Prompt: imagine regular droplets of water making massive hole in the rock by falling from great hight you have to intelligently should how discipline can be consitence and regular to bring huge change
Prompt: Create a minimalistic and soft-colored 3D rendering of an astronaut floating serenely in space, inspired by Blender's subtle aesthetics. The astronaut's suit should be rendered in pastel hues, with smooth contours and a matte texture for a modern and stylized appearance. Surrounding the astronaut, depict a series of Bitcoins in an assortment of soft, muted metallic tones, like gold, silver, and pale bronze, gently illuminated by a diffuse light source to enhance the tender color palette. They should be placed in a zero-gravity dance around the astronaut, but keep the design simple and the forms abstract. The background should be a white. The overall lighting should be subtle and diffuse, with no harsh shadows or bright highlights, to evoke a sense of tranquility and minimalism
Negative: colored backround
Style: 3D Model
Prompt: # One small Pebble, A medium-sized stone with a distinct sandstone texture, with a shade of red, On a white background
Prompt: The Fleshstone is an ancient gray boulder with a curious, slightly curved shape that seems to mimic living flesh. Its surface is smooth and naturally textured, showing subtle color changes as the light changes. The overall appearance exudes a mysterious and charming atmosphere, as if it contains ancient secrets and unknown powers.
Prompt: Create a digital painting that incorporates elements such as the sun, snow, green forest, and lots of flowers of different colors around it. High quality, soft lighting and close-ups reminiscent of a bubblegum aesthetic.
Style: Anime
Prompt: an engineer with hazmat suit in a hight tech chemical-industrial lab making a slab of quartz countertop, cinematic lighting, perfect details, mid airview shot, DSLR, 8K, perfect anatomy
Negative: ugly, cutoff, deformed, bad details, bad anatomy, bad lighting, deformed limbs.
Style: Photographic
Prompt: Generate a stonelike texture for a mining 2D game. The texture should convey a sense of roughness and solidity, resembling natural stone formations commonly found in mines. Incorporate variations in color, texture, and shape to make it visually interesting. Consider the following elements: Base Color: Predominantly gray or earthy tones. Texture: Irregular patterns resembling natural rock formations with rough surfaces. Highlights and Shadows: Include subtle highlights and shadows to enhance the texture's depth. Variation: Introduce subtle variations in color and texture to avoid a monotonous look. Scale: Ensure the texture is suitable for a 2D game environment, maintaining a balance between detail and performance.