Prompt: smoke filled scene render, ued5, transparent Batman face fades into smoke and black void, fading smoke effects, volumetric light effects, fog and mist, VFX, side profile, cinematic visual style, organic smoke physics, designed by Alberto Seveso, dark blue and blood red, cyberpunk Gotham city is in double exposure, see through.
Prompt: smoke filled scene render, ue5, transparent Batman face fades into smoke and black void, fading smoke effects, volumetric light effects, fog and mist, VFX, side profile, cinematic visual style, organic smoke physics, designed by Alberto Seveso, dark blue and blood red, cyberpunk Gotham city is in double exposure, see through.
Negative: liquids
Prompt: smoke disturbing transparent Batman face fades into smoke and black void, fading smoke effects, volumetric light effects, fog and mist, VFX, side profile, cinematic visual style, organic smoke physics, designed by Alberto Seveso, dark blue and blood red, cyberpunk Gotham city is in double exposure, see through.
Prompt: transparent Batman face fades into smoke and black void, fading smoke effects, volumetric light effects, fog and mist, VFX, side profile, cinematic visual style, organic smoke physics, designed by Alberto Seveso, dark blue cyberpunk Gotham city is in double exposure, see through.
Prompt: Batman face fades into smoke and black void, fading smoke effects, particle effects, VFX, side profile, cinematic visual style, organic smoke physics, designed by Alberto Seveso, dark blue cyberpunk Gotham city is in double exposure.
Prompt: transparent Batman face fades into smoke and black void, fading smoke effects, particle effects, VFX, side profile, cinematic visual style, organic smoke physics, designed by Alberto Seveso, dark blue cyberpunk Gotham city is in double exposure, see through.
Prompt: Akira face fades into smoke and black void, fading smoke effects, particle effects, VFX, side profile, cinematic visual style, organic smoke physics, designed by Alberto Seveso, red cyberpunk neo-tokyo is in double exposure.
Prompt: smoke disturbing transparent Batman face fades into smoke and black void, fading smoke effects, volumetric light effects, fog and mist, VFX, side profile, cinematic visual style, organic smoke physics, designed by Alberto Seveso, dark blue cyberpunk Gotham city is in double exposure, see through.
Prompt: Akira face fades into smoke and black void, smoke effects, particle effects, VFX, double exposure silhouette, side profile, cinematic visual style, organic shapes, designed by Alberto Seveso, red cyberpunk neo-tokyo is in double exposure.
Prompt: Akira face fades into smoke and black void, smoke effects, particle effects, VFX, double exposure silhouette, side profile, cinematic visual style, organic shapes, designed by Alberto Seveso, red cyberpunk neo-tokyo is in double exposure.
Negative: wounds
Prompt: [Akira face fades into smoke and black void, smoke effects, particle effects, VFX, double exposure silhouette, side profile, cinematic visual style, organic shapes, chiaroscuro lighting, soft rembrandt lighting, designed by Alberto Seveso:red and blue cyberpunk neo tokyo as backdrop:10], cinematic lighting, faded film look, moody rich color palette, lomo effect, ((low contrast))
Prompt: [Akira face fades into smoke and black void, smoke effects, particle effects, VFX, double exposure silhouette, side profile, cinematic visual style, chiaroscuro lighting, soft rembrandt lighting, designed by Alberto Seveso:red and blue cyberpunk neo tokyo as backdrop:10], cinematic lighting, faded film look, moody rich color palette, lomo effect, ((low contrast))
Negative: wounds, blood
Prompt: Akira face fades into smoke and black void, smoke effects, particle effects, VFX, double exposure silhouette, side profile, cinematic visual style, soft ligting, colorful studio lighting, organic shapes, designed by Alberto Seveso, red cyberpunk neo-tokyo is in double exposure, lomo effect, film grain, classic style
Negative: wounds , cropped, female, high contrast
Prompt: Akira face fades into smoke and black void, smoke effects, particle effects, VFX, double exposure silhouette, side profile, cinematic visual style, soft ligting, colorful studio lighting, organic shapes, designed by Alberto Seveso, red cyberpunk neo-tokyo is in double exposure, lomo effect, film grain, classic style
Negative: wounds , cropped, female, high contrast
Prompt: Batman realistic photo, side shot, smoke, particle effect, vfx, high quality, ultra detailed, 4k
Prompt: Akira face fades into smoke and black void, smoke effects, particle effects, VFX, double exposure silhouette, side profile, cinematic visual style, organic shapes, designed by Alberto Seveso
