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Fun, fun, fun, but still developing! Favorites are saved in your browser only, so clearing your browser or switching devices means you'll lose them. Logging in saves favorites online, but there's still a chance of loss. Logging out reverts to browser-only saving. Needless to say, favorites won't help in voting on discord cq helping development, so go vote in discord.

Expect occasional outages, missing prompts or images, and note that data may be deleted depending on hard drive space, usually after a few months, unless there's a major failure.

Jan 19, 2024, 12:19:27 PM
Jan 19, 2024, 12:19:27 PM
Jan 19, 2024, 12:09:58 PM
Jan 19, 2024, 12:09:58 PM
Jan 19, 2024, 12:09:58 PM
Jan 19, 2024, 12:09:58 PM

Prompt: Imagine an image of a versatile and expandable game board, featuring a grid structure with interchangeable modular pieces. The board is designed with standardized slots to effortlessly accommodate various elements, symbolizing flexibility and scalability. Each modular piece represents a unique game component, demonstrating the limitless potential for additions.

Style: Fantasy Art

Jan 17, 2024, 7:00:08 AM
Jan 17, 2024, 7:00:08 AM
Jan 10, 2024, 10:12:03 AM
Jan 10, 2024, 10:12:03 AM

Prompt: Visualize a photograph of a chessboard with a single, strategically positioned piece standing at the center of attention. The board is meticulously arranged, and the piece represents a critical design choice. The atmosphere is tense, with shadows highlighting the importance of this decision. The image suggests that the entire game's fate hinges on this delicate balance, echoing the vulnerability of game design where even the smallest move can reverberate profoundly, leaving a lasting impact on the entire gaming experience.

Jan 16, 2024, 9:09:41 PM
Jan 16, 2024, 9:09:41 PM
Dec 10, 2023, 6:04:31 PM
Dec 10, 2023, 6:04:31 PM

Prompt: The gate door opens to reveal a narrow, dimly lit corridor that seems to twist and turn in an inscrutable way. Will you be able to traverse the maze and uncover its secrets, or will you be lost in its depths forever?

Dec 6, 2023, 3:17:16 PM
Dec 6, 2023, 3:17:16 PM

Prompt: I want to create a board game based on the theme of pirates. It should be suitable for 2 to 4 players aged 8 and up. The objective of the game is to find the hidden treasure on the island before the other players or the enemy pirate ship. The game uses a standard 6-sided die to determine the movement of the players and the enemy ship. Players can also draw cards from a deck that can give them advantages or disadvantages, such as extra moves, traps, clues, etc. The board is a square grid of 8 by 8 tiles, each representing a different terrain or feature of the island, such as sand, water, forest, cave, etc. Some tiles have special effects, such as slowing down or speeding up the movement, hiding or revealing the treasure, etc.

Nov 28, 2023, 5:26:10 PM
Nov 28, 2023, 5:26:10 PM
Nov 28, 2023, 5:26:10 PM
Nov 28, 2023, 5:26:10 PM

Prompt: I want to create a board game based on the theme of pirates. It should be suitable for 2 to 4 players aged 8 and up. The objective of the game is to find the hidden treasure on the island before the other players or the enemy pirate ship. The game uses a standard 6-sided die to determine the movement of the players and the enemy ship. Players can also draw cards from a deck that can give them advantages or disadvantages, such as extra moves, traps, clues, etc. The board is a square grid of 8 by 8 tiles, each representing a different terrain or feature of the island, such as sand, water, forest, cave, etc. Some tiles have special effects, such as slowing down or speeding up the movement, hiding or revealing the treasure, etc.

