Prompt: Crafting interface: Poké Balls (iron ore, pigments, crafting hammer), Potions (herbs, mixing vial, stirring rod), Medicines (healing herb, mixing vial, pestle)
Prompt: ```plaintextCrafting interface: **Poké Balls**:, iron ore, red, white, and black, pigments,crafting hammer, **Potions**: various herbs, mixing vial, stirring rod, **Medicines**: healing herb, mixing vial, pestle
Prompt: Create crafting interface, Poké Ball assembly, iron ore, red pigment, white pigment, black pigment, crafting hammer, drag and drop functionality, Forge button, progress bar
Prompt: Expand crafting interface, create various Poké Balls, potions, medicines, slots for colored pigments, herbs, crafting tools, dropdown menu for item category selection, drag and drop functionality, Forge button, visual feedback, unique progress bars, animations for each item type
Prompt: Enhance crafting interface to resemble the forging system in the game Bloodstone. Implement a user-friendly design with drag-and-drop functionality, a Forge button, and visual feedback. Create a diverse crafting menu featuring various Poké Balls, potions, medicines, slots for colored pigments, and herbs. Introduce crafting tools, and incorporate a dropdown menu for easy item category selection. Implement unique progress bars and animations for each item type to enhance the overall user experience
Prompt: Certainly! Here's the command with requests separated by commas in English:```bashEnhance crafting interface to resemble the forging system in the game Bloodstone. Implement a user-friendly design with drag-and-drop functionality, a Forge button, and visual feedback. Create a diverse crafting menu featuring various Poké Balls, potions, medicines, slots for colored pigments, and herbs. Introduce crafting tools, and incorporate a dropdown menu for easy item category selection. Implement unique progress bars and animations for each item type to enhance the overall user experience.
Prompt: Revamp crafting interface, drawing inspiration from Bloodstone's forging system. Design a user-friendly interface with intuitive drag-and-drop functionality, a dedicated Forge button, and visual feedback for seamless crafting. Introduce a diverse crafting menu showcasing an array of Poké Balls, potions, medicines, slots for colored pigments, and herbs. Implement specialized crafting tools and integrate a dropdown menu for effortless item category selection. Elevate user engagement with distinctive progress bars and animations tailored to each item type, enriching the overall crafting experience.
Prompt: Picture a Pokémon crafting menu, reminiscent of Tibia's interface. Employ a vibrant color scheme inspired by the diverse palette of Pokémon types, featuring vivid reds, blues, greens, and yellows. Opt for a stylized, cartoon art style to capture the playful essence of Pokémon. Ensure the menu design is intuitive, similar to Tibia's crafting system, offering options like crafting Pokéballs, Potions, Incenses, Berries, TM/HM Moves, Evolutionary Items, and Pokémon Accessories. Incorporate smooth animations and aim for a high-resolution design, embracing HD quality for a captivating crafting experience.
Prompt: Envision a Pokémon crafting menu with intricate options reminiscent of Tibia. Employ a vibrant Pokémon color palette, featuring rich hues of red, blue, green, and yellow for an engaging and familiar atmosphere. Opt for a stylized, cartoon art style to evoke the playful essence of Pokémon, ensuring smooth and visually appealing animations. The menu should be intuitively designed, akin to Tibia's crafting system, offering options for crafting Pokéballs, Potions, Incenses, Berries, TM/HM Moves, Evolutionary Items, and Pokémon Accessories. Incorporate a high-resolution design with vivid colors, embracing the HD quality for a captivating crafting experience.\"
Prompt: full body short of A young man in a dark blue baseball cap, black leather jacket and jeans on a high floor stands at a window and looks out at a modern metropolis at night, neon lights, big traffic, shot on Canon EOS 5D Mark IV
Negative: ugly, bad face, bad anatomy
Style: Cinematic
Prompt: Crafting an intricate health and mana bar for a Pokémon game, incorporating a realistic photo of the Pokémon, meticulously designed item icons, all within a high-resolution vector art style to enhance the gaming experience with HD quality.
Prompt: Alan carefully takes the shimmering powder-filled vial, nodding gravely at the elder elf's instructions. \"Your guidance and these resources will be invaluable,\" he states with determination. \"I'll approach the sprites cautiously, ensuring that I'm prepared to use this spell when the moment is right.\" He tucks the vial safely into his pouch, ready to embark on his mission with newfound confidence and a strategic advantage against the mischievous sprites lurking in the eastern forest.
Prompt: A magical health poition with reals tars in it as it is stirred by an alchemist in a anime style
Prompt: Designing a detailed health and mana bar for Pokémon, featuring a lifelike photo of the Pokémon, intricately crafted item icons, set in a high-resolution vector art style with HD quality.
Prompt: Arcade machine realist ultra realist hd high definition background living room
Style: Photographic
Prompt: Craft, Poké Ball, red top, white bottom, black horizontal band, white button, black \"P\" center, clean and polished design, Pokémon aesthetic
Prompt: This one became quite a mess. Tried to add some extra things to hot headed, changed the singular Etho clock into an array of them that all have different timers allowing for the minigame to speed up as time progresses, can see in the third image with the two droppers every time the machine fires one item gets sent up, when all items are sent up the torches invert stopping the current one and enabling the next one, this happens for every one. when the top dropper has an item in it it powers a piston to allow power to hit the piston that will complete the observer clock to clear the top one into the bottom, when it's cleared the pistons will retract, the power is only there when the minigame is off. to get around the extended Redstone length without adding delay which breaks the machine often, used a 0 tick repeater seen in second image. third image is a small change to the light display as the previous one would sometimes bud power the closest two pistons at higher speed. works with as low as 2 items in Etho clock (don't really know if this is the best place for stuff like this, just only place I can see that I think it kinda fits)
Prompt: Generate a stonelike texture for a mining 2D game. The texture should convey a sense of roughness and solidity, resembling natural stone formations commonly found in mines. Incorporate variations in color, texture, and shape to make it visually interesting. Consider the following elements: Base Color: Predominantly gray or earthy tones. Texture: Irregular patterns resembling natural rock formations with rough surfaces. Highlights and Shadows: Include subtle highlights and shadows to enhance the texture's depth. Variation: Introduce subtle variations in color and texture to avoid a monotonous look. Scale: Ensure the texture is suitable for a 2D game environment, maintaining a balance between detail and performance.
