Prompt: A necromancer with the power to control swarms of undead creatures. The Carrion King raises armies of zombies, skeletons, and other macabre entities to do their bidding, spreading fear and death wherever they go.
Prompt: A necromancer with the power to control swarms of undead creatures. The Carrion King raises armies of zombies, skeletons, and other macabre entities to do their bidding, spreading fear and death wherever they go, highly conceptual image, work of art
Prompt: In the stygian depths of the underworld, envision a wizard immersed in a fierce confrontation with a colossal and malevolent Skeleton King. The wizard channels arcane energies into his staff, the source of his mystical might, casting an eerie glow that cuts through the oppressive darkness.The sinister Skeleton King, adorned in ancient regal armor, looms large, his bones creaking with an otherworldly malevolence. Wisps of ethereal energy emanate from the undead monarch, casting an ominous pallor across the desolate realm.As the wizard channels power, a dazzling array of runes and glyphs materialize in the air, a testament to the intricate spells woven in the fabric of the arcane. The very air crackles with the intensity of magical forces colliding. The staff, now a conduit of raw power, unleashes a torrent of magical energy toward the Skeleton King, who raises his spectral weapon in defiance.The clash between the wizard's arcane mastery and the skeletal king's unholy might unfolds in this dark and fantastical setting. The underworld trembles with the tumult of magic and skeletal fury, creating a scene that captures the epic struggle between light and darkness in a realm beyond the living.
Style: Digital Art
Prompt: A macabre kingdom of death, with halls covered with thousands of skulls and bones. In the depths of this dark realm, the demons of sins lurk, their twisted forms a reflection of their wicked nature. Greed, envy, and wrath take on physical forms, each one more terrifying than the last
Prompt: A macabre kingdom of death, with halls covered with thousands of skulls and bones::In the depths of this dark realm, the demons of sins lurk, their twisted forms a reflection of their wicked nature. Greed, envy, and wrath take on physical forms, each one more terrifying than the last
Prompt: Ominous death knight, shadowy forest, emaciated figure, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy.
Prompt: A macabre kingdom of darkness, with halls covered with thousands of skulls and bones. As you step into the sinister realm, the demons of sins come into view. Each one representing a different deadly sin, their presence creating an eerie and unsettling atmosphere. The royal court is a place of darkness and temptation, a true reflection of the demons' nature.
Prompt: Meet Lady Seraphina Darkheart, a sorceress with a twisted past and a penchant for manipulating shadows. With obsidian eyes that reflect the depths of her dark magic, she commands a legion of malevolent creatures. Her sable cloak billows ominously as she weaves spells to sow chaos and discontent. Beware, for her silver tongue conceals treacherous intentions, and her icy gaze pierces the bravest souls. Lady Seraphina Darkheart thrives on the suffering of others, making her a formidable force in the realm of wickedness.
Prompt: Ominous death knight, floating in smoke, symetrical, emaciated figure, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy.
Prompt: A macabre kingdom of darkness, with halls made of skulls and bones. The demons of sins gather in the royal court, their presence a reminder of the darkness that lurks within us all. Each demon representing a different sin, their forms and expressions a visual representation of their corrupt nature.