Nov 28, 2023, 5:26:10 PM
Nov 28, 2023, 5:26:10 PM
Nov 28, 2023, 5:26:10 PM
Nov 28, 2023, 5:26:10 PM
Jan 10, 2024, 2:12:33 AM
Jan 10, 2024, 2:12:33 AM
Jan 24, 2024, 10:30:14 AM
Jan 24, 2024, 10:30:14 AM
Nov 19, 2023, 12:31:22 PM
Nov 19, 2023, 12:31:22 PM
Dec 3, 2023, 8:51:11 AM
Dec 3, 2023, 8:51:11 AM

Prompt: Visualize a vast, intricate game board divided into a dynamic overworld and battle zones. The overworld showcases a sprawling, interconnected universe with diverse terrains like forests, mountains, and cities, symbolizing potential challenges. At its heart, a player stands at a crossroads, pondering choices represented by branching paths. As they select a path, it leads to a battle zone, illustrated by clash arenas or battlegrounds. Each victory or defeat here alters the overworld, with pathways evolving or unlocking based on the player's battle history, creating a feedback loop between decisions and consequences.

Dec 21, 2023, 4:24:47 AM
Dec 21, 2023, 4:24:47 AM
Jan 8, 2024, 6:32:26 PM
Jan 8, 2024, 6:32:26 PM
Jan 8, 2024, 6:43:02 PM
Jan 8, 2024, 6:43:02 PM

Prompt: The door creaks open, revealing a narrow, dimly lit corridor that seems to twist and turn in impossible ways. Will you be able to navigate this maze and uncover its secrets, or will you become lost in its depths forever?

Dec 6, 2023, 3:17:16 PM
Dec 6, 2023, 3:17:16 PM
Nov 22, 2023, 8:19:06 AM
Nov 22, 2023, 8:19:06 AM

Prompt: Imagine an image of a versatile and expandable game board, featuring a grid structure with interchangeable modular pieces. The board is designed with standardized slots to effortlessly accommodate various elements, symbolizing flexibility and scalability. Each modular piece represents a unique game component, demonstrating the limitless potential for additions. This image encapsulates the concept of a dynamic gaming environment that encourages creativity and unrestricted expansion, perfectly aligning with the idea of standardized, modular content that seamlessly integrates new elements into the game.

Style: Fantasy Art

Jan 17, 2024, 7:00:08 AM
Jan 17, 2024, 7:00:08 AM

Prompt: Imagine an image of a versatile and expandable game board, featuring a grid structure with interchangeable modular pieces. The board is designed with standardized slots to effortlessly accommodate various elements, symbolizing flexibility and scalability. Each modular piece represents a unique game component, demonstrating the limitless potential for additions.

Jan 17, 2024, 7:00:08 AM
Jan 17, 2024, 7:00:08 AM
Dec 1, 2023, 12:25:10 AM
Dec 1, 2023, 12:25:10 AM
Nov 2, 2023, 11:56:15 PM
Nov 2, 2023, 11:56:15 PM
Nov 3, 2023, 12:07:28 AM
Nov 3, 2023, 12:07:28 AM
Nov 3, 2023, 7:50:51 AM
Nov 3, 2023, 7:50:51 AM
Nov 19, 2023, 7:06:24 AM
Nov 19, 2023, 7:06:24 AM

Prompt: a massive unspeakable eldritch horror starting the apocalypse, horrific, terrifying, fear, horror, terror, nightmarish, grotesque, disturbing, dark, surreal, expressionistic, unsettling, Zdzislaw Beksinski, H.R. Giger, Clive Barker, Francis Bacon, Hans Bellmer, Salvador Dali, Francisco Goya

Jan 5, 2024, 4:07:28 PM
Jan 5, 2024, 4:07:28 PM

Prompt: a massive unspeakable eldritch horror starting the apocalypse, horrific, terrifying, fear, horror, terror, nightmarish, grotesque, disturbing, dark, surreal, expressionistic, unsettling, Zdzislaw Beksinski, H.R. Giger, Clive Barker, Francis Bacon, Hans Bellmer, Salvador Dali, Francisco Goya

