Prompt: I want to create a board game based on the theme of pirates. It should be suitable for 2 to 4 players aged 8 and up. The objective of the game is to find the hidden treasure on the island before the other players or the enemy pirate ship. The game uses a standard 6-sided die to determine the movement of the players and the enemy ship. Players can also draw cards from a deck that can give them advantages or disadvantages, such as extra moves, traps, clues, etc. The board is a square grid of 8 by 8 tiles, each representing a different terrain or feature of the island, such as sand, water, forest, cave, etc. Some tiles have special effects, such as slowing down or speeding up the movement, hiding or revealing the treasure, etc.
Prompt: I want to create a board game based on the theme of pirates. It should be suitable for 2 to 4 players aged 8 and up. The objective of the game is to find the hidden treasure on the island before the other players or the enemy pirate ship. The game uses a standard 6-sided die to determine the movement of the players and the enemy ship. Players can also draw cards from a deck that can give them advantages or disadvantages, such as extra moves, traps, clues, etc. The board is a square grid of 8 by 8 tiles, each representing a different terrain or feature of the island, such as sand, water, forest, cave, etc. Some tiles have special effects, such as slowing down or speeding up the movement, hiding or revealing the treasure, etc.
Prompt: I want to create a board game based on the theme of pirates. It should be suitable for 2 to 4 players aged 8 and up. The objective of the game is to find the hidden treasure on the island before the other players or the enemy pirate ship. The game uses a standard 6-sided die to determine the movement of the players and the enemy ship. Players can also draw cards from a deck that can give them advantages or disadvantages, such as extra moves, traps, clues, etc. The board is a square grid of 8 by 8 tiles, each representing a different terrain or feature of the island, such as sand, water, forest, cave, etc. Some tiles have special effects, such as slowing down or speeding up the movement, hiding or revealing the treasure, etc.
Style: Photographic
Prompt: I want to create a board game based on the theme of pirates. It should be suitable for 2 to 4 players aged 8 and up. The objective of the game is to find the hidden treasure on the island before the other players or the enemy pirate ship. The game uses a standard 6-sided die to determine the movement of the players and the enemy ship. Players can also draw cards from a deck that can give them advantages or disadvantages, such as extra moves, traps, clues, etc. The board is a square grid of 8 by 8 tiles, each representing a different terrain or feature of the island, such as sand, water, forest, cave, etc. Some tiles have special effects, such as slowing down or speeding up the movement, hiding or revealing the treasure, etc.
Style: Cinematic
Prompt: Anti-piracy measures are efforts to fight against copyright infringement, counterfeiting, and other violations of intellectual property laws.It includes, but is by no means limited to, the combined efforts of corporate associations (such as the RIAA and MPAA), law enforcement agencies (such as the FBI and Interpol), and various international governments[clarification needed] to combat copyright infringement relating to various types of creative works, such as software, music and films. These measures often come in the form of copy protection measures such as DRM, or measures implemented through a content protection network, such as Distil Networks or Incapsula. Richard Stallman and the GNU Project have criticized the use of the word \"piracy\" in these situations, saying that publishers use the word to refer to \"copying they don't approve of\" and that \"they [publishers] imply that it is ethically equivalent to attacking ships on the high seas, kidnapping and murdering the people on them\".[38] Certain forms of anti-piracy (such as DRM) are considered by consumers to control the use of the products content after sale.
Prompt: At the beginning of the 18th century, a pirate named Blackbeard stood on a pirate ship, in the distance.
Prompt: Generate an image illustrating the concept of a pirate's eyes adjusting to darkness, capturing the struggle and time it takes for their vision to acclimate.
Prompt: Paradise Island similar to the game Boom Beach, the scene should be large and have a roller coaster!
Prompt: Jack is a pirate. He lives on a big ship with his crew. He likes to sail on the sea and look for treasure. He has a parrot named Polly. Polly is his best friend. She can talk and sing. She always stays on Jack’s shoulder. Today, Jack and his crew are sailing near an island. They see a lot of people and boats on the shore. They hear a lot of music and laughter. They smell a lot of delicious food. They wonder what is going on. Jack asks Polly, “What do you think is happening on the island?” Polly says, “I don’t know, but it looks like fun. Let’s go and see.” Jack agrees. He tells his crew to anchor the ship and follow him. He takes Polly and goes to the island. When they get to the island, they see a lot of colorful banners and flags. They see a lot of people wearing costumes and masks. They see a lot of stalls selling buns and other snacks. They see a lot of games and activities. They learn that it is the bun festival. It is a celebration of the harvest and the new year. Jack and his crew are very curious. They want to join the fun. They buy some buns and eat them. They are very tasty. They play some games and win some prizes. They are very happy. They watch some performances and dance with the people. They are very friendly. Polly is having a great time too. She likes to talk and sing with the other parrots. She likes to fly and see the sights. She likes to make new friends. Jack and his crew are enjoying the bun festival. They forget about their ship and their treasure. They only care about having fun.by made in abyss style height:576 format:Video seed:3152708725
Prompt: boardgame Vous et votre adversaire êtes des voyageurs temporels rivaux qui tentent mutuellement de s'effacer de l'histoire. Pour prouver que vous êtes le seul véritable inventeur du voyage dans le temps, vous devez utiliser votre invention pour débusquer votre ennemi et l'assassiner... avant qu'il ne vous attrape ! Malheureusement, étant donné que votre ennemi a répandu de nombreuses copies de lui-même sur la chronologie, vous devrez peut-être commettre l'acte terrible de nombreuses fois avant qu'il ne reste. Assurez-vous simplement de ne pas être éliminé en premier !
Prompt: Create an enchanting scene reminiscent of classic Disney animation: Illustrate a fearsome pirate crew consisting of two charismatic pirate captains, one notably taller than the other. Two adventurous young kids, following closely behind, add a sense of innocence to the picture. The scene should be captured in profile, with the taller captain brandishing a flickering torch to cast intriguing shadows on the wall. In the background, mysterious bat eyes peer out from the darkness, adding an air of suspense and wonder. Remember to infuse this image with the timeless charm of Disney's classic animation style.
Prompt: Explore the mystery of the Bermuda Triangle: an area surrounded by mysterious stories, rumored to engulf planes and ships. However, modern science focuses more on natural and technological factors, explaining the disappearances. Explore this enigmatic zone and unravel the truth behind the vanished events and the mist.
Prompt: BOARDGAME : Vous et votre adversaire êtes des voyageurs temporels rivaux qui tentent mutuellement de s'effacer de l'histoire. Pour prouver que vous êtes le seul véritable inventeur du voyage dans le temps, vous devez utiliser votre invention pour débusquer votre ennemi et l'assassiner... avant qu'il ne vous attrape !
Prompt: BOARDGAME : 3 plateaux, pion, arbre, buisson, temporel. Vous et votre adversaire êtes des voyageurs temporels rivaux qui tentent mutuellement de s'effacer de l'histoire. Pour prouver que vous êtes le seul véritable inventeur du voyage dans le temps, vous devez utiliser votre invention pour débusquer votre ennemi et l'assassiner... avant qu'il ne vous attrape !
Prompt: Youssef, a curious and adventurous soul, stumbled upon an ancient map while exploring his grandfather's attic. The map depicted uncharted territories and cryptic symbols, arousing his curiosity. Determined to unravel its secrets, he embarked on a quest to find the lost treasure it hinted at.
Prompt: Create a compelling protagonist for the next installment of the Assassin's Creed series. Your character should be set in a richly detailed historical period or a fictional world inspired by historical events. Provide an in-depth description of the assassin's background, including their upbringing, personal history, and any significant events that shaped their skills and worldview. Detail the unique set of skills and abilities your assassin possesses, drawing inspiration from the Assassin's Creed lore but introducing fresh and innovative elements. Consider their proficiency in parkour, combat techniques, and any specialized equipment or tools they may use in their missions. Explore the psychological aspects of your character. What are their motivations for joining the Assassins, and what personal struggles or conflicts do they face? Delve into their moral code, beliefs, and relationships with other characters in the game. Describe the historical or fictional setting in which your character operates. Highlight key landmarks, cities, and events that contribute to the immersive experience. Consider how the historical context or unique elements of the fictional world influence the narrative and the challenges your assassin encounters. Finally, provide an engaging storyline or a series of missions that showcase the character's development and progression. How does the protagonist navigate the complex web of alliances, betrayals, and hidden conspiracies that are typical of the Assassin's Creed universe? Feel free to incorporate elements from previous Assassin's Creed games while introducing fresh and original concepts to captivate both long-time fans and new players. Your goal is to create a character with depth, complexity, and a compelling story that adds a unique and memorable chapter to the Assassin's Creed saga
Prompt: Audacious adventurers abscond into arcane archipelagos, activating adventures aspiring after affluent artifacts. Ample alcoves await accommodation of the accommodating, abundant with all manner of appetizing accoutrements. Atmospheric ambiences allow alacritous activities amidst amenities.
Negative: nudity
Prompt: Simpson house transforming under magic, elements of surprise and chaos, cartoon style, vivid colors, dynamic animations, 32k UHD, ARRI Alexa Mini LF, digital animation, bright color grading, chaotic and humorous mood --ar 16:9.\"
Negative: ugly, low and bad quality, dismorphic
Style: 3D Model
Prompt: Generate an image of a dynamic sword fight on the bright ship's deck, with the pirate swiftly switching the eye patch mid-battle. Capture the surprise on the faces of adversaries as the pirate gains a strategic advantage.
Prompt: Similar to the game Boom Beach's Starry Island, the scene should be big, a night on a fantastic island with a darker background, 8 stars and a curved moon in the sky and torches on the island
Prompt: full body short of A young man in a dark blue baseball cap, black leather jacket and jeans on a high floor stands at a window and looks out at a modern metropolis at night, neon lights, big traffic, shot on Canon EOS 5D Mark IV
Negative: ugly, bad face, bad anatomy
Style: Cinematic
Prompt: (Movie:Avatar), landscape of the Bioluminescent Forest of Pandora, Pandora's flora and fauna emit a supernatural glow casting a mesmerizing and ethereal light over everything, Supernatural wonders, Alien Moon, Alien Planet, Paranormal phenomena, Enchanting and magical atmosphere, Towering trees with massive trunks and wide canopies dominate the landscape, Creatures like Woodsprite have vibrant, glowing patterns on their skin, ((Na'vi race, a male), A tall, slender, (blue-skinned body:1. 2)), (body focus), (Masterpiece, professional work, award winning), ultra realistic illustration, biochemical android steampunk, ultra detailed steampunk, hyper realistic color splash art, Unreal minimalism with octane render, depth of field with bokeh, (Epic composition, epic proportion, epic fantasy), cinematic lighting, volumetric lighting, vibrant color, RAW photo, photography, sc-fi, UHD, DSLR, 8k
Negative: bad_pictures, (worst quality:2), (low quality:2), (normal quality:2),realisticvision-negative-embedding, bad-picture-chill-75v,polydactyly, extra digits,watermark,nsfw,((female:1.5),(woman:1.5),(girl:1.5)