Prompt: Certainly! Here's the command with requests separated by commas in English:```bashEnhance crafting interface to resemble the forging system in the game Bloodstone. Implement a user-friendly design with drag-and-drop functionality, a Forge button, and visual feedback. Create a diverse crafting menu featuring various Poké Balls, potions, medicines, slots for colored pigments, and herbs. Introduce crafting tools, and incorporate a dropdown menu for easy item category selection. Implement unique progress bars and animations for each item type to enhance the overall user experience.
Prompt: Enhance crafting interface to resemble the forging system in the game Bloodstone. Implement a user-friendly design with drag-and-drop functionality, a Forge button, and visual feedback. Create a diverse crafting menu featuring various Poké Balls, potions, medicines, slots for colored pigments, and herbs. Introduce crafting tools, and incorporate a dropdown menu for easy item category selection. Implement unique progress bars and animations for each item type to enhance the overall user experience
Prompt: Revamp crafting interface, drawing inspiration from Bloodstone's forging system. Design a user-friendly interface with intuitive drag-and-drop functionality, a dedicated Forge button, and visual feedback for seamless crafting. Introduce a diverse crafting menu showcasing an array of Poké Balls, potions, medicines, slots for colored pigments, and herbs. Implement specialized crafting tools and integrate a dropdown menu for effortless item category selection. Elevate user engagement with distinctive progress bars and animations tailored to each item type, enriching the overall crafting experience.
Prompt: Expand crafting interface, create various Poké Balls, potions, medicines, slots for colored pigments, herbs, crafting tools, dropdown menu for item category selection, drag and drop functionality, Forge button, visual feedback, unique progress bars, animations for each item type
Prompt: Create crafting interface, Poké Ball assembly, iron ore, red pigment, white pigment, black pigment, crafting hammer, drag and drop functionality, Forge button, progress bar
Prompt: Picture a Pokémon crafting menu, reminiscent of Tibia's interface. Employ a vibrant color scheme inspired by the diverse palette of Pokémon types, featuring vivid reds, blues, greens, and yellows. Opt for a stylized, cartoon art style to capture the playful essence of Pokémon. Ensure the menu design is intuitive, similar to Tibia's crafting system, offering options like crafting Pokéballs, Potions, Incenses, Berries, TM/HM Moves, Evolutionary Items, and Pokémon Accessories. Incorporate smooth animations and aim for a high-resolution design, embracing HD quality for a captivating crafting experience.
Prompt: Envision a Pokémon crafting menu with intricate options reminiscent of Tibia. Employ a vibrant Pokémon color palette, featuring rich hues of red, blue, green, and yellow for an engaging and familiar atmosphere. Opt for a stylized, cartoon art style to evoke the playful essence of Pokémon, ensuring smooth and visually appealing animations. The menu should be intuitively designed, akin to Tibia's crafting system, offering options for crafting Pokéballs, Potions, Incenses, Berries, TM/HM Moves, Evolutionary Items, and Pokémon Accessories. Incorporate a high-resolution design with vivid colors, embracing the HD quality for a captivating crafting experience.\"
Prompt: Crafting interface: Poké Balls (iron ore, pigments, crafting hammer), Potions (herbs, mixing vial, stirring rod), Medicines (healing herb, mixing vial, pestle)
Prompt: Developing a detailed health and mana game bar interface for a Pokémon, featuring a lifelike image of the Pokémon, intricately designed item icons. The artistic style will be in vector art, ensuring high-quality visuals for an immersive gaming experience, delivered in HD resolution.
Prompt: Certainly, here's an inspiration based on your request:```bashIncorporate a contraction flow panel design with a Pokémon-inspired color palette for an engaging crafting experience. Utilize vibrant hues reminiscent of various Pokémon types, blending rich reds, blues, greens, and yellows. Integrate a user-friendly interface with smooth transitions between crafting stages, ensuring a seamless and visually pleasing progression. Enhance the panel layout with thematic Pokémon elements, such as Poké Ball icons, to intuitively guide users through the crafting process. Implement dynamic color changes to signify different crafting phases and create an immersive environment reflective of the Pokémon universe.
Prompt: Create a contraction flow panel with a Pokémon-inspired color palette. Utilize vibrant hues reminiscent of various Pokémon types, blending rich reds, blues, greens, and yellows. Craft a user-friendly interface with smooth transitions, ensuring a visually pleasing and seamless progression. Enhance the panel layout with thematic Pokémon elements, such as Poké Ball icons, to create an immersive design. Implement dynamic color changes to signify different phases, providing a captivating and intuitive experience in line with the Pokémon universe.