Prompt: A dark macabre kingdom of death, with halls covered with thousands of skulls and bones, with a throne of death, evoking a royal yet haunting atmosphere
Prompt: A macabre kingdom of darkness, with halls made of skulls and bones. As you step into the sinister realm, the demons of sins come into view. Each one representing a different deadly sin, their presence creating an eerie and unsettling atmosphere. The royal court is a place of darkness and temptation, a true reflection of the demons' nature
Prompt: The demons of sins gather in the royal court of the macabre kingdom of darkness with hall made of bones. Their presence a reminder of the darkness that lurks within us all. Each demon representing a different sin, their forms and expressions a visual representation of their corrupt nature
Prompt: In the dimly lit chamber of the mercenary camp, a monstrous figure is shrouded in mystery: Markus, the enigmatic wizard of Captain Black's company. His appearance is marred by grotesque malformations, evidence of a curse inflicted on him by meddling demonologists during an interrupted summoning ritual. Markus bears the scars of nightly torment, both physical and spiritual, as malevolent demons relentlessly tear at his flesh and psyche. Despite his monstrous appearance, he plays a crucial role in the mercenary company as both a cashier and a wizard. The weight of his curse is hidden beneath dark, tattered robes that hide the extent of otherworldly afflictions. The origins of Markus' deformities remain shrouded in secrecy, known only to the Captain. The curse, a constant reminder of a broken summoning, drives Markus on a relentless quest for knowledge. Every evening, haunted by demonic forces within, he searches ancient tomes and scrolls in search of a solution to his predicament. Only the company captain, Captain Black, witnesses Markus' silent struggle. Aware of the wizard's desperate quest for redemption, Captain Black allows the group's mutual funds to be used to finance Markus' acquisition of elusive books and information. It's a burden shared between the brothers, an unspoken understanding that their enigmatic companion is on a quest to sever the chains of his demonic affliction. Markus, the tortured wizard with an insatiable thirst for knowledge, bears witness to the bonds forged within the mercenary company. His quest for redemption is seamlessly woven into the tapestry of the group's shared history, and as the company faces new challenges, Markus' presence is a constant reminder of the fragile balance between the corporeal and the supernatural.
Prompt: A terrifying Wendigo lurks in the pitch-black night. Its skeletal form, with bones protruding against its deathly ash-gray skin and eyes sunken deep, creates an uncanny and creepy presence,Emerging from the heart of the night, the Wendigo, a creature of nightmares and myth, lurks in the impenetrable darkness. Its form is a grotesque display of death and decay, with bones jutting out against its pallid, ash-gray skin, as if attempting to escape their fleshy prison. Its eyes, sunken deep within their sockets, mirror the cold, lifeless void of the grave. The Wendigo, a gaunt specter more skeleton than creature, appears as though it has been freshly exhumed from its eternal rest. It is a chilling embodiment of dread, its presence an uncanny whisper in the dark, forever lurking, forever waiting. Its very existence is a terrifying testament to the sinister tales that birthed it.
Prompt: A kingdom of darkness, ruled by the seven deadly sins. The shadowy figures that embody greed, envy, and wrath are just the beginning of the malevolent forces that lurk in this eerie and foreboding place.
Prompt: The Death Knight is a girl, a creature full of horror and darkness. Her flesh is doomed to an eternal struggle between light and darkness, between the living and the dead. The cold flame of hatred and ruthless warrior shines in her black eyes. She is clad in armor speckled with rust and bloodstains, symbolizing her merciless battles and relentless essence. Her hair falls like a shadow on her pale face, adding to its stern and cold expression. Her footsteps, like an echo of death, leave behind a path of destruction and horror. She has the power of necromancy and sinister magic, capable of summoning the dead from other worlds and causing terrible suffering to her enemies. Her cold sword blade represents the darkness that consumes everything in its path. Her presence is filled with a dark aura that makes even the bravest hearts tremble with horror. She is the embodiment of death and destruction, and her power is irresistible.
Prompt: Dark Necromancer, wearing armor, holding a shield in the left hand and a sickle in the right hand,
Prompt: Morbash is the old Orc Shaman and spiritual guide of the beastmen. He walks slowly and bent by the years on his shoulders, aided by a gnarled stick inlaid with Orcish runes and with feathers and animal skins at its tip. He wears a worn red robe, which hides the blood splatters caused by his sacrifices to the spirits of nature. Around his neck he has a necklace with a stone imbued with power received when he was appointed head priest by the council made up of all the priests of the different ethnic groups and communities. He has a look that shows his age but also his authority, recognized by everyone, not just the orc people.
