Prompt: Imagine an image of a solitary developer toiling away at a cluttered desk, surrounded by crumpled design sketches and empty coffee cups. The dimly lit room suggests long hours invested in a laborious game development process. In the foreground, a completed game sits on a shelf, barely noticed amid a sea of other forgotten titles. The metaphorical \"throwaway game\" is depicted as a fleeting burst of fireworks outside the window, symbolizing momentary, hollow entertainment. A calendar on the wall highlights the artificial urgency with its narrow window of opportunity for marketing and sales.