Prompt: Title: Pokémon Item Marketplace Event Card Aspect Ratio: 4:3 Prompt: (masterpiece, high-resolution illustration:1.3), design an immersive and lively artwork for a Pokémon event card that brings to life the bustling atmosphere of a classic in-game Pokémon道具市场. The visual should depict the essence of trading, collecting, and discovering rare and valuable items that trainers seek out during their journey. Illustrate a colorful, vibrant street market scene inspired by traditional Pokémon game environments, where stalls are laden with (an array of distinctive Poké Balls, healing items like Potions and Revives, evolutionary stones, TMs, and other exotic treasures:1.1). Show various vendors, each with their own unique style and personality, engaging with trainers from all walks of life who are browsing or haggling over prices.
Prompt: ```plaintextCrafting interface: **Poké Balls**:, iron ore, red, white, and black, pigments,crafting hammer, **Potions**: various herbs, mixing vial, stirring rod, **Medicines**: healing herb, mixing vial, pestle
Prompt: /dream prompt: Envision a Pokémon-themed desktop toolbar with a richly detailed design. Embrace vibrant colors inspired by the Pokémon universe, incorporating vivid reds, blues, greens, and yellows. Infuse iconic Pokémon elements, such as Poké Balls and beloved characters, into the toolbar icons with a stylized cartoon art style. Implement smooth animations for a seamless and visually appealing user experience. Design an intuitive layout for quick access to essential functions, resembling the effortless navigation of a Pokémon journey. Ensure a high-resolution design, akin to 4K and HD, providing users with a visually stunning and immersive Pokémon desktop experience. format:Image
Prompt: In terms of content overload, player will have a limited inventory and a maximum cap of units they can field at any given time, as well as loadouts that help greatly in keeping what the player has to deal with at any given moment, yet still have access to the vast library of content that they can access for deeper gameplay options between battles.
Style: Anime
Prompt: Imagine Windows UI designs with a futuristic Pokémon theme. Merge the sleekness of a modern interface with the enchanting Pokémon world. Employ a clean design language, utilizing vector art for sharp lines and scalability. Infuse vibrant Pokémon colors, including reds, blues, greens, and yellows, creating a visually striking experience. Incorporate playful Pokémon elements seamlessly into window components, offering a dynamic and engaging user interface. Implement smooth animations and transitions, enhancing the futuristic feel. Opt for a high-resolution (HD) design to capture intricate details, delivering a visually stunning UI reminiscent of a 4K display. Ensure the UI maintains user-friendly functionality while immersing users in a futuristic Pokémon-inspired environment.
Prompt: Crafting an intricate health and mana bar for a Pokémon game, incorporating a realistic photo of the Pokémon, meticulously designed item icons, all within a high-resolution vector art style to enhance the gaming experience with HD quality.
Prompt: Picture a futuristic Pokémon-themed UI design, blending elements of a high-tech interface with the enchanting world of Pokémon. Envision a sleek and responsive design, combining a futuristic aesthetic with the playful charm of Pokémon characters. Utilize a clean and modern design language with vector art for sharp lines and scalability. Integrate vibrant colors inspired by the Pokémon universe, featuring vivid reds, blues, greens, and yellows. Implement smooth animations and transitions for a dynamic and engaging user experience. Consider a high-resolution (HD) design to capture intricate details, ensuring a visually stunning interface reminiscent of a 4K display. The UI should seamlessly integrate futuristic elements while maintaining the essence of the Pokémon universe, creating a visually captivating and user-friendly experience
Prompt: \"Envision a Pokémon-themed desktop toolbar with a richly detailed design. Embrace vibrant colors inspired by the Pokémon universe, incorporating vivid reds, blues, greens, and yellows. Infuse iconic Pokémon elements, such as Poké Balls and beloved characters, into the toolbar icons with a stylized cartoon art style. Implement smooth animations for a seamless and visually appealing user experience. Design an intuitive layout for quick access to essential functions, resembling the effortless navigation of a Pokémon journey. Ensure a high-resolution design, akin to 4K and HD, providing users with a visually stunning and immersive Pokémon desktop experience.\"
Prompt: Title: Pokémon Trading Event Card Aspect Ratio: 4:3 Prompt: (stylized, nostalgic artwork:1.3), design an evocative illustration for a Pokémon event card that captures the essence of classic Pokémon trading, a fundamental aspect of the gaming experience where players exchange their beloved Pocket Monsters to complete their collections or strategize their teams. The visual should evoke camaraderie and excitement among Trainers. Illustrate two Pokémon Trainers in a lively and bustling environment reminiscent of a Pokémon Center or a popular meeting spot from the games. Depict (the trainers standing face-to-face, each holding a Poké Ball aloft with a sense of anticipation and mutual respect:1.1). Show one Trainer's Pokémon materializing out of its Poké Ball, while the other Trainer's Pokédex records the new addition to its database, highlighting the authenticity and official nature of the trade.