Jan 5, 2024, 4:07:28 PM
Jan 5, 2024, 4:07:28 PM
Jan 5, 2024, 4:07:28 PM
Jan 5, 2024, 4:07:28 PM
Nov 9, 2023, 7:15:06 AM
Nov 9, 2023, 7:15:06 AM
Jan 20, 2024, 5:17:07 PM
Jan 20, 2024, 5:17:07 PM

Prompt: Imagine an image of a delicate Jenga tower, each block representing a design decision in a game. The precarious balance of the tower mirrors the fragility of game design, where even the slightest misstep can lead to a cascade of issues. Some blocks symbolize technical debt, others depict hollow core gameplay, difficulty of expansion, mismatching content, standardization failures, and being painted into a corner business/monetization-wise. The vulnerability of the tower underscores how crucial each decision is, as the consequences may reverberate throughout the entire structure, much like the impact on a game's future.

Jan 16, 2024, 8:41:02 PM
Jan 16, 2024, 8:41:02 PM
Jan 15, 2024, 9:27:41 AM
Jan 15, 2024, 9:27:41 AM
Jan 15, 2024, 9:27:41 AM
Jan 15, 2024, 9:27:41 AM
Jan 15, 2024, 10:29:00 AM
Jan 15, 2024, 10:29:00 AM

Prompt: Help me draw a background interface for creating a vertical game character, without any characters

Nov 30, 2023, 11:42:04 PM
Nov 30, 2023, 11:42:04 PM
Jan 15, 2024, 6:57:50 PM
Jan 15, 2024, 6:57:50 PM
Jan 15, 2024, 7:08:02 PM
Jan 15, 2024, 7:08:02 PM

Prompt: haphazard, neogothic structures, hive, vaporized, arboreal, dessicated, shardcore, erratic, eerie energy, gargantuan, pyroclastic incandescence, hive mind tumult, cyberpunk, futuristic, post-apocalyptic, dystopian, war, desolate wastelands, penumbral, negative space, macabre remnants, murky, foreboding, catastrophic, extraterrestrial, robotic, spectral, cybernetic, diversiformic, biomorphic. (pen/ink/watercolor sketch, isometric, 3d, dof, exagerrated vanishing point, closeup, (headshot:1.3), blinding, ultravibrant, crepuscular, hexachromatic, extreme background focal blur, bold flat/phong/crosshatch shading, thick rectilinear outlines, breathtaking, crisp, minimalist detailing, ultra high quality, uhd, (3/4 shot:pan-tilt:0.8), sylwia pusz, holger lippmann, santiago caruso, aleksi peltonen, peter tumas, emanuele dascanio, ilya kuvshinov, nychos, ryohei hase, igor morski)

Nov 8, 2023, 4:12:42 PM
Nov 8, 2023, 4:12:42 PM

Prompt: haphazard, neogothic structures, hive, vaporized, arboreal, dessicated, shardcore, erratic, eerie energy, gargantuan, pyroclastic incandescence, hive mind tumult, cyberpunk, futuristic, post-apocalyptic, dystopian, war, desolate wastelands, penumbral, negative space, macabre remnants, murky, foreboding, catastrophic, extraterrestrial, robotic, spectral, cybernetic, diversiformic, biomorphic. (pen/ink/watercolor sketch, isometric, 3d, dof, exagerrated vanishing point, closeup, (headshot:1.3), blinding, ultravibrant, crepuscular, hexachromatic, extreme background focal blur, bold flat/phong/crosshatch shading, thick rectilinear outlines, breathtaking, crisp, minimalist detailing, ultra high quality, uhd, (3/4 shot:pan-tilt:0.8), sylwia pusz, holger lippmann, marc simonetti, maciej kuciara, santiago caruso)

