Prompt: The map of an abandoned warehouse, on one floor, with some crates and sheets and an old crane. Some crates are placed to form a kind of throne
Prompt: The map of an abandoned warehouse, on one floor, with some crates and sheets and an old crane. Some crates are placed to form a kind of throne
Style: Low Poly
Prompt: Create for me, an rpg map, with grids of squares of 1.5 meters each, this map is of an underground base, it has a large main room, with a light cement floor, it is made up of several large tables surrounded by chairs , some posters and investigation theories stuck on the wall. In front of the main stairs there is a large door with several occult symbols carved into it, to the left is a small room with a large one that serves as a division of the main hall, inside the small room you can see various types of weapons and tactical equipment. To the right of the main room there are some infirmary curtains, where there are stretchers and medicine cabinets, there are 8 stretchers in total
Prompt: This image portrays an abandoned and dilapidated interior, possibly of an office or industrial building. A row of metal lockers stands open and empty on the left, suggesting a place where workers might have once stored their belongings. The floor is littered with debris and the remains of a fallen ceiling, indicating neglect and decay. The walls and ceiling panels show signs of water damage and corrosion. Sunlight streams in through the barred windows at the end of the corridor, casting a warm glow and creating stark shadows, which adds a dramatic effect to the otherwise grim and forsaken atmosphere. The scene evokes a sense of past human activity now ceased, leaving the space to the ravages of time.
Prompt: blueprint of a highly complex post-apocalyptic bunker, with dimensions and other indicative texts
Prompt: Imagine an image of a solitary developer toiling away at a cluttered desk, surrounded by crumpled design sketches and empty coffee cups. The dimly lit room suggests long hours invested in a laborious game development process. In the foreground, a completed game sits on a shelf, barely noticed amid a sea of other forgotten titles. The metaphorical \"throwaway game\" is depicted as a fleeting burst of fireworks outside the window, symbolizing momentary, hollow entertainment. A calendar on the wall highlights the artificial urgency with its narrow window of opportunity for marketing and sales.
Prompt: The container door of the terminal opened and there were many unstacked sacks inside. There were a lot of red beans and mung beans lying on the floor at the door of the container, and there was a forklift next to it.
Prompt: a hand drawn map of Santa's workshop with the following areas: cafeteria, candy shop, work shop, gifting wrapping warehouse, mail room, research and development, reindeer barracks, sewing shop, sleigh mechanic shop, and coal mine which is far away from the workshop
Prompt: a huge dark abandoned underground hangar, concrete structures, black walls, long as a tunnel, piles of garbage, barricades of collapsed structures, mold and moss, dripping water, dirt, a hole with water, heaps of broken robots lying and old wiring hanging
Prompt: a huge dark abandoned underground hangar, concrete structures, black walls, long as a tunnel, piles of garbage, barricades of collapsed structures, mold and moss, dripping water, dirt, a hole with water, heaps of broken robots lying and old wiring hanging
Prompt: A dark macabre kingdom of death, with halls covered with thousands of skulls and bones, with a throne made of bones and skulls, evoking a royal yet haunting atmosphere
Prompt: a giant spider with a zombie head sits with its paws on the ceiling in an abandoned bunker with broken walls and rusty fittings, iron doors, dirt, garbage, flooding, mold, black walls, pentagrams, cobwebs and skulls and mummies everywhere
Prompt: a huge dark abandoned underground hangar, concrete structures, black walls, long as a tunnel, piles of garbage, barricades from collapsed structures, mold and moss, dripping water, dirt, a pit with water, a post-apocalyptic atmosphere, a pack of aggressive black fighting zombie dogs, lying piles of broken robots and wires
Prompt: In the basement without any lights, there is a cradle lying on an old operating table. Inside, there is a haggard-looking baby covered with a layer of white cloth.
Prompt: In the basement without any lights, there is a cradle lying on an old operating table. Inside, there is a haggard-looking baby covered with a layer of white cloth.
Prompt: darkness and gloom, an abandoned giant iron robot factory, many columns, concrete and brick walls, mold, moss, lichens, water, construction debris, dirt and grime on the walls everywhere, dim light through cracks in the ceiling, animal bones and skulls
Prompt: top-down battle map of the inside of an dark castle, spiral stair, multiple doors, intricate corridors, various wooden furnitures, burning fireplace, ghibli style watercolor
Prompt: in a dark room there is light from a flashlight, inside an endlessly long hangar like a corridor with a concrete black ceiling, charred brick walls, mountains of construction waste everywhere and completely rotten frames of cars without wheels, moss, bracken, water, dirt, holes in the ground, the ground is covered with sand, homeless and angry dogs
Prompt: In a disorganized supermarket, the foreground features a clock hanging on the wall with the time displayed as 8:59 AM. In the background, there are chaotic shelves, with some products scattered around. The scene is depicted in a two-dimensional style.
Prompt: top-down battle map of the inside of a cursed and dark dungeon, spiral stair, multiple floors, intricate corridors, various wooden furnitures, colorful, carpet and curtains, central fireplace, ghibli style watercolor
Prompt: In the basement without any lights, there is a cradle lying on an old operating table, and around the cradle are six doctors in black clothes.
Prompt: painting an isometric icon,2.5D, blue and purple frosted glass, white acrylic material, without background, transparent technical sense, data visualization style
Prompt: The interior of Santa's workshop is envisioned as a cavernous, industrial space, applying the rule of thirds for compositional balance. The left third is dominated by a grand dark oak table where elves in colorful attire are working. The scale of the factory is emphasized with high ceilings and long workbenches, while the golden lighting creates an inviting atmosphere within the vast space. The background shows the depth of the factory with rows of toys and larger magical elements, like life-sized animated toy soldiers marching along.