Prompt: Designing a detailed health and mana bar for Pokémon, featuring a lifelike photo of the Pokémon, intricately crafted item icons, set in a high-resolution vector art style with HD quality.
Prompt: Envision a single-page Windows UI design with a futuristic Pokémon theme. Merge the sophistication of a modern interface with the captivating charm of the Pokémon world. Utilize a clean and modern design, incorporating vector art for sharp lines and scalability. Integrate vibrant Pokémon-inspired colors, including shades of red, blue, green, and yellow, for a visually striking experience. Seamlessly infuse playful Pokémon elements into window components, providing a dynamic and engaging user interface. Implement smooth animations to enhance the futuristic feel. Opt for a high-resolution (HD) design to capture intricate details, delivering a visually stunning UI reminiscent of a 4K display. Ensure the UI maintains user-friendly functionality while immersing users in a Pokémon-inspired futuristic environment.
Prompt: Title: Pokémon Ball Lock-On Event Card Aspect Ratio: 4:3 Prompt: (dramatic, suspenseful artwork:1.3), create an engaging illustration for a Pokémon event card that brings to life the thrilling moment when a \"Special Pokémon is Locked-On by Your Pokéball\". The visual should evoke feelings of anticipation, challenge, and the potential for capturing an extraordinary creature. Illustrate a scene where a Trainer stands poised with their Pokéball at the ready, aimed directly at a unique or rare Pokémon that has been momentarily immobilized or highlighted by a beam of light from the ball (1.1). Show the special Pokémon in mid-action, reacting to the lock-on effect with a mixture of surprise, resistance, or curiosity, emphasizing its distinct features and power (1.2). Incorporate elements that symbolize the fleeting opportunity, such as a countdown timer, a swirling vortex emanating from the Pokéball, or even the surroundings darkening to focus attention on the Trainer's crucial throw (1.3). Depict the Trainer's expression as one of intense concentration and determination, aware of the significance of this singular chance to capture a sought-after Pokémon.
Prompt: The artwork should depict a powerful and intense battle between a Trainer and their Pokémon. The Trainer should be depicted wearing a suit or hat with a storm or severe weather-related symbol, such as an umbrella or a lightning bolt. The Trainer should be surrounded by a group of Pokémon, each with their own distinctive appearance and abilities. The background of the artwork could be a severe weather event, such as a thunderstorm with lightning strikes illuminating the sky, a howling blizzard blanketing the landscape in snow, or a torrential downpour causing flash floods. The Pokémon should be depicted in action, with their trainers ready to use moves that could harness or counteract the effects of the harsh weather. The Trainer could use a move that could counteract the lightning strikes or a move that could harness the power of a storm, such as a thunderbolt or a gust of wind. The Pokémon should be depicted using their own unique abilities and moves, such as a lightning bolt attack or a wind-resistant move. Overall, the artwork should evoke feelings of adventure, resilience, and the unpredictability of nature, while also showcasing the power of the Pokémon and the Trainer.
Prompt: Imagine an image depicting a dynamic gaming interface with a character seamlessly switching between various abilities, equipment, and items in real-time. The interface could showcase a sleek design with intuitive icons representing different skills and gear, allowing both players and NPCs to fluidly adapt their loadouts during gameplay. The background could feature a diverse virtual landscape, emphasizing the versatility and adaptability of the system.
Style: Digital Art
Prompt: a minimalist game interface: at its center, a stylized inventory with limited slots, showcasing a few essential items or units. Surrounding this central inventory, faded out or grayscale icons represent the vast library of content available but not currently in use. In the foreground, there's a clear display of a unit or character being deployed, emphasizing the player's restricted yet strategic choices. This image captures the essence of managing limited resources while hinting at a broader array of options beyond immediate gameplay.