Prompt: Morbash is the old Orc Shaman and spiritual guide of the beastmen. He walks slowly and bent by the years on his shoulders, aided by a gnarled stick inlaid with Orcish runes and with feathers and animal skins at its tip. He wears a worn red robe, which hides the blood splatters caused by his sacrifices to the spirits of nature. Around his neck he has a necklace with a stone imbued with power received when he was appointed head priest by the council made up of all the priests of the different ethnic groups and communities. He has a look that shows his age but also his authority, recognized by everyone, not just the orc people.
Prompt: A macabre kingdom of darkness. As you step into the sinister realm, the demons of sins come into view. Each one representing a different deadly sin, their presence creating an eerie and unsettling atmosphere. The royal court is a place of darkness and temptation, a true reflection of the demons' nature.
Prompt: As the ritual progresses, the evil priests begin to summon a dark presence. A low growl comes from beneath the earth as the demon's power gradually awakens.
Negative: double body, double face, double features, incorrect posture, ((two heads)), two faces, pregnant, Deformed belly, deformed, blurry, bad anatomy, bad eyes, crossed eyes, disfigured, poorly drawn face, mutation, mutated, {((extra limb)), ugly, ((poorly drawn hands)), missing limb, blurry, floating limbs, disconnected limbs, malformed hands, blur, out of focus, long neck, long body (((mutated hands and fingers))), (((out of frame))), long fingers, blender, cropped, low-res, close-up, poorly-drawn face, out of frame double, two heads, blurred, ugly, disfigured, too many fingers, deformed, repetitive, grainy, extra limbs, bad anatomy, High pass filter, airbrush, portrait, zoomed, soft light, closeup, deformed, ((extra limbs)), ((extra fingers)), (((mutated hands))), bad anatomy, bad proportions , blind, bad eyes, ugly eyes, dead eyes, blur, vignette, out of shot, out of focus, gaussian, mutated legs, farmer material, no head, headphones, farmer shorts, no full body, no boots.Repeated hands,
Prompt: The Embered Alchemist: Cloaked in living flames, this alchemical sorcerer commands the very essence of fire and transmutation. Clad in robes adorned with molten runes, they wield a staff that crackles with chaotic energy. In their quest for arcane mastery, the Alchemist seeks to balance the destructive force of their powers with a profound understanding of the natural order. Every incantation leaves behind a trail of embers, marking their journey through realms touched by both creation and destruction, in the style of Dark Souls, Zdzisław Beksiński, HR Giger, Guillermo del Toro, Guy Aitchison
Prompt: A macabre kingdom of darkness, with halls made of skulls and bones.The demons of sins stand tall and proud, their twisted forms a reflection of their inner desires. The atmosphere is thick with malevolence, a constant reminder of the evil that resides within. Each one representing a different deadly sin, their presence creating an eerie and unsettling atmosphere. The royal court is a place of darkness and temptation, a true reflection of the demons' nature
Prompt: A macabre kingdom of darkness, with halls covered with thousands of skulls and bones. The court of demons is a place of chaos and corruption. The demons of seven deadly sins stand tall and proud, their twisted forms a visual representation of their inner desires. The atmosphere is thick with malevolence, a constant reminder of the darkness that resides within.
