Prompt: Prompt: Create a set of top-down view game elements, locations, and items in the style of a post-apocalyptic world with streets for players to explore.
Prompt: Generate a logo for the game. The content of the game is doomsday-style tower defense. Players use high-tech turrets to defend against zombies in a dilapidated city. The overall game style is doomsday-style. There are rusty abandoned cars and bent road signs in the game. , dilapidated houses
Prompt: Generate a logo for the game. The game is called \"Hope On Hope\". The content of the game is a doomsday-style tower defense game. Players use turrets to defend against zombies in a dilapidated city. The overall game style is doomsday style, and there is rust in the game. abandoned cars, bent street signs, incomplete houses
Prompt: Generate a realistic post-apocalyptic city scene at twilight. Show crumbling buildings, shattered windows, and empty streets. Design a diverse and threatening zombie horde, each with unique appearances, clothing, and decay levels. Use shadows to add depth. Detail the zombies with missing limbs, torn clothes, blood splatters, and horrifying facial expressions. Feature a central survivor or a distressed group armed for survival, expressing fear and determination realistically. Create dynamic poses for both zombies and survivors, capturing movement and tension. Populate the foreground with debris, abandoned vehicles, and scattered objects. In the background, depict distant buildings partly hidden by fog. Apply dynamic lighting to create contrast, shadows, and a dramatic atmosphere. Use a desaturated color palette with subtle red accents for blood. Ensure a balanced composition, leaving space for a captivating title or text overlay. Seamlessly integrate client preferences or thematic elements into the realistic depiction of the zombie apocalypse.
Prompt: Generate a realistic post-apocalyptic city scene at twilight. Depict crumbling buildings, shattered windows, and deserted streets. Design a diverse and eerie atmosphere suggesting a zombie-infested world. Showcase details of urban decay, showcasing the aftermath of an apocalypse. Incorporate a desolate landscape with abandoned structures and scattered debris. Use a muted color palette to convey a somber and desaturated mood. Integrate subtle hints of red or other accent colors for added depth and intensity. Ensure a balanced composition and consider the use of lighting to emphasize the environment's atmosphere. Capture the essence of a haunting and abandoned city without featuring specific characters,
Prompt: Imagine an image of a dynamic, abstract game environment characterized by interconnected pathways and nodes, resembling a sprawling, chaotic network. The nodes represent various aspects of the game—missions, metagame elements, and open-world exploration. Each pathway symbolizes the multiple, diverse ways players can approach and navigate through the game. Random elements, depicted as vibrant bursts of color, permeate the environment, reflecting the embrace of chaos and the unexpected. The landscape suggests the influence of physics, with momentum-driven gameplay evident in the fluid, non-linear design. A level select screen seamlessly integrates with the open-world concept, providing a visual representation of the expansive choices available to the player.
Style: Isometric
Prompt: Imagine an intricate top-down grid with vibrant 2D sprite graphics that evoke a cartoonish charm, vividly portraying terrains ranging from lush forests and towering mountains to bustling cities and expansive seas. This artful depiction seamlessly blends colorful and stylized elements, crafting a distinct visual appeal that underscores the game's accessible yet strategic nature. Moreover, the image ingeniously incorporates elements of multi-domain warfare, subtly introducing viewers to space and underground landscapes, encapsulating the game's diverse and engaging battle scenarios.
Style: Neon Punk
Prompt: Generate a realistic post-apocalyptic city scene at twilight. Illustrate crumbling buildings, shattered windows, and deserted streets. Depict a diverse and menacing zombie horde in the far distance, partially obscured by the desolate urban landscape. Design zombies with varied appearances, clothing, and levels of decay, adding an eerie element to the scene. Utilize shadows to enhance the depth and realism of the distant undead. Highlight missing limbs, torn clothing, and subtle blood splatters on the zombies, contributing to the haunting atmosphere. Keep the zombies in the background, maintaining focus on the desolation of the city. Use a muted color palette to convey a somber and desaturated mood, with hints of red or other accent colors for intensity. Ensure a balanced composition, capturing the haunting essence of an abandoned city with a distant zombie threat,
Prompt: make me slums in a cyberpunk style city. A precise neighbourhood where the streets would be full of colour, there'd be lots of rubbish on the ground and people on the streets. There would also be smoke coming out of the sewers. You need to have the impression that the area is intoxicated.