Style: Anime
Prompt: highly detailed and visually stunning character stat and attribute menus for a futuristic RPG setting. Envision an AI-driven holographic interface that seamlessly integrates into the cyberpunk world. Incorporate elements such as cybernetic enhancements, intricate holographic projections of stats, dynamic visualizations of character skills, and a futuristic aesthetic. Capture the essence of advanced technology, artificial intelligence, and the immersive feel of a holographic display. Ensure that the generated images reflect the cutting-edge nature of character customization in a high-tech RPG environment
Prompt: Imagine a dynamic, expansive universe overworld depicted as an intricate map teeming with diverse terrains, from conquered territories marked with triumphant banners to unexplored realms shrouded in mystery. At its core, a player stands at a crossroads, deliberating over myriad challenges displayed as pulsating nodes or icons. Each decision sparks consequential battles; victories or defeats ripple across this cosmos, reshaping its landscape. Consequently, conquered territories demand vigilance, prompting return visits, while uncharted expanses beckon with tantalizing new trials. This image encapsulates a cyclical odyssey of conquest, defense, and exploration, all interwoven within a living tapestry of player-driven narratives.
Prompt: Title: Encounter with a Legendary Pokémon Event Card Aspect Ratio: 4:3 Prompt: (epic, awe-inspiring artwork:1.3), create a dramatic illustration for a Pokémon event card that captures the monumental moment when you stumble upon a \"Legendary Pokémon in Ancient Ruins\", its prowess leaving an indelible impression. The visual should evoke feelings of discovery, wonder, and reverence. Illustrate an atmospheric scene within a grandiose and enigmatic ancient ruin, where a Trainer stands before an imposing statue or sacred chamber, bathed in mystical light filtering through crumbling stone arches (1.1). Depict the legendary Pokémon materializing from an ethereal mist, or stepping out from behind a veil of shadows, its form majestic and commanding with power radiating from its every feature (1.2). Incorporate elements that emphasize the rarity and significance of this encounter, such as glowing runes etched into the walls reacting to the presence of the legendary creature, or a trail of luminescent particles leading to the heart of the ruins where the Pokémon resides (1.3). Show the Trainer's expression of disbelief and determination, their eyes fixed on the legendary Pokémon as they brace themselves for what promises to be a defining moment in their journey.
Prompt: Envision an image capturing a gaming world, meticulously crafted with a linear path. Yet, a rebellious horde of players, vividly portrayed, diverges from the prescribed route. The chaos they introduce is palpable – diverse avatars sprinting in different directions, disrupting the intended design. The game's environment, originally structured, now witnesses a dynamic transformation as the horde forges unique trails.
Style: Tile Texture
Prompt: Imagine an image showcasing a sleek and versatile user interface design for a video game. The interface features dynamic scrolling lists, adaptable drop-down boxes, and content browsers, emphasizing a standardized and modular approach. The design avoids rigid buttons and slots with hardcoded limits, instead opting for dynamically scalable bars, symbolizing the limitless potential for adding new content to the game.
Prompt: ancient elves city build under a huge arcane tree with contorted bark and ivy alla round, golden light filtering from the canopy, sunset mountains snow in the back and endless forest, John Howe and marco simonetti, artstation
Prompt: Visualize a dynamic image of a game controller being passed from the hands of a creator to a group of enthusiastic players. The controller, pulsating with energy, symbolizes the vitality of the game. As it changes hands, the players eagerly press buttons, unleashing a burst of colorful effects and interactions. Some players offer suggestions and feedback, while others appear disinterested, showcasing the spectrum of responses creators may encounter.
Prompt: Title: Pokémon Trading Event Card Aspect Ratio: 4:3 Prompt: (masterpiece, high-resolution artwork:1.3), create a nostalgic and engaging illustration for a Pokémon event card that captures the essence of classic Pokémon trading in the original games. The scene should evoke memories of the excitement and anticipation felt by players when exchanging their beloved Pocket Monsters with friends. Illustrate a bustling environment reminiscent of the Pokémon Center or a Trainer hangout spot where Trainers are actively engaged in trading Pokémon. Depict (two enthusiastic Trainers, one holding out a Poké Ball while the other reaches out to grasp it, both smiling and leaning forward in anticipation:1.1). In the background, show other Trainers engrossed in similar trades or discussing potential deals, some examining their Pokédexes or comparing notes on rare finds. A few iconic Pokémon from the original generations, such as Pikachu, Charizard, and Blastoise, can be seen in the vicinity, either watching curiously or being traded themselves (1.2).