Prompt: In the dimly lit chamber of the mercenary camp, a deformed figure is shrouded in mystery: Markus, the enigmatic wizard of Captain Black's company. His appearance is marred by grotesque malformations, evidence of a curse inflicted on him by meddling demonologists during an interrupted summoning ritual. Markus bears the scars of nightly torment, both physical and spiritual, as malevolent demons relentlessly tear at his flesh and psyche. Despite his monstrous appearance, he plays a crucial role in the mercenary company as both a cashier and a wizard. The weight of his curse is hidden beneath dark, tattered robes that hide the extent of otherworldly afflictions. The origins of Markus' deformities remain shrouded in secrecy, known only to the Captain. The curse, a constant reminder of a broken summoning, drives Markus on a relentless quest for knowledge. Every evening, haunted by demonic forces within, he searches ancient tomes and scrolls in search of a solution to his predicament. Only the company captain, Captain Black, witnesses Markus' silent struggle. Aware of the wizard's desperate quest for redemption, Captain Black allows the group's mutual funds to be used to finance Markus' acquisition of elusive books and information. It's a burden shared between the brothers, an unspoken understanding that their enigmatic companion is on a quest to sever the chains of his demonic affliction. Markus, the tortured wizard with an insatiable thirst for knowledge, bears witness to the bonds forged within the mercenary company. His quest for redemption is seamlessly woven into the tapestry of the group's shared history, and as the company faces new challenges, Markus' presence is a constant reminder of the fragile balance between the corporeal and the supernatural.
Prompt: character concept art for medieval heroic fantasy video game, of terrifying corrupted creature with claws who using necromancy magic
Prompt: Dark Necromancer, wearing armor, holding a shield in the left hand and a sickle in the right hand, with a normal face and delicate facial features
Prompt: The swarm of killer flies descended upon the decaying zombie corpse, their wings buzzing with a malevolent energy as they crawled and writhed across its bloated form. The air was thick with their incessant hum, the sickening sound of their feasting drowned out only by the occasional crunch of bones giving way beneath their razor-sharp mandibles. A dark aura surrounded them, as if they were a manifestation of some unknown evil, their numbers seeming to grow with each passing moment, until there were hundreds, perhaps thousands, of them attacking all at once. The stench of death and decay filled the air, a putrid miasma that seemed to cling to their twisted bodies. As I watched in horror, the swarm began to move in unison, their movements almost choreographed. (gerald brom, enki bilal, ian miller, jarek kubicki, alex andreev, gerald scarfe)
Prompt: The swarm of killer flies descended upon the decaying zombie corpse, their wings buzzing with a malevolent energy as they crawled and writhed across its bloated form. The air was thick with their incessant hum, the sickening sound of their feasting drowned out only by the occasional crunch of bones giving way beneath their razor-sharp mandibles. A dark aura surrounded them, as if they were a manifestation of some unknown evil, their numbers seeming to grow with each passing moment, until there were hundreds, perhaps thousands, of them attacking all at once. The stench of death and decay filled the air, a putrid miasma that seemed to cling to their twisted bodies. As I watched in horror, the swarm began to move in unison, their movements almost choreographed. (gerald brom, enki bilal, ian miller, jarek kubicki, alex andreev, gerald scarfe, hypereal, uhd, breathtaking, warm ambient lighting, birds-eye view)
Prompt: The swarm of killer flies descended upon the decaying zombie corpse, their wings buzzing with a malevolent energy as they crawled and writhed across its bloated form. The air was thick with their incessant hum, the sickening sound of their feasting drowned out only by the occasional crunch of bones giving way beneath their razor-sharp mandibles. A dark aura surrounded them, as if they were a manifestation of some unknown evil, their numbers seeming to grow with each passing moment, until there were hundreds, perhaps thousands, of them attacking all at once. The stench of death and decay filled the air, a putrid miasma that seemed to cling to their twisted bodies. As I watched in horror, the swarm began to move in unison, their movements almost choreographed.