Prompt: Create an isometric tileset for a top-down fantasy ghost game. Use a 3/4 view with only ambient light. Generate individual tiles for stone ground in an old ghost house. Ensure that the objects have consistent proportions and appear correctly aligned within the isometric grid.
Prompt: Create a pixel art background image for a game similar to Flappy Bird, but set in a cyberpunk dystopian environment. The image should depict a futuristic urban landscape with pixelated illuminated skyscrapers, blinking neon signs, pixel art flying drones, and a dark and chaotic atmosphere. Ensure the image captures an authentic cyberpunk ambiance while remaining in line with the simple pixel art style of Flappy Bird.
Prompt: werelion roaring, blonde fur, hulking were-creature twink, long muscular digitigrade legs, sharp black claws, yellow shorts, paws, lion tail, pronounced bulge
Negative: tiger, fox, dog, shoes, pauldrons, shirt, fists
Prompt: Imagine an intricate top-down view of a vibrant, expansive planetary landscape. Dominating the center is a sprawling base, intricate in design with multiple modules representing various gameplay options. Surrounding it are diverse terrains: shimmering deserts, dense forests, and treacherous mountain ranges. Tiny, agile rovers traverse winding paths, mining resources, while overhead, spacecrafts with intricate designs navigate the skies. The scene pulsates with life and activity, highlighting enhanced gameplay elements like intricate base-building, expanded resource gathering, and deep metagame intricacies. This visual encapsulates the essence of \"Astroneer,\" elevated with richer content, options, and a novel top-down perspective.
Style: Isometric
Prompt: A gothic girl dressed in adorable Hello Kitty attire, contrasting the dark aesthetic with the cute and playful style. She wears a black Hello Kitty dress with a skull pattern, paired with fishnet stockings and platform boots. Her makeup features a combination of gothic elements and Hello Kitty-inspired details, with dark smokey eyes and a red bow-shaped lipstick. The scene is set in a graffiti-filled urban alleyway, with neon lights casting a vibrant glow.
Negative: A goth girl wearing casual clothing, no Hello Kitty attire, plain makeup, natural lighting, in a serene countryside setting, no graffiti, no neon lights, minimalistic backdrop.
Style: Craft Clay
Prompt: Imagine an intricate top-down grid with vibrant 2D sprite graphics that evoke a cartoonish charm, vividly portraying terrains ranging from lush forests and towering mountains to bustling cities and expansive seas. This artful depiction seamlessly blends colorful and stylized elements, crafting a distinct visual appeal that underscores the game's accessible yet strategic nature. Moreover, the image ingeniously incorporates elements of multi-domain warfare, subtly introducing viewers to space and underground landscapes, encapsulating the game's diverse and engaging battle scenarios.
Style: Pixel Art
Prompt: steampunk city, cyberpunk elements, resident evil combats, sprawling streets, gatling guns and steam-powered vehicles, flying airships and hovercars, skyscrapers with clockwork mechanisms, mutants, dark lighting, low fidelity, 2K illustration.
Prompt: steampunk city, cyberpunk elements, resident evil combats, sprawling streets, gatling guns and steam-powered vehicles, flying airships and hovercars, skyscrapers with clockwork mechanisms, mutants, dark lighting, low fidelity, 2K illustration.
Prompt: steampunk city, cyberpunk elements, resident evil combats, sprawling streets, gatling guns and steam-powered vehicles, flying airships and hovercars, skyscrapers with clockwork mechanisms, mutants, dark lighting, low fidelity, 2K illustration.
Prompt: steampunk city, cyberpunk elements, resident evil combats, sprawling streets, gatling guns and steam-powered vehicles, flying airships and hovercars, skyscrapers with clockwork mechanisms, mutants, dark lighting, low fidelity, 2K illustration.