Prompt: color photo of a sprawling and immersive game world, teeming with vibrant landscapes, fantastical creatures, and awe-inspiring architecture. The photo captures the essence of a virtual realm where players can embark on epic quests, engage in thrilling battles, and explore endless possibilities. From dense forests to towering mountains, from bustling cities to hidden ruins, the game world is a tapestry of richly detailed environments that invite players to lose themselves in its wonders. The photo showcases the seamless blend of stunning visuals, captivating storytelling, and immersive gameplay, transporting viewers to a realm where imagination takes center stage and every corner holds a new adventure. —c 10 —ar 2:3
Prompt: a minimalist game interface: at its center, a stylized inventory with limited slots, showcasing a few essential items or units. Surrounding this central inventory, faded out or grayscale icons represent the vast library of content available but not currently in use. In the foreground, there's a clear display of a unit or character being deployed, emphasizing the player's restricted yet strategic choices. This image captures the essence of managing limited resources while hinting at a broader array of options beyond immediate gameplay.
Style: Isometric
Prompt: a minimalist game interface: at its center, a stylized inventory with limited slots, showcasing a few essential items or units. Surrounding this central inventory, faded out or grayscale icons represent the vast library of content available but not currently in use. In the foreground, there's a clear display of a unit or character being deployed, emphasizing the player's restricted yet strategic choices. This image captures the essence of managing limited resources while hinting at a broader array of options beyond immediate gameplay.
Style: Digital Art
Prompt: a minimalist game interface: at its center, a stylized inventory with limited slots, showcasing a few essential items or units. Surrounding this central inventory, faded out or grayscale icons represent the vast library of content available but not currently in use. In the foreground, there's a clear display of a unit or character being deployed, emphasizing the player's restricted yet strategic choices. This image captures the essence of managing limited resources while hinting at a broader array of options beyond immediate gameplay.
Style: Fantasy Art
Prompt: In the classic Pokémon Trading Card Game, the English description for a card resembling the \"Thunderstorm Whirl\" event might read: \"A Thunderstorm Whirl engulfs your Pokémon, amplifying the power of their Electric-type moves. All Pokémon have their Electric-type attacks boosted by 1 level of intensity.\" However, if there's an actual card named \"闪电漩涡\" (Lightning Vortex) with this effect, it would be more accurate to translate and describe it as such: \"The Lightning Vortex swirls around your Pokémon, intensifying their Electric-type skills. The power of all Pokémon's Electric-type moves is increased by one stage.\"
Prompt: https://cdn.discordapp.com/attachments/1101178530865352815/1181147380591108126/UI_iconsTreasure_Chest__buttons_and_assets_plus_a_screen_concept_for_a_game_in_the_style_of_Dark_realistic__of_rune_style-Photographic_width-1344_height-768_aspect-16-9_seed-0ts-1701677879_idx-0.png?ex=65800038\u0026is=656d8b38\u0026hm=4dc77369f76d264df1027dc13014783411be3153540e3d2c3ee569a3d5f5fd28\u0026 type,gorgeous
Prompt: This one became quite a mess. Tried to add some extra things to hot headed, changed the singular Etho clock into an array of them that all have different timers allowing for the minigame to speed up as time progresses, can see in the third image with the two droppers every time the machine fires one item gets sent up, when all items are sent up the torches invert stopping the current one and enabling the next one, this happens for every one. when the top dropper has an item in it it powers a piston to allow power to hit the piston that will complete the observer clock to clear the top one into the bottom, when it's cleared the pistons will retract, the power is only there when the minigame is off. to get around the extended Redstone length without adding delay which breaks the machine often, used a 0 tick repeater seen in second image. third image is a small change to the light display as the previous one would sometimes bud power the closest two pistons at higher speed. works with as low as 2 items in Etho clock (don't really know if this is the best place for stuff like this, just only place I can see that I think it kinda fits)
Prompt: Title: Legendary Treasure Map Event Card Aspect Ratio: 4:3 Prompt: (richly detailed, fantastical artwork:1.3), craft an immersive illustration for a Pokémon event card that brings to life the excitement and adventure of uncovering a \"Legendary Treasure Map\" from the classic Pokémon games. The visual should evoke feelings of discovery, mystery, and high-stakes exploration. Illustrate a scene where a Trainer is poring over an ancient, weathered map adorned with intricate engravings of legendary Pokémon, symbols marking hidden locations, and cryptic riddles guiding the way to a fabled treasure trove (1.1). The map could be illuminated by a warm campfire or lantern light, casting dramatic shadows as the Trainer studies its contents with intense focus.
Prompt: a simple Decentralised exchange Ui for a rpg fantasy swap called bazaar. It is based on uniswap v3 ui . be creative and simple . the vectors should be highly detailed , use modern designs simpe to code.