environment, wide-angle, [cgi, 3d, doll, octane, render, bad anatomy, blurry, fuzzy, extra arms, extra fingers, poorly drawn hands, disfigured, tiling, deformed, mutated]
Prompt: A chinese female circus dancer string puppet in a burning forest, thick smoke, fog, inspired by fith element by luc besson, Rebecca Dautremer, arcane serie, cinematic, nightmare, circus of the strange, grim fantasy, demon's dance, hilarious horror, Circus Carnage, Sinister Sabbath, backlighting marked chiaroscuro, overdetailed
Prompt: wide angle, full view, gorgeous female voluptuous body in a tight bio-cell cybernetic Captain Marvel suit, some freckles, beautiful smile, steaming, cel-shaded, reflective catchlights, low lighting, diffused lighting, HDR, soft dream like liminal atmosphere, fairycore, surrounded by soft wispy smoke tendrils, a details that pleasing to the eyes, dapples of light in background, glowing edges, dramatic scene
Prompt: wide angle, full view, gorgeous female voluptuous body in a tight bio-cell cybernetic Captain Marvel suit, some freckles, beautiful smile, steaming, cel-shaded, reflective catchlights, low lighting, diffused lighting, HDR, soft dream like liminal atmosphere, fairycore, surrounded by soft wispy smoke tendrils, a details that pleasing to the eyes, dapples of light in background, glowing edges, dramatic scene
Prompt: wide angle, full view, gorgeous female voluptuous body in a tight bio-cell cybernetic Captain Marvel suit, some freckles, beautiful smile, steaming, cel-shaded, reflective catchlights, low lighting, diffused lighting, HDR, soft dream like liminal atmosphere, fairycore, surrounded by soft wispy smoke tendrils, a details that pleasing to the eyes, dapples of light in background, glowing edges, dramatic scene
Prompt: High-key lighting, neutral, flat, even, Low-key lighting, dramatic, single corporate, professional, ambient . a missileon the air above hospital in gaza city, in Night Mood, the lighting is warm and focused lighting , high angle, Cannon cinema eos 4k, Cinematic, Dramatic lighting, god rays. height:576 format: Video seed:2414573225. height:576 format:Vi deo seed:3720343545. height:576 format:Video seed:3683489229 height:576 format:Video seed:1933120842. height:576 format:Video seed:3638794921.
Prompt: smoke filled scene render, ue5, transparent Batman face fades into smoke and black void, fading smoke effects, volumetric light effects, fog and mist, VFX, side profile, cinematic visual style, organic smoke physics, designed by Alberto Seveso, dark blue and blood red, cyberpunk Gotham city is in double exposure, see through.
Negative: liquids