Prompt: Create a 2D Asset representing a bacteria to be used in a simulation or game environment. The bacteria must visually incorporate the concept of 'Stable Diffusion'. Make sure the design conveys a sense of stability and diffusion. Use colors, shapes and details that emphasize these concepts clearly and attractively. Asset should be suitable for integration into a 2D scene and convey the idea of a stable organism that spreads into the environment. Be very creative
Prompt: Create a 2D Asset representing a bacteria to be used in a simulation or game environment. The bacteria must visually incorporate the concept of 'Stable Diffusion'. Make sure the design conveys a sense of stability and diffusion. Use colors, shapes and details that emphasize these concepts clearly and attractively. Asset should be suitable for integration into a 2D scene and convey the idea of a stable organism that spreads into the environment. Be very creative
Prompt: Visualize a scene where a disheartened player is trapped in a never-ending loop, surrounded by an oppressive atmosphere. The gaming environment is characterized by gloomy hues, emphasizing the player's frustration and disillusionment. The repetitive and unchanging landscape mirrors the stagnant nature of \"infinite/survival\" game modes, accentuating the lack of progression and meaningful outcomes. The figure's defeated posture and despondent expression convey the inherent dissatisfaction and meaninglessness experienced in games with no true path to victory or positive change.
Prompt: However, unlike Advance Wars, battles can take place both on land, sea, space and deep underground. For planetary combat the battlefield is split into 4 layers - orbit, air, surface, underground/underwater. For space combat the battlefield is split into 2 layers - outskirts, area proper. For deep underground - i.e crust-mantle-outer core-inner core of a planet/moon - there is only 1 layer and it is vertical instead of horizontal.
Style: Low Poly
Prompt: Amidst thousands of zombies, a bird's-eye view unfolds,A world in chaos, tales of the undead retold.Create a realm where horror takes flight, craft a chilling sight.
Prompt: Game logo, tower defense game, doomsday style, zombie enemies, ruined city, rust, dust, the game is called \"Hold on Hope\"
Prompt: Jenney is a 8 year old girl with a lively and cheerful personality, trying on a purple tutu in front of the mirror, updo hair, pixar style, C4D style, 3D animation, children's illustration style
Prompt: a logo named,\\\\\\ \\\"BULAINA\\\\\\\" letter logo, similar to the text Logo, minimalist Logo design, simple, with strong memory is the characteristics of the letter Logo,in chill style,Exquisite
Style: Fantasy Art
Prompt: Steampunk city of Coghelm full of brilliant inventors and lively robots as well as lots of crime.
Prompt: Envision an expansive overworld map, resembling an intricate network of interconnected paths and branching routes. The traditional linear progression is replaced by a labyrinthine design, where levels are scattered like landmarks across the terrain. The paths meander through diverse landscapes, each representing a distinct style of gameplay content. Instead of a linear difficulty curve, the map conveys the idea of a player choosing different routes, encountering varied challenges that aren't necessarily more difficult but offer a unique flavor to the gameplay experience.
Style: Isometric
Prompt: a production line of the future in a factory, lots of filling system machines of beverage production, automation, realistic, 3d Model, a buildingplan, interio design, high utilization
Style: 3D Model
Prompt: steampunk city, cyberpunk elements, resident evil, sprawling streets, gatling guns and steam-powered vehicles, flying airships and hovercars, skyscrapers with clockwork mechanisms, mutants, dark lighting, low fidelity, 2K illustration.
Prompt: Generate a stonelike texture for a mining 2D game. The texture should convey a sense of roughness and solidity, resembling natural stone formations commonly found in mines. Incorporate variations in color, texture, and shape to make it visually interesting. Consider the following elements: Base Color: Predominantly gray or earthy tones. Texture: Irregular patterns resembling natural rock formations with rough surfaces. Highlights and Shadows: Include subtle highlights and shadows to enhance the texture's depth. Variation: Introduce subtle variations in color and texture to avoid a monotonous look. Scale: Ensure the texture is suitable for a 2D game environment, maintaining a balance between detail and performance.