Prompt: A high-octane cinematic scene of a lone cybersoldier engaging hoards of hostile mechanoids amid the smoldering rubble of a bombed city block, shimmering alloy armor suit, twin energy blades twirling in a whirlwind defense, ruptured machines spitting sparks all around, chaotic mêlée filmed through a handheld lens, gritty lighting, battle Damage Simulation System in effect, motion-captured choreography, rendered real-time by Feng Zhu for Unreal Engine, Jama Jurabaev style environment design, streaming on artstation