Prompt: A young boy standing alone in a barren wasteland under dark swirling skies, post-apocalyptic landscape, cracked dry earth and twisting dead trees, yellow haze in the distance, concept art, inspired by Simon Stalenhag and Ian McQue. Digital painting in the style of Ismail Inceoglu and Vitaly Bulgarov, warm tones, dramatic lighting, dust and ash, hopeful gaze toward the horizon, 16K masterpiece.
Prompt: A young boy standing alone in a barren wasteland under dark swirling skies, post-apocalyptic landscape, cracked dry earth and twisting dead trees, yellow haze in the distance, concept art, inspired by Simon Stalenhag and Ian McQue. Digital painting in the style of Ismail Inceoglu and Vitaly Bulgarov, warm tones, dramatic lighting, dust and ash, hopeful gaze toward the horizon, 16K masterpiece.
Prompt: /dream prompt: variant dangerous new air virus genetic mutation, many people seem dying around
Style: Photographic
Prompt: UI UX design concept for a donation platform featuring minimalist aesthetics, intuitive navigation with clear call-to-action buttons, trust indicators such as testimonial sliders and security badges, responsive layout for various devices, emotionally engaging imagery of real-life impact stories, progress bar for donation goals, micro-interactions for user engagement, subtle animation on success states, seamless payment integration, light and airy color palette to evoke a sense of hope and generosity, glass and transparent background, accessibility considerations for visually impaired users, ultra-clear, high-detail wireframes
Negative: ugly, deformed, noisy, blurry, distorted, out of focus, bad anatomy, extra limbs, poorly drawn face, poorly drawn hands, missing fingers
Prompt: A young girl amid the ruins, post-apocalyptic wasteland, distant smokestacks, dried river bed, scattered remnants of human civilization, golden-hour light, forest clearing at dusk, Ismail Inceoglu, digital painting, smoke and fire effects, warm tones, loose brush style.
Prompt: A young girl amid the ruins, post-apocalyptic wasteland, distant smokestacks, dried river bed, scattered remnants of human civilization, golden-hour light, forest clearing at dusk, Ismail Inceoglu, digital painting, smoke and fire effects, warm tones, loose brush style.
Prompt: concept art, dystopian sci-fi, young scavenger boy, ragged clothes, worn boots, salvaged items in a sack, determined expression, 3/4 view from below, vast ruined landscape, bleak tones of grey, brown and rust, vivid blue eyes, post-apocalyptic yet hopeful, by simon stålenhag, james paick, greg rutkowski, harsh sunlight, crumbling buildings, collapsed wall, lone bird soaring, smog-filled sky, 4K digital illustration.
Prompt: Concept art of a post-apocalyptic world, person standing in ruins with dust and debris swirling around them, realistic painting style inspired by Thomas Moran and Frederic Edwin Church, (long shot), muted colors, symbolizing the remnants and destruction of society.
Prompt: phil collins, surrounded by lush foliage, neon lighting, comic book style, by Bill Sienkiewicz, by Fiona Staples, high contrast, lush flora, pop art colors, dynamic lighting, manga inspired, digital painting, 4k
Prompt: create a visualization infographic to show opportunities and challenges of a low-carbon economy, data visualization, charts, graphs, high contrast, light background
Style: Low Poly
Prompt: Post-apocalyptic scene, running children, distant war, concept art, by Simon Stålenhag, by Jakub Rozalski, painterly style, digital painting, evening light, dust and smoke, desolate, artstation featured, 4k resolution
Prompt: a digital painting of a warrior exploring a dystopian wasteland, post-apocalyptic, grounded sci-fi, inspired by Simon Stålenhag, Aleksi Briclot, Jakub Rozalski, dynamic composition, torn armor, rust effects, detailed weaponry, dramatic lighting from an orange sunset, moody atmosphere, rubble-strewn landscapes, lush color palette despite the setting, painterly brushwork resembling Jeremy Lipking and Benedick Bana, glimpses of a dilapidated yet industrial skyline, subtle storytelling elements, hyper-realistic textures and details, 32K resolution, masterpiece.