Prompt: a giant spider with a zombie head sits upside down on the ceiling in an abandoned bunker with broken walls and rusty fittings, iron doors, dirt, garbage, flooding, mold, black walls, pentagrams, cobwebs and skulls and mummies everywhere
Prompt: a giant spider with a zombie head sits upside down on the ceiling in an abandoned bunker with broken walls and rusty fittings, iron doors, dirt, garbage, flooding, mold, black walls, pentagrams, cobwebs and skulls and mummies everywhere
Prompt: top-down battle map of the inside of a cursed tower, spiral stair, multiple doors, intricate corridors, various wooden furnitures, colorful, carpet and curtains, central fireplace, ghibli style watercolor
Prompt: photorealistic image of a mysterious looking wooden box in a warehouse taken from above the box, with its contents being highlighted over with a black marker
Prompt: photorealistic image of a mysterious looking wooden box in a warehouse taken from above the box, with its contents being highlighted over with a black marker
Prompt: a post-apocalyptic elevator cabin, in the form of a panel house, overgrown with vegetation, pieces of stone in the air at the bottom of the image, illuminated by the sun, falling, levitating over a precipice, hanging in the air, in a dark elevator shaft with iron ladders on the walls
Prompt: in a dark room there is light from a flashlight, inside an endlessly long hangar like a corridor with a concrete black ceiling, charred brick walls, mountains of construction waste everywhere and completely rotten frames of cars without wheels, moss, bracken, small windows near the ceiling, water, dirt, holes in ground, the ground is covered with sand, homeless and angry dogs
Prompt: a giant spider with a zombie head sits with its paws on the ceiling in a tunnel of an abandoned bunker with collapsed walls and rusty fittings, iron doors, dirt, garbage, flooding, mold, black walls, a pentagram on the wall, skulls and mummies everywhere
Prompt: a giant spider with a zombie head sits with its paws on the ceiling in a tunnel of an abandoned bunker with collapsed walls and rusty fittings, iron doors, dirt, garbage, flooding, mold, black walls, a pentagram on the wall, skulls and mummies everywhere
Prompt: a giant spider with a zombie head sits with its paws on the ceiling in a tunnel of an abandoned bunker with collapsed walls and rusty fittings, iron doors, dirt, garbage, flooding, mold, black walls, a pentagram on the wall, skulls and mummies everywhere
Prompt: A stage design, a room type space filled with many squares, some of which can display images. These squares are fixed by trusses, and visitors walk through the middle,
Prompt: top-down battle map of the inside of a cursed castle, spiral stair, multiple doors, intricate corridors, various wooden furnitures, colorful, carpet and curtains, central fireplace, ghibli style watercolor
Prompt: make a realisitc gruncy steel factory warehouse. Show the exterior lined up with steel bars and heavy equiment trucks. All shades of grey, blue and black. There are rusted copper structures as well.
Prompt: top-down battle map of the inside of a cursed and dark tower, spiral stair, multiple floors, intricate corridors, various wooden furnitures, colorful, carpet and curtains, central fireplace, ghibli style watercolor
Prompt: a dark endlessly long hangar with a low concrete black ceiling without windows, charred brick walls, mountains of garbage everywhere and completely rotten car frames without wheels, moss, ferns, water, dirt, bare earth instead of a floor, sand and holes, angry dogs
Prompt: generate an image of a warehouse where a lot of wires are hanging representing futuristic development, at center is a cylindric-shaped, transparent glass box a human AI robot is being built and that box is connected to a large screen computer showing some body features.
Prompt: inside a long dirty hangar with mountains of construction debris and scattered tires, vegetation and ivy, small windows near the ceiling from which dim light shines, dampness, dirt everywhere
Prompt: Piles of crates and barrels, irregularly stacked, Color: Stacks of crates can be a faded green, while barrels can be a muted teal or turquoise.
Prompt: a dark, endlessly long hangar with a low concrete ceiling without windows, charred brick walls, mountains of garbage everywhere and completely rotten car frames without wheels, moss, ferns, water, dirt, bare earth instead of a floor, sand and holes, scary dogs
Prompt: top-down battle map of the inside of a cursed tower, spiral stair, multiple floors, intricate corridors, various wooden furnitures, colorful, carpet and curtains, central fireplace, ghibli style watercolor
Prompt: a spider with the head of a man in a corpse mask, sitting upside down on the ceiling in an abandoned bunker with broken walls and rusty fittings, iron doors, dirt, garbage, flooding, mold, black walls, pentagrams, cobwebs and skulls and mummies everywhere
Prompt: A very high-end room with white walls and a bed in the center. The entire room is filled with hazy air, containing particles, virus molecules, smog, and other pollutants. The walls are adorned with some worn-out furniture, and the floor has some dust and debris. High-definition image of a futuristic dystopian room with a bed in the middle, surrounded by white walls, and filled with haze and pollution. The room exudes a sense of abandonment and neglect. The furniture is old and shabby, and the floor is dirty and cluttered. The atmosphere is eerie and unsettling, creating a feeling of discomfort and unease. The room is bathed in a dim, yellowish light that adds to the overall sense of gloom and despair. This is a powerful image that captures the essence of a post-apocalyptic world where nature has taken over and human civilization has crumbled.