Nov 8, 2023, 4:12:42 PM
Nov 8, 2023, 4:12:42 PM

Prompt: haphazard, neogothic structures, hive, vaporized, arboreal, dessicated, shardcore, erratic, eerie energy, gargantuan, pyroclastic incandescence, hive mind tumult, cyberpunk, futuristic, post-apocalyptic, dystopian, war, desolate wastelands, penumbral, negative space, macabre remnants, murky, foreboding, catastrophic, extraterrestrial, robotic, spectral, cybernetic, diversiformic, biomorphic. (pen/ink/watercolor sketch, isometric, 3d, dof, exagerrated vanishing point, closeup, (headshot:1.3), blinding, ultravibrant, crepuscular, hexachromatic, extreme background focal blur, bold flat/phong/crosshatch shading, thick rectilinear outlines, breathtaking, crisp, minimalist detailing, ultra high quality, uhd, (3/4 shot:pan-tilt:0.8), marc simonetti, maciej kuciara, santiago caruso)

Nov 8, 2023, 4:12:42 PM
Nov 8, 2023, 4:12:42 PM
Jan 3, 2024, 10:47:32 AM
Jan 3, 2024, 10:47:32 AM

Prompt: This one became quite a mess. Tried to add some extra things to hot headed, changed the singular Etho clock into an array of them that all have different timers allowing for the minigame to speed up as time progresses, can see in the third image with the two droppers every time the machine fires one item gets sent up, when all items are sent up the torches invert stopping the current one and enabling the next one, this happens for every one. when the top dropper has an item in it it powers a piston to allow power to hit the piston that will complete the observer clock to clear the top one into the bottom, when it's cleared the pistons will retract, the power is only there when the minigame is off. to get around the extended Redstone length without adding delay which breaks the machine often, used a 0 tick repeater seen in second image. third image is a small change to the light display as the previous one would sometimes bud power the closest two pistons at higher speed. works with as low as 2 items in Etho clock (don't really know if this is the best place for stuff like this, just only place I can see that I think it kinda fits)

Nov 29, 2023, 3:33:25 AM
Nov 29, 2023, 3:33:25 AM

Prompt: tabletop rpg playing field with topview game dungeon with roads, crossroads, road turns

Jan 6, 2024, 8:31:13 AM
Jan 6, 2024, 8:31:13 AM
Jan 6, 2024, 8:31:13 AM
Jan 6, 2024, 8:31:13 AM
Jan 6, 2024, 8:31:13 AM
Jan 6, 2024, 8:31:13 AM
Nov 15, 2023, 5:32:11 AM
Nov 15, 2023, 5:32:11 AM
Dec 21, 2023, 6:59:52 PM
Dec 21, 2023, 6:59:52 PM

Prompt: anthropomorphic versions of the forces of life and death play a game of chess .

Negative: skull

Dec 21, 2023, 7:10:16 PM
Dec 21, 2023, 7:10:16 PM

Prompt: anthropomorphic versions of the forces of life and death play a game of chess .

Negative: skull

Dec 21, 2023, 7:10:16 PM
Dec 21, 2023, 7:10:16 PM
Dec 21, 2023, 7:10:16 PM
Dec 21, 2023, 7:10:16 PM

Prompt: a massive unspeakable galactic eldritch horror starting the apocalypse, horrific, terrifying, fear, horror, terror, nightmarish, grotesque, disturbing, dark, surreal, expressionistic, unsettling, Zdzislaw Beksinski, H.R. Giger, Clive Barker, Francis Bacon, Hans Bellmer, Salvador Dali, Francisco Goya

Style: Digital Art

Jan 5, 2024, 4:25:58 PM
Jan 5, 2024, 4:25:58 PM
Jan 9, 2024, 1:36:00 AM
Jan 9, 2024, 1:36:00 AM

Prompt: a massive unspeakable galactic eldritch horror starting the apocalypse, horrific, terrifying, fear, horror, terror, nightmarish, grotesque, disturbing, dark, surreal, expressionistic, unsettling, Zdzislaw Beksinski, H.R. Giger, Clive Barker, Francis Bacon, Hans Bellmer, Salvador Dali, Francisco Goya

Jan 5, 2024, 4:07:28 PM
Jan 5, 2024, 4:07:28 PM