Prompt: a serious digital painting of a lone warrior traversing a desolate plain after a climatic battle, dystopian sci-fi, post-apocalyptic, Craig Mullins color palette, influenced by Simon Stålenhag and Nikolay Malyshev, dramatic lighting, dynamic composition, ultra-detailed armor and weaponry, rendered in the style of Daniel Ljungqvist and Jakub Rozalski conveying a sense of melancholy and survival amid the ruins, 16K resolution, highly detailed.
Prompt: a serious digital painting of a lone warrior traversing a desolate plain after a climatic battle, dystopian sci-fi, post-apocalyptic, Craig Mullins color palette, influenced by Simon Stålenhag and Nikolay Malyshev, dramatic lighting, dynamic composition, ultra-detailed armor and weaponry, rendered in the style of Daniel Ljungqvist and Jakub Rozalski conveying a sense of melancholy and survival amid the ruins, 16K resolution, highly detailed.
Prompt: destroyed knight standing among vines and rusting robots, by Dmitry Morozov, set in a sci-fi wasteland amid wreckage and nature reclaiming metal, in style of Simon Stålenhag and Albert Dros, dark gritty tones like Ashley A. Woods, 16K digital art, Frank Frazetta lighting, detailed textures, moody apocalyptic scene
Prompt: destroyed knight standing among vines and rusting robots, by Dmitry Morozov, set in a sci-fi wasteland amid wreckage and nature reclaiming metal, in style of Simon Stålenhag and Albert Dros, dark gritty tones like Ashley A. Woods, 16K digital art, Frank Frazetta lighting, detailed textures, moody apocalyptic scene
Prompt: destroyed knight standing among vines and rusting robots, by Dmitry Morozov, set in a sci-fi wasteland amid wreckage and nature reclaiming metal, in style of Simon Stålenhag and Albert Dros, dark gritty tones like Ashley A. Woods, 16K digital art, Frank Frazetta lighting, detailed textures, moody apocalyptic scene
Prompt: destroyed knight standing among vines and rusting robots, by Dmitry Morozov, set in a sci-fi wasteland amid wreckage and nature reclaiming metal, in style of Simon Stålenhag and Albert Dros, dark gritty tones like Ashley A. Woods, 16K digital art, Frank Frazetta lighting, detailed textures, moody apocalyptic scene
Prompt: key art of wasted wide landscape with far mountains, someone is walking alone, medieval ruined hamlet down the valley, dull colors, grey sky, end of the day, mud, sekiro style, dark souls style, elden ring style, brush strokes, sharp shapes, sharp contrast, murky colors, painting by jeremy mann and Craig Mullins and Zdzisaw
Prompt: CGI illustration of a post-apocalyptic scavenger girl in a mad max-inspired world, gleaning supplies from abandoned vehicles, by Beeple and Dbox, low poly style, dust storm in the distance, amber lighting, concept art quality, 16K resolution, trending on artstation.
Prompt: CGI illustration of a post-apocalyptic scavenger girl in a mad max-inspired world, gleaning supplies from abandoned vehicles, by Beeple and Dbox, low poly style, dust storm in the distance, amber lighting, concept art quality, 16K resolution, trending on artstation.
Prompt: CGI illustration of a post-apocalyptic scavenger girl in a mad max-inspired world, gleaning supplies from abandoned vehicles, by Beeple and Dbox, low poly style, dust storm in the distance, amber lighting, concept art quality, 16K resolution, trending on artstation.
Prompt: CGI illustration of a post-apocalyptic scavenger girl in a mad max-inspired world, gleaning supplies from abandoned vehicles, by Beeple and Dbox, low poly style, dust storm in the distance, amber lighting, concept art quality, 16K resolution, trending on artstation.
Prompt: CGI illustration of a post-apocalyptic scavenger girl in a mad max-inspired world, gleaning supplies from abandoned vehicles, by Beeple and Dbox, low poly style, dust storm in the distance, amber lighting, concept art quality, 16K resolution, trending on artstation.
