Prompt: Medieval style shooting tower for mob game, low height tower, this tower is cylindrical in shape, this tower is for mob game
Prompt: Medieval style shooting tower for mob game, low height tower, this tower is cylindrical in shape, this tower can shooting, this tower is for mob game
Prompt: Medieval style shooting tower for mob game, low height tower, this tower is cylindrical in shape, this tower can shooting, this tower is for mob game
Prompt: A large, chunky, clockwork mechanical creature with four legs and two arms lunging with weapons at the end of it's upper limbs. Made of a dark bronze patina. black stone background.
Negative: humanoid, human shape, upright, knight, warrior, helmet, armour, face, lizard, skull, clock, biological, two legs, hands, claws, fingers skeleton, skeletal.
Style: Photographic
Prompt: Medieval style shooting tower for mob game, low height tower, this tower is cylindrical in shape, this tower is for mob game, izometric view
Prompt: Medieval style shooting tower for mob game, low height tower, this tower is cylindrical in shape, this tower is for mob game, izometric view
Prompt: a stone architecture image of an alien signal tower.. spires , antonio gaudi, fat volume tower
Prompt: A tall orange tower on a small island, in the mood of the paint \"the scream\" of Edvard Munch height
Prompt: Cylindrical hollow lid, the lid should be deep, with a large top and a small bottom, and the hollow shape should be multiple irregular triangles
Prompt: Imagine an image of a delicate Jenga tower, each block representing a design decision in a game. The precarious balance of the tower mirrors the fragility of game design, where even the slightest misstep can lead to a cascade of issues. Some blocks symbolize technical debt, others depict hollow core gameplay, difficulty of expansion, mismatching content, standardization failures, and being painted into a corner business/monetization-wise. The vulnerability of the tower underscores how crucial each decision is, as the consequences may reverberate throughout the entire structure, much like the impact on a game's future.