Prompt: pastel color Batman face fades into smoke, smoke effects, particle effects, VFX, double exposure silhouette, side profile, cinematic visual style, geometric shapes, designed by Alberto Seveso, art by Justin Maller
Negative: dark, ordinary
Prompt: pastel color Batman face fades into smoke, smoke effects, particle effects, VFX, double exposure silhouette, side profile, cinematic visuall style, geometric shapes, designed by Alberto Seveso, art by Justin Maller
Negative: dark, ordinary
Prompt: [Akira face fades into smoke and black void, smoke effects, particle effects, VFX, double exposure silhouette, side profile, cinematic visual style, organic shapes, designed by Alberto Seveso:red cyberpunk neo tokyo as backdrop:10]
Prompt: [Akira face fades into smoke and black void, smoke effects, particle effects, VFX, double exposure silhouette, side profile, cinematic visual style, organic shapes, chiaroscuro lighting, rembrandt lighting, designed by Alberto Seveso:red cyberpunk neo tokyo as backdrop:10], cinematic lighting, faded film look, moody rich color palette, grunge aesthetic, lomo effect, low contrast, high saturation
Prompt: Akira face fades into smoke and black void, smoke effects, particle effects, VFX, double exposure silhouette, side profile, cinematic visual style, geometric shapes, designed by Alberto Seveso
Prompt: [Akira face fades into smoke and black void, smoke effects, particle effects, VFX, double exposure silhouette, side profile, cinematic visual style, organic shapes, designed by Alberto Seveso:red cyberpunk neo tokyo is in double exposure:10]
Prompt: [Akira face fades into smoke and black void, smoke effects, particle effects, VFX, double exposure silhouette, side profile, cinematic visual style, organic shapes, designed by Alberto Seveso:red cyberpunk neo tokyo is in double exposure:10]
Prompt: Batman realistic photo, quarter shot, smoke, particle effect, vfx, high quality, ultra detailed, 4k
Style: Digital Art
Prompt: Batman realistic photo, side shot, smoke, particle effect, vfx, high quality, ultra detailed, 4k
Style: Digital Art
Prompt: pastel color Batman face fades into smoke, smoke effects, particle effects, VFX, double exposure geometric shapes, designed by Alberto Seveso, art by Justin Maller
Negative: dark, ordinary
Prompt: pastel color batman, smoke effects, particle effects, vfx, double exoposure gemoetric shapes, designed by Alberto Seveso, art by Justin Maller
Prompt: pastel color batman, smoke effects, particle effects, vfx, double exoposure gemoetric shapes, designed by Alberto Seveso, art by Justin Maller
Negative: dark, ordinary
Prompt: highest quality, extremely detailed, outside of the window of a high-rise building, a plot of plant aside of the window
Negative: human, people
Style: Analog Film
Prompt: serious cgi render of an piromancer female elf with red skin and diabolic horn, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Negative: glowing eyes.
Prompt: serious cgi render of an ominous death knight, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, pallid complexion, rusted armor plates, skeletal hands gripping a cursed sword, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Negative: glowing eyes.
Prompt: thick fog and vapour, towering cyberpunk city behind, soft ambient light, a misty colossal Buzz Lightyear figure in a dark moon-lit misty machine yard, moody colors, c4d and octane, beeple colors, colossal Pixar character, epic cyeberpunk city inspired by raphael lacoste, mysterious horror ambiance, stylish artistic composition, digital matte painting, cgsociety, 4K, surrounded by thick fog and vapour, by Andreas Levers and Simon Stålenhag, towering cyberpunk city of stacking containers, muted colors
Prompt: thick fog and vapour, towering cyberpunk city behind, soft ambient light, a misty colossal Buzz Lightyear figure in a dark moon-lit misty machine yard, moody colors, c4d and octane, beeple colors, colossal Pixar character, epic cyeberpunk city inspired by raphael lacoste, mysterious horror ambiance, stylish artistic composition, digital matte painting, cgsociety, 4K, surrounded by thick fog and vapour, by Andreas Levers and Simon Stålenhag, towering cyberpunk city of stacking containers, muted colors
Prompt: thick fog and vapour, towering cyberpunk city behind, soft ambient light, a misty colossal Buzz Lightyear figure in a dark moon-lit misty machine yard, moody colors, c4d and octane, beeple colors, colossal Pixar character, epic cyeberpunk city inspired by raphael lacoste, mysterious horror ambiance, stylish artistic composition, digital matte painting, cgsociety, 4K, surrounded by thick fog and vapour, by Andreas Levers and Simon Stålenhag, towering cyberpunk city of stacking containers, muted colors