Prompt: key art of wasted wide landscape with far mountains, someone is walking alone, medieval ruined hamlet down the valley, dull colors, grey sky, end of the day, mud, sekiro style, dark souls style, elden ring style, brush strokes, sharp shapes, sharp contrast, painting by jeremy mann and Craig Mullins and Zdzisaw
Prompt: key art of wasted wide landscape with far mountains, someone is walking alone, medieval ruined hamlet down the valley, dull colors, grey sky, end of the day, mud path, sekiro style, dark souls style, elden ring style, brush strokes, sharp shapes, sharp contrast, painting by jeremy mann and Craig Mullins and Zdzisaw
Prompt: key art of wasted wide landscape with far mountains, someone is walking alone, medieval ruined hamlet down the valley, dull colors, grey sky, end of the day, mud path, sekiro style, dark souls style, elden ring style, brush strokes, sharp shapes, sharp contrast, painting by jeremy mann and Craig Mullins and Zdzisaw
Prompt: key art of wasted wide landscape with far mountains, someone is walking alone, medieval ruined hamlet down the valley, dull colors, grey sky, end of the day, mud path, sekiro style, dark souls style, elden ring style, brush strokes, sharp shapes, sharp contrast, painting by jeremy mann and Craig Mullins and Zdzisaw
Prompt: key art of wasted wide landscape with far redish mountains, someone is walking alone, medieval japanese ruined hamlet down the valley, dull colors, grey sky, end of the day, mud, fog, mist, sekiro style, dark souls style, elden ring style, brush strokes, sharp shapes, sharp contrast, murky colors, painting by jeremy mann and Craig Mullins and Zdzisaw
Prompt: key art of wasted wide landscape with far mountains, someone is walking alone, medieval ruined hamlet down the valley, dull colors, grey sky, end of the day, mud path, sekiro style, dark souls style, elden ring style, brush strokes, sharp shapes, sharp contrast, painting by jeremy mann and Craig Mullins and Zdzisaw,man in close view
Prompt: `key art of wasted wide landscape with far mountains, someone is walking alone, medieval ruined hamlet down the valley, dull colors, grey sky, end of the day, mud path, sekiro style, dark souls style, elden ring style, brush strokes, sharp shapes, sharp contrast, painting by jeremy mann and Craig Mullins and Zdzisaw`
Prompt: : `key art of wasted wide landscape with far mountains, someone is walking alone, medieval ruined hamlet down the valley, dull colors, grey sky, end of the day, mud path, sekiro style, dark souls style, elden ring style, brush strokes, sharp shapes, sharp contrast, painting by jeremy mann and Craig Mullins and Zdzisaw`
Prompt: Post-apocalyptic concept, children in motion, war at horizon, concept art, by Maciej Kuciara, by Ian McQue, painterly effect, morning light, debris and destruction, tense, artstation, 4k, digital painting
Prompt: Post-apocalyptic concept, children in motion, war at horizon, concept art, by Maciej Kuciara, by Ian McQue, painterly effect, morning light, debris and destruction, tense, artstation, 4k, digital painting
Prompt: Prompt: key art of wasted wide landscape with far redish mountains, someone is walking alone, medieval japanese ruined hamlet down the valley, dull colors, grey sky, end of the day, mud, fog, mist, sekiro style, dark souls style, elden ring style, brush strokes, sharp shapes, sharp contrast, murky colors, painting by jeremy mann and Craig Mullins and Zdzisaw
Prompt: key art of wasted wide landscape with far mountains, someone is walking alone, medieval japanese ruined hamlet down the valley, dull colors, grey sky, end of the day, mud, sekiro style, dark souls style, elden ring style, brush strokes, sharp shapes, sharp contrast, murky colors, painting by jeremy mann and Craig Mullins and Zdzisaw
Prompt: key art of wasted wide landscape with far mountains, someone is walking alone, medieval japanese ruined hamlet down the valley, dull colors, grey sky, end of the day, mud, sekiro style, dark souls style, elden ring style, brush strokes, sharp shapes, sharp contrast, murky colors, painting by jeremy mann and Craig Mullins and Zdzisaw