Prompt: Create a contraction flow panel with a Pokémon-inspired color palette. Utilize vibrant hues reminiscent of various Pokémon types, blending rich reds, blues, greens, and yellows. Craft a user-friendly interface with smooth transitions, ensuring a visually pleasing and seamless progression. Enhance the panel layout with thematic Pokémon elements, such as Poké Ball icons, to create an immersive design. Implement dynamic color changes to signify different phases, providing a captivating and intuitive experience in line with the Pokémon universe.
Prompt: Developing a detailed health and mana game bar interface for a Pokémon, featuring a lifelike image of the Pokémon, intricately designed item icons. The artistic style will be in vector art, ensuring high-quality visuals for an immersive gaming experience, delivered in HD resolution.
Prompt: ancient elves city build under a huge arcane tree with contorted bark and ivy alla round, golden light filtering from the canopy, sunset mountains snow in the back and endless forest, John Howe and marco simonetti, artstation
Prompt: /dream prompt: format:Image strange realm in the woods, creaturs with potions, spell book, tesla coil, incense, knife, altar, dark atmosphere, realistic, sinematic
Prompt: Generate a futuristic pickaxe concept that embodies cutting-edge technology and sleek design. Imagine a tool from the future, seamlessly blending advanced materials, innovative shapes, and futuristic elements. Consider incorporating elements like holographic displays, energy cores, or any other futuristic features that would make this pickaxe stand out in a sci-fi setting. Let your creativity flow and produce an image that captures the essence of a high-tech pickaxe for the future
Prompt: minecraft texture, 16 x 16 pixels, pixel art, png, wand, magic wand, thunder wand, minecraft stick
Prompt: minecraft texture, 16 x 16 pixels, pixel art, png, wand, magic wand, thunder wand, minecraft stick
Prompt: Title: Pokémon Ball Lock-On Event Card Aspect Ratio: 4:3 Prompt: (dramatic, suspenseful artwork:1.3), create an engaging illustration for a Pokémon event card that brings to life the thrilling moment when a \"Special Pokémon is Locked-On by Your Pokéball\". The visual should evoke feelings of anticipation, challenge, and the potential for capturing an extraordinary creature. Illustrate a scene where a Trainer stands poised with their Pokéball at the ready, aimed directly at a unique or rare Pokémon that has been momentarily immobilized or highlighted by a beam of light from the ball (1.1). Show the special Pokémon in mid-action, reacting to the lock-on effect with a mixture of surprise, resistance, or curiosity, emphasizing its distinct features and power (1.2). Incorporate elements that symbolize the fleeting opportunity, such as a countdown timer, a swirling vortex emanating from the Pokéball, or even the surroundings darkening to focus attention on the Trainer's crucial throw (1.3). Depict the Trainer's expression as one of intense concentration and determination, aware of the significance of this singular chance to capture a sought-after Pokémon.
Prompt: beautiful girl age 29 with a flowing silhouette dress walking along the beach at night with fish visible the ocean is bright Seafoam green, dark black, white, the zombies are smoking weed cannabis hd 4d steampunkcyberpunk steel gruesome characters spy monster, shleeblob
Negative: blurry, extra arms, missing arms, not crazy enough
Style: Tile Texture
Prompt: a cylindrical glass rod wand with a spherical ball and hole atop its peak filled with roze and rose Quartzsite chunks that melt inside the sphere
Style: Tile Texture
Prompt: On the table, there is a bowl shaped plate containing several medicinal herbs. The herbs are neatly sorted and arranged in a Chinese style, with a texture and a fusion of diverse cultures, in the style of the Northern and Southern Dynasties --ar 3:4 --v 5.2
Prompt: /dream prompt: Envision a Pokémon-themed desktop toolbar with a richly detailed design. Embrace vibrant colors inspired by the Pokémon universe, incorporating vivid reds, blues, greens, and yellows. Infuse iconic Pokémon elements, such as Poké Balls and beloved characters, into the toolbar icons with a stylized cartoon art style. Implement smooth animations for a seamless and visually appealing user experience. Design an intuitive layout for quick access to essential functions, resembling the effortless navigation of a Pokémon journey. Ensure a high-resolution design, akin to 4K and HD, providing users with a visually stunning and immersive Pokémon desktop experience. format:Image
Prompt: Concert hall, spotlights, colored beams, a crowd of fans, everyone holding lit lighters in their hands, shot on Canon EOS 5D Mark IV
Style: Photographic
Prompt: make a factorio laser mining drill that uses lasers to mine ore. intricate details, gears, bolts, and pipes that convey a sense of authenticity and craftsmanship. The color palette in is predominantly composed of earthy tones, such as browns, grays, and muted greens . designed with a minimalistic approach, employing simple shapes and clean lines.
Prompt: Concert hall, spotlights, colored beams, a crowd of fans filming the stage on their smartphones
Style: Photographic