Prompt: The swarm of killer flies descended upon the decaying zombie corpse, their wings buzzing with a malevolent energy as they crawled and writhed across its bloated form. The air was thick with their incessant hum, the sickening sound of their feasting drowned out only by the occasional crunch of bones giving way beneath their razor-sharp mandibles. A dark aura surrounded them, as if they were a manifestation of some unknown evil, their numbers seeming to grow with each passing moment, until there were hundreds, perhaps thousands, of them attacking all at once. The stench of death and decay filled the air, a putrid miasma that seemed to cling to their twisted bodies. As I watched in horror, the swarm began to move in unison, their movements almost choreographed. (gerald brom, enki bilal, ian miller, jarek kubicki, alex andreev, gerald scarfe)
Prompt: The swarm of killer flies descended upon the decaying zombie corpse, their wings buzzing with a malevolent energy as they crawled and writhed across its bloated form. The air was thick with their incessant hum, the sickening sound of their feasting drowned out only by the occasional crunch of bones giving way beneath their razor-sharp mandibles. A dark aura surrounded them, as if they were a manifestation of some unknown evil, their numbers seeming to grow with each passing moment, until there were hundreds, perhaps thousands, of them attacking all at once. The stench of death and decay filled the air, a putrid miasma that seemed to cling to their twisted bodies. As I watched in horror, the swarm began to move in unison, their movements almost choreographed. (gerald brom, enki bilal, ian miller, jarek kubicki, alex andreev, gerald scarfe, hypereal, uhd, breathtaking, warm ambient lighting, birds-eye view)
Prompt: Envision the formidable Tomb Kings from the Warhammer universe, resurging from their massive pyramids with an air of ancient and eerie power, ready to bring their unique brand of death to the battlefield.
Prompt: The demons of sins gather in the royal court of the macabre kingdom of darkness. Their presence a reminder of the darkness that lurks within us all. Each demon representing a different sin, their forms and expressions a visual representation of their corrupt nature
Prompt: character concept art for medieval heroic fantasy video game, of terrifying skinny corrupted creature with claws who using necromancy magic
Prompt: A macabre kingdom of death, with halls covered with thousands of skulls and bones. The court of demons is a place of chaos and corruption. The seven deadly sins stand tall and proud, their twisted forms a visual representation of their inner desires. The atmosphere is thick with malevolence, a constant reminder of the darkness that resides within.
Prompt: A dark macabre kingdom of death, with halls covered with thousands of skulls and bones, with a throne made of bones and skulls, evoking a royal yet haunting atmosphere
Prompt: A macabre kingdom of darkness, with halls covered with thousands of skulls and bones. The court of demons is a place of chaos and corruption. The seven deadly sins stand tall and proud, their twisted forms a visual representation of their inner desires. The atmosphere is thick with malevolence, a constant reminder of the darkness that resides within.
Prompt: the Hive Queen, a grotesque insectoid queen who ruled over a swarm of deadly, acid-spewing drones.
Prompt: \"Envision an entity beyond the darkest realms of malevolence, a nightmarish canine that eclipses the very essence of wickedness itself. Picture this abhorrent creature in a dimension devoid of sanity, where the very fabric of reality recoils in horror, and the air echoes with the anguished howls of tormented souls. Capture the essence of its unimaginable malevolence, its movements an eldritch dance, each step fracturing the foundations of existence. Witness its eyes, twin voids that devour all light, radiating an insatiable thirst for cosmic obliteration and eternal suffering. Render its form as a blasphemous aberration, a grotesque convergence of nightmares that defies every conceivable law of existence. Illuminate its visage, a contorted mask of malevolence perpetually shifting into unspeakable horrors, revealing jagged fangs that hunger for the absolute erasure of purity. Amplify its malefic presence to a crescendo that ruptures the very fabric of reality, an omnipotent aura that corrodes the foundations of creation, a force that annihilates all hope and ushers in an eternity of unrelenting despair. This is the quintessence of absolute evil, a cosmic abomination yearning for the annihilation of all that is, was, and ever could be.\"
Prompt: The last remaining survivor faces the entity, trapped and surrounded by the suffocating darkness. Describe the climactic confrontation as the entity's icy fingers close in, and the whispers reach a deafening crescendo.
Prompt: The last remaining survivor faces the entity, trapped and surrounded by the suffocating darkness. Describe the climactic confrontation as the entity's icy fingers close in, and the whispers reach a deafening crescendo.
Prompt: A dark macabre kingdom of death, with halls adorned with thousands of skulls and bones, evoking a royal yet haunting atmosphere