Prompt: Batman realistic photo, side shot, smoke, particle effect, vfx, high quality, ultra detailed, 4k
Style: Anime
Prompt: epic cyeberpunk city inspired by raphael lacoste, c4d and octane, colossal Pixar character, digital matte painting, stylish artistic composition, soft ambient light, surrounding by thick fog and vapour, mysterious horror ambiance, moody colors, towering cyberpunk city behind, beeple colors, a misty colossal Buzz Lightyear figure in a dark moon-lit misty machine yard, muted colors, thick fog and vapour, by Andreas Levers and Simon Stålenhag, cgsociety, 4K, towering cyberpunk city of stacking containers
Prompt: epic cyeberpunk city inspired by raphael lacoste, c4d and octane, colossal Pixar character, digital matte painting, stylish artistic composition, soft ambient light, surrounding by thick fog and vapour, mysterious horror ambiance, moody colors, towering cyberpunk city behind, beeple colors, a misty colossal Buzz Lightyear figure in a dark moon-lit misty machine yard, muted colors, thick fog and vapour, by Andreas Levers and Simon Stålenhag, cgsociety, 4K, towering cyberpunk city of stacking containers
Prompt: epic cyeberpunk city inspired by raphael lacoste, c4d and octane, colossal Pixar character, digital matte painting, stylish artistic composition, soft ambient light, surrounding by thick fog and vapour, mysterious horror ambiance, moody colors, towering cyberpunk city behind, beeple colors, a misty colossal Buzz Lightyear figure in a dark moon-lit misty machine yard, muted colors, thick fog and vapour, by Andreas Levers and Simon Stålenhag, cgsociety, 4K, towering cyberpunk city of stacking containers
Prompt: serious cgi render of female elf with blue skin, using healing magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of an big fantasy precious stone golem who tank damages, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: serious cgi render of terrifying skinny shadow corrupted creature with claws who using necromancy magic, floating in smoke, black void as backdrop, symetrical, emaciated figure, luminous mist, dreamlike haze, glowing fog, flickering fog, flickering mist, shimmering mist, luminous smoke, shining smoke, radiant smoke, lighting design, silhouette, backlighting, rim lighting, edge lighting, glowing outlines, ambient lighting, atmospheric lighting, mood lighting, eldritch fog, haunting runes, dreadlord presence, 16K dark fantasy, Unreal Engine, UE5, MetaHuman, Nanite, Lumen, virtual production, real-time graphics, ray tracing, path tracing, global illumination, photorealistic rendering, PBR materials, texture mapping, vertex displacement, subsurface scattering, physically based shading, volumetric lighting, volumetrics, ambient occlusion, high dynamic range, HDR, motion blur, depth of field,DOF, caustics, wave optics, lens distortion, lens flare, refraction, Dielectric specular, Metallic specular, smoothness, roughness, normal mapping, parallax occlusion mapping, POM, displacement mapping, tessellation, geometry detail, texture resolution, texture streaming, Level of Detail, LOD, virtual texturing, GPU optimization, real-time rendering, cinema-quality rendering, photorealism, photogrammetry, digital humans, digital environment, digital twins, hyper-realism, photorealistic rendering, photoreal graphics, cinematic quality graphics, ray traced reflections, ray traced shadows, path traced global illumination, path traced indirect lighting.
Prompt: High-key lighting, neutral, flat, even, Low-key lighting, dramatic, single corporate, professional, ambient . a missileon the air above hospital in gaza city, in Night Mood, the lighting is warm and focused lighting , high angle, Cannon cinema eos 4k, Cinematic, Dramatic lighting, god rays. height:576 format: Video seed:2414573225. height:576 format:Vi deo seed:3720343545. height:576 format:Video seed:3683489229 height:576 format:Video seed:1933120842. height:576 format:Video seed:3638794921.
Prompt: ultra detailed cg render movie scene with focus on Marvel´s VENOM, in front of a gigantic GLOWING PORTAL battlefield, smoke and blue energy, dark color grading, ready to march into war, epic shot
Style: Fantasy Art
Prompt: ultra detailed and ultra realistic movie cg render movie scene with focus on Marvel´s VENOM, in front of a gigantic GLOWING PORTAL battlefield, smoke and blue energy, dark color grading, ready to march into war, epic shot
Style: Cinematic