Prompt: key art of wasted wide landscape with far mountains, someone is walking alone, medieval japanese ruined hamlet down the valley, dull colors, grey sky, end of the day, mud, sekiro style, dark souls style, elden ring style, brush strokes, sharp shapes, sharp contrast, murky colors, painting by jeremy mann and Craig Mullins and Zdzisaw
Prompt: key art of wasted wide landscape with far redish mountains, someone is walking alone, medieval japanese ruined hamlet down the valley, dull colors, grey sky, end of the day, mud, sekiro style, dark souls style, elden ring style, brush strokes, sharp shapes, sharp contrast, murky colors, painting by jeremy mann and Craig Mullins and Zdzisaw
Prompt: a lone survivor walking among ruined city streets lined with charred vehicles and twisted metal debris, crumbling skyscrapers backdrop, overhead dark storm clouds flash with lightning, plume of thick smoke rises in the distance, dystopian post-apocalyptic atmosphere permeates crumbling urban ruins, essence of survival persists despite decay surrounding, by simon stålenhag, frank frazetta, gerald brom, andreas rocha, 4K masterpiece digital concept art
Prompt: a lone survivor walking among ruined city streets lined with charred vehicles and twisted metal debris, crumbling skyscrapers backdrop, overhead dark storm clouds flash with lightning, plume of thick smoke rises in the distance, dystopian post-apocalyptic atmosphere permeates crumbling urban ruins, essence of survival persists despite decay surrounding, by simon stålenhag, frank frazetta, gerald brom, andreas rocha, 4K masterpiece digital concept art
Prompt: a lone survivor walking among ruined city streets lined with charred vehicles and twisted metal debris, crumbling skyscrapers backdrop, overhead dark storm clouds flash with lightning, plume of thick smoke rises in the distance, dystopian post-apocalyptic atmosphere permeates crumbling urban ruins, essence of survival persists despite decay surrounding, by simon stålenhag, frank frazetta, gerald brom, andreas rocha, 4K masterpiece digital concept art
Prompt: concept art of an elven scavenger searching through ruins, wearing leather armor and carrying a torch, by doug chiang in the style of simon stålenhag and wojciech siudmak, among fallen buildings and overgrown vines, broken spires in the distance under a setting sun, dramatic lighting, painterly digital art, moody color palette, rubble-strewn streets, 4K masterpiece.
Prompt: concept art of an elven scavenger searching through ruins, wearing leather armor and carrying a torch, by doug chiang in the style of simon stålenhag and wojciech siudmak, among fallen buildings and overgrown vines, broken spires in the distance under a setting sun, dramatic lighting, painterly digital art, moody color palette, rubble-strewn streets, 4K masterpiece.
Prompt: concept art of an elven scavenger searching through ruins, wearing leather armor and carrying a torch, by doug chiang in the style of simon stålenhag and wojciech siudmak, among fallen buildings and overgrown vines, broken spires in the distance under a setting sun, dramatic lighting, painterly digital art, moody color palette, rubble-strewn streets, 4K masterpiece.
Prompt: A lone wanderer exploring a sovereign ruin, post-apocalyptic wasteland, introspective perspective, amid crumbling architecture and decay, Simon Stålenhag, Jean \"Moebius\" Giraud, Frank Frazetta style, acrylic and airbrush, science fiction retro-futurism, dramatic lighting from toxic skies, exploring intricate sovereign ruins through hyperrealistic ruins, mysterious gadgets and machinery, surreal atmosphere, 16K ultra high definition
Prompt: mindguerilla goddess, blonde, psychotic smile silenced with tape, blue and red clown makeup, tight-fitting t-shirt, burning bridges, bridge on fire, firebug, pyro, fire reflects in her eyes, anomalies, metamorphosis, symbiotism, chaotic smoky atmosphere, smooth, sharp focus, vector image,