Prompt: Generate a stonelike texture for a mining 2D game. The texture should convey a sense of roughness and solidity, resembling natural stone formations commonly found in mines. Incorporate variations in color, texture, and shape to make it visually interesting. Consider the following elements: Base Color: Predominantly gray or earthy tones. Texture: Irregular patterns resembling natural rock formations with rough surfaces. Highlights and Shadows: Include subtle highlights and shadows to enhance the texture's depth. Variation: Introduce subtle variations in color and texture to avoid a monotonous look. Scale: Ensure the texture is suitable for a 2D game environment, maintaining a balance between detail and performance.
Prompt: 360x360 yards table mat for wargames desert type terrain, view from hight altitude above. Printable mat, hight resolution, highly realitic, witout edges and without any object like buildings, vehicules, only represent natural things like stand, little rocks, plants,
Style: Pixel Art
Prompt: professional tileset for a isometric game, forest theme, every tile is separated from each other, opaque flat color white background, detailed to perfection, hyper realistic, a set of different image tiles used to create a game, classic rpg tileset
Negative: blur, bokeh, out of focus, lack of sharpness, hazy, noisy, hand made
Prompt: Black cat holding red long pepper in its arms. The background is dark pattern of Chinese colors and auspicious flowers and clouds. Pure flat style illustration
Prompt: a pixelart 32*32 pixels for a game. make it of the top of the bulding, with a livingroom and a hallwall
Prompt: https://www.messenger.com/messenger_media/?attachment_id=2330337247175218\u0026message_id=mid.%24gAFljdayxEsaTFe-K6WM5KpBN1UHo\u0026thread_